{"baseVals":{"rating":0,"gammaadj":1.9,"wave_mode":5,"wave_dots":1,"wave_thick":1,"wave_a":0.3,"wave_scale":3.355,"wave_smoothing":0.9,"warpscale":2.853,"zoom":1.04,"dx":0.03,"warp":0.47402,"wave_r":0.9,"wave_g":0.77,"wave_b":0.6,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.7*(.2*Math.sin(.933*a.time)+.3*Math.sin(1.045*a.time));a.wave_g+=.7*(.2*Math.sin(.9*a.time)+.3*Math.sin(.956*a.time));a.wave_b+=.2*(.2*Math.sin(.91*a.time)+.3*Math.sin(.92*a.time));a.zoom+=.02*Math.cos(1.713*a.time+2);a.zoom+=.02*Math.cos(2.319*a.time+4);a.zoom+=.02*Math.cos(1.522*a.time+1);","pixel_eqs_str":"a.dx=.002*Math.cos(a.ang+1.57);a.dy=-.002*Math.sin(a.ang+1.57);","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    ((texture (sampler_noise_lq, ((\n      (uv_orig * texsize.xy)\n     * \n      (texsize_noise_lq.zw * 0.4)\n    ) + rand_frame.xy)).xyz - 0.5) / 256.0)\n   * 122.0) * clamp (\n    ((treb_att - 1.0) + 0.4)\n  , 0.0, 1.0)));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec3 orig_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = fract(((\n    (ang / 6.28)\n   * 9.0) + (time * 0.05)));\n  vec2 tmpvar_4;\n  tmpvar_4.x = cos(tmpvar_3);\n  tmpvar_4.y = sin(tmpvar_3);\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_main, (0.5 + ((1.75 * \n    (rad * rad)\n  ) * tmpvar_4)));\n  ret_2 = tmpvar_5.xyz;\n  orig_1 = ret_2;\n  ret_2.yz = vec2(dot (tmpvar_5.xyz, vec3(0.32, 0.49, 0.29)));\n  ret_2.x = orig_1.x;\n  ret_2 = (-0.3 + (1.6 * ret_2));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_2;\n  ret = tmpvar_6.xyz;\n }"}