{"baseVals":{"rating":0,"gammaadj":1,"decay":0.5,"echo_zoom":1,"echo_orient":3,"wave_thick":1,"wave_brighten":0,"wave_a":0.001,"wave_scale":1.311,"wave_smoothing":0,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.19913,"warp":0.01359,"wave_r":0,"wave_g":0.7,"ob_size":0,"ob_g":1,"ob_a":0.03,"ib_size":0.5,"ib_r":1,"ib_g":1,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":32,"additive":1,"thickoutline":1,"rad":1.1912,"b":1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"textured":1,"x":0.42,"y":0.3,"rad":0.3931,"ang":0.94248,"tex_zoom":0.8277,"r":0,"g":1,"a":0.92,"r2":0.6,"g2":0.3,"border_r":0,"border_b":0,"border_a":0},"init_eqs_str":"a.q1=0;","frame_eqs_str":"a.ang=-.5*a.q1;"},{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"x":0.42,"y":0.3,"rad":0.10783,"ang":0.94248,"tex_zoom":0.8277,"r":0.3,"g":1,"a":0.92,"r2":0.6,"g2":0.3,"border_r":0,"border_b":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.xx=0;a.z=0;a.w=0;a.cz=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.dm=0;a.mm=0;a.tt=0;a.vx=0;a.vy=0;a.vv=0;a.q4=0;a.dbmt=0;a.db=0;a.bb=0;a.q2=0;a.q3=0;a.yy=0;a.q7=0;a.q8=0;","frame_eqs_str":"a.db=.6*a.db+.25*a.bass_att;a.dm=.6*a.dm+.25*a.mid_att;a.dt=.6*a.dt+.25*a.treb_att;a.dbmt=.5*a.dbmt+.33*(a.db+a.dm+a.dt);a.vv+=.1*a.dbmt;a.bb+=.1*a.db;a.mm+=.1*a.dm;a.tt+=.1*a.tt;a.q1=.5*a.vv;a.q2=Math.sin(a.q1);a.q3=Math.cos(a.q1);a.q4=a.tt-a.bb+.15*a.vv;a.q5=a.bb-a.tt+.15*a.vv;a.q6=.5+.5*Math.sin(.15*a.q1);a.q7=.5+.5*Math.cos(.21*a.q1);a.q8=.5+.3*Math.sin(.05*a.q1)+.2*Math.cos(.3*a.q1);a.q9=.3+.7*Math.sin(.27*a.q1);","pixel_eqs_str":"a.vx=.25+Math.cos(.2*a.q4);a.vy=.25+Math.sin(.2*a.q5);a.z=0;a.x-=a.vx;a.y-=a.vy;a.d=.1*a.q1;a.xx=Math.sin(a.d)*a.x+Math.cos(a.d)*a.y;a.yy=Math.cos(a.d)*a.x-Math.sin(a.d)*a.y;a.x=a.xx;a.y=a.yy;a.cx=.2+.4*Math.sin(.2*a.q3);a.cy=.5+.1*Math.tan(a.q2);a.cz=.5+.2*Math.sin(.1*a.q1);a.zoom=.32;a.w=div(1,a.zoom)*(1+sqrt(sqr(a.z-a.cz)+sqr(a.x-a.cx)+sqr(a.y-a.cy)));a.dx=-a.x*a.w;a.dy=-a.y*a.w;","warp":" shader_body { \n  vec3 ret_1;\n  ret_1.x = (texture (sampler_fc_main, (1.0 - abs(\n    ((fract((uv * 0.5)) * 2.0) - 1.0)\n  ))).x * 0.5);\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv_orig - 0.5) * vec2(1.7, 1.7));\n  vec2 tmpvar_3;\n  tmpvar_3.x = ((tmpvar_2.x * tmpvar_2.x) - (tmpvar_2.y * tmpvar_2.y));\n  tmpvar_3.y = ((2.0 * tmpvar_2.x) * tmpvar_2.y);\n  ret_1.y = texture (sampler_fc_main, (tmpvar_3 + vec2(0.3875, 0.73))).y;\n  ret_1 = ((ret_1 - 0.02) * 0.98);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  vec4 tmpvar_3;\n  tmpvar_3.x = q6;\n  tmpvar_3.y = q7;\n  tmpvar_3.z = q8;\n  tmpvar_3.w = q9;\n  ret_2 = ((texture (sampler_blur3, uv).xyz * scale3) + bias3).xxx;\n  vec2 tmpvar_4;\n  tmpvar_4 = (uv - 0.5);\n  vec2 tmpvar_5;\n  tmpvar_5.x = ((tmpvar_4.x * q3) - (tmpvar_4.y * q2));\n  tmpvar_5.y = ((tmpvar_4.x * q2) + (tmpvar_4.y * q3));\n  uv2_1 = (tmpvar_5 + 0.5);\n  vec2 tmpvar_6;\n  tmpvar_6 = (texsize.zw * 4.0);\n  vec2 tmpvar_7;\n  tmpvar_7.x = (((texture (sampler_blur1, \n    (uv2_1 + (vec2(1.0, 0.0) * tmpvar_6))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv2_1 - (vec2(1.0, 0.0) * tmpvar_6))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_7.y = (((texture (sampler_blur1, \n    (uv2_1 + (vec2(0.0, 1.0) * tmpvar_6))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv2_1 - (vec2(0.0, 1.0) * tmpvar_6))\n  ).xyz * scale1) + bias1)).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv2_1 + (tmpvar_7 * 0.4));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 0.0;\n  tmpvar_9.xyz = mix (mix (mix (\n    mix (ret_2, tmpvar_3.yzx, vec3((((texture (sampler_blur2, uv).xyz * scale2) + bias2).x * 2.0)))\n  , \n    max ((tmpvar_3.yxz * 2.0), vec3(1.0, 1.0, 1.0))\n  , vec3(\n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1).x * 0.5)\n  )), (-0.1 * tmpvar_3.zwy), texture (sampler_main, uv).xxx), vec3(0.8, 0.8, 0.8), texture (sampler_main, tmpvar_8).yyy);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 0.0;\n  tmpvar_10.xyz = mix (tmpvar_9, tmpvar_3, vec4(((\n    (texture (sampler_blur2, uv2_1).xyz * scale2)\n   + bias2).y * 2.0))).xyz;\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (mix (tmpvar_10, max (\n    (tmpvar_3 * 2.0)\n  , vec4(1.2, 1.2, 1.2, 1.2)), vec4((\n    ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n  .y * 0.5))).xyz, (-0.01 * tmpvar_3.xyw), texture (sampler_main, uv2_1).yyy);\n  ret_2 = tmpvar_11;\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = tmpvar_11;\n  ret = tmpvar_12.xyz;\n }"}