{"baseVals":{"rating":5,"gammaadj":1.9,"echo_zoom":1.169,"wave_mode":6,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":2.63,"wave_smoothing":0.36,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":9.861,"warpscale":16.217,"zoomexp":1.50374,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_r":1,"ob_g":0.1,"ob_a":1,"ib_size":0.05,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":44,"rad":0.03347,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"a.xs=0;a.xs=0;a.xm=0;a.xm=0;a.ys=0;a.ys=0;a.ym=0;a.ym=0;a.xm=0;a.xm=0;a.xs=0;a.ym=0;a.ym=0;a.ys=0;a.xm=0;a.ym=0;a.fran=1;a.xs=1;a.ys=1;a.xm=.5;a.ym=.5;","frame_eqs_str":"a.xs*=1-2*above(a.xm,.99)-2*below(a.xm,.01);a.ys*=1-2*above(a.ym,.99)-2*below(a.ym,.01);a.xm+=.03*a.xs*(.4*Math.sin(.53*a.time)+.6*Math.cos(.62*a.time));a.ym+=.03*a.ys*(.5*Math.sin(.29*a.time)+.5*Math.cos(.78*a.time));a.x=a.xm;a.y=a.ym;a.r=.5+.25*Math.sin(12*a.x)+.25*Math.sin(3*a.y);a.g=.5+.25*Math.sin(7*a.x)+.25*Math.sin(32*a.y);a.b=.5+.25*Math.sin(21*a.x)+.25*Math.sin(16*a.y);a.r2=a.r;a.g2=a.g;a.b2=a.b;a.rad=div(.2*(a.bass_att+a.mid_att+a.treb_att),3);"},{"baseVals":{"enabled":1,"sides":44,"rad":0.03347,"g":1,"b":1,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"a.xs=0;a.xs=0;a.xm=0;a.xm=0;a.ys=0;a.ys=0;a.ym=0;a.ym=0;a.xm=0;a.xm=0;a.xs=0;a.ym=0;a.ym=0;a.ys=0;a.xm=0;a.ym=0;a.fran=1;a.xs=1;a.ys=1;a.xm=.5;a.ym=.5;","frame_eqs_str":"a.xs*=1-2*above(a.xm,.99)-2*below(a.xm,.01);a.ys*=1-2*above(a.ym,.99)-2*below(a.ym,.01);a.xm+=.03*a.xs*(.6*Math.sin(.53*a.time)+.4*Math.cos(.62*a.time));a.ym+=.03*a.ys*(.7*Math.sin(.29*a.time)+.3*Math.cos(.78*a.time));a.x=a.xm;a.y=a.ym;a.r=.5+.25*Math.sin(12*a.x)+.25*Math.sin(3*a.y);a.g=.5+.25*Math.sin(7*a.x)+.25*Math.sin(32*a.y);a.b=.5+.25*Math.sin(21*a.x)+.25*Math.sin(16*a.y);a.r2=a.r;a.g2=a.g;a.b2=a.b;a.rad=div(.2*(a.bass_att+a.mid_att+a.treb_att),3);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.xpos=0;a.yamptarg=0;a.y_pos=0;a.ydir=0;a.meanbass_att=0;a.q1=0;a.myx=0;a.myy=0;a.lastbeat=0;a.beatrate=0;a.peakbass_att=0;a.xamptarg=0;a.xamp=0;a.xspeed=0;a.ypos=0;a.movement=0;a.att=0;a.volume=0;a.beat=0;a.q2=0;a.yamp=0;a.q3=0;a.xdir=0;a.q8=0;a.yspeed=0;","frame_eqs_str":"a.warp=0;a.volume=.3*(a.bass+a.mid+a.att);a.xamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.25*a.volume*a.bass_att,.5):a.xamptarg;a.xamp+=.5*(a.xamptarg-a.xamp);a.xdir=.00001<Math.abs(above(Math.abs(a.xpos),a.xamp))?-sign(a.xpos):.00001<Math.abs(below(Math.abs(a.xspeed),.1))?2*above(a.xpos,0)-1:a.xdir;a.xspeed=a.xspeed+a.xdir*a.xamp-a.xpos-.055*a.xspeed*below(Math.abs(a.xpos),a.xamp);a.xpos+=.001*a.xspeed;a.yamptarg=.00001<Math.abs(equal(mod(a.frame,15),0))?Math.min(.15*\na.volume*a.treb_att,.5):a.yamptarg;a.yamp+=.5*(a.yamptarg-a.yamp);a.ydir=.00001<Math.abs(above(Math.abs(a.ypos),a.yamp))?-sign(a.ypos):.00001<Math.abs(below(Math.abs(a.yspeed),.1))?2*above(a.ypos,0)-1:a.ydir;a.yspeed=a.yspeed+a.ydir*a.yamp-a.ypos-.055*a.yspeed*below(Math.abs(a.ypos),a.yamp);a.ypos+=.001*a.yspeed;a.beatrate=equal(a.beatrate,0)+(1-equal(a.beatrate,0))*(below(a.volume,.01)+(1-below(a.volume,.01))*a.beatrate);a.lastbeat+=equal(a.lastbeat,0)*a.time;a.meanbass_att=.1*(9*a.meanbass_att+\na.bass_att);a.peakbass_att=Math.max(a.bass_att,a.peakbass_att);a.beat=above(a.volume,.8)*below(a.peakbass_att-a.bass_att,.05*a.peakbass_att)*above(a.time-a.lastbeat,.1+.5*(a.beatrate-.1));a.beatrate=Math.max(.00001<Math.abs(a.beat)?.00001<Math.abs(below(a.time-a.lastbeat,2*a.beatrate))?.1*(9*a.beatrate+a.time-a.lastbeat):a.beatrate:a.beatrate,.1);a.peakbass_att=a.beat*a.bass_att+(1-a.beat)*a.peakbass_att*(.95*above(a.time-a.lastbeat,2*a.beatrate)+.995*(1-above(a.time-a.lastbeat,2*a.beatrate)));a.lastbeat=\na.beat*a.time+(1-a.beat)*a.lastbeat;a.peakbass_att=Math.max(a.peakbass_att,1.1*a.meanbass_att);a.wave_x=a.xpos+.5;a.wave_y=1-(a.ypos+.5);a.wave_r=.5+.499*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.wave_g=.5+.499*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.wave_b=.5+.499*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.wave_mystery=-.17+.03*(.6*Math.sin(.637*a.time)+.4*Math.sin(.949*a.time));a.mv_r=.00001<Math.abs(a.beat)?1:a.ib_r;a.mv_b=.00001<Math.abs(a.beat)?a.wave_b:\na.ib_b;a.q3=a.wave_mystery;a.q1=a.wave_x;a.q2=1-a.wave_y;a.q2=a.ypos+.5;a.warp=0;a.ob_r=1-a.wave_g;a.ob_b=1-a.wave_r;a.ob_g=1-a.wave_b;a.monitor=a.wave_y;a.movement+=.4*div(a.bass+a.bass_att+.1*pow(a.bass+.6*a.bass_att+.2*a.treb_att,3),a.fps);a.movement=.00001<Math.abs(above(a.movement,1E4))?0:a.movement;a.rot=Math.sin(a.movement);a.cx=a.wave_x;a.cy=a.y_pos+.5;a.q8=a.movement;","pixel_eqs_str":"a.myy=a.x-a.q1;a.myx=a.y-a.q2+.1;a.dx=6*Math.sin(.675*a.q8)*a.myx*a.myy;a.dy=3*Math.sin(.675*a.q8)*(a.myx*a.myx-a.myy*a.myy);","warp":" shader_body { \n  vec2 my_uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * vec2((1.0 + q1)));\n  vec2 tmpvar_3;\n  tmpvar_3.x = ((tmpvar_2.x * tmpvar_2.x) - (tmpvar_2.y * tmpvar_2.y));\n  tmpvar_3.y = ((2.0 * tmpvar_2.x) * tmpvar_2.y);\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((tmpvar_3.x * -0.12) - (tmpvar_3.y * 0.74));\n  tmpvar_4.y = ((tmpvar_3.x * 0.74) + (-0.12 * tmpvar_3.y));\n  vec2 tmpvar_5;\n  tmpvar_5.x = ((tmpvar_3.x * (tmpvar_4.x + 1.0)) + (tmpvar_3.y * tmpvar_4.y));\n  tmpvar_5.y = ((tmpvar_3.y * (tmpvar_4.x + 1.0)) - (tmpvar_3.x * tmpvar_4.y));\n  my_uv_1 = (tmpvar_5 * (1.0/((\n    ((tmpvar_4.x + 1.0) * (tmpvar_4.x + 1.0))\n   + \n    (tmpvar_4.y * tmpvar_4.y)\n  ))));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (texture (sampler_fc_main, (my_uv_1 - floor(my_uv_1))) * 0.94).xyz;\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (uv * 2.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = floor((fract(\n    (uv_1 * 0.5)\n  ) * 2.0));\n  uv_1 = ((fract(uv_1) * (1.0 - tmpvar_3)) + (tmpvar_3 * fract(\n    (1.0 - uv_1)\n  )));\n  vec2 tmpvar_4;\n  tmpvar_4.x = rad;\n  tmpvar_4.y = uv_1.y;\n  uv_1 = tmpvar_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = (((vec2(rad) - 0.5) * vec2(-1.0, 1.0)) + 0.5);\n  ret_2 = (texture (sampler_main, tmpvar_4).xyz * clamp ((\n    (((texture (sampler_blur2, tmpvar_4).xyz * scale2) + bias2) * 2.8)\n   - 0.13), 0.0, 1.0));\n  vec3 tmpvar_6;\n  tmpvar_6 = abs(((0.1 + ret_2) - (0.1 + \n    (texture (sampler_main, tmpvar_5).xyz * clamp (((\n      ((texture (sampler_blur2, tmpvar_5).xyz * scale2) + bias2)\n     * 2.8) - 0.13), 0.0, 1.0))\n  )));\n  ret_2 = (tmpvar_6 * tmpvar_6);\n  ret_2 = (ret_2 * vec3(0.9, 1.6, 2.3));\n  ret_2 = (ret_2 * (4.0 + bass_att));\n  ret_2 = (ret_2 * 1.5);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_2;\n  ret = tmpvar_7.xyz;\n }"}