{"baseVals":{"rating":0,"decay":0.987,"echo_zoom":1.006,"echo_alpha":0.5,"echo_orient":3,"darken":1,"wave_a":3.3,"wave_scale":0.033,"wave_smoothing":0,"wave_mystery":-0.66,"warpscale":2.853,"fshader":0.1,"zoom":1.064,"warp":0,"wave_r":0.8,"wave_g":0.5,"wave_b":0.3,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.35,"mv_g":0.35,"mv_b":0.35,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"rad":0.33004,"border_a":0},"init_eqs_str":"a.q7=0;a.q8=0;","frame_eqs_str":"a.x=a.q7;a.y=1-a.q8;a.r=.5+.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.g=.5+.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.b=.5+.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.r2=.5+.4*(.6*Math.sin(.873*a.time)+.4*Math.sin(1.124*a.time));a.g2=.5+.4*(.6*Math.sin(.947*a.time)+.4*Math.sin(.978*a.time));a.b2=.5+.4*(.6*Math.sin(.889*a.time)+.4*Math.sin(.868*a.time));"},{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.08195,"ang":5.02655,"tex_zoom":0.46394,"border_a":0},"init_eqs_str":"a.q7=0;a.q8=0;","frame_eqs_str":"a.x=a.q7;a.y=1-a.q8;a.r=.5+.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.g=.5+.4*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.b=.5+.4*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.r2=.5+.4*(.6*Math.sin(.873*a.time)+.4*Math.sin(1.124*a.time));a.g2=.5+.4*(.6*Math.sin(.947*a.time)+.4*Math.sin(.978*a.time));a.b2=.5+.4*(.6*Math.sin(.889*a.time)+.4*Math.sin(.868*a.time));"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.5*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.5*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.5*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.zoom+=.013*(.6*Math.sin(.339*a.time)+.4*Math.sin(.276*a.time));a.rot+=.04*(.6*Math.sin(.381*a.time)+.4*Math.sin(.579*a.time));a.decay-=.01*equal(mod(a.frame,50),0);a.zoom+=.2*(a.bass_att-1);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.97)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv + (tmpvar_2 * 3.0))\n  ) * 0.9)).xyz * 0.92);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}