{"baseVals":{"rating":0,"decay":0.973,"echo_zoom":1.047463,"wave_mode":1,"additivewave":1,"wave_dots":1,"wrap":0,"wave_a":3.299999,"wave_scale":1.694,"wave_smoothing":0.9,"warpscale":2.853,"zoomexp":2.630064,"zoom":1.031,"warp":0,"wave_r":0.5,"wave_g":0.5,"wave_b":0.8,"ob_size":0,"ob_a":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.q1=0;a.q8=0;a.oldq8=0;a.bass_thresh=0;a.q5_residual=0;a.q6_residual=0;","frame_eqs_str":"a.wave_r+=.4*(.6*Math.sin(.933*a.time)+.4*Math.sin(1.045*a.time));a.wave_g+=.1*(.6*Math.sin(.9*a.time)+.4*Math.sin(.956*a.time));a.wave_b+=.1*(.6*Math.sin(.91*a.time)+.4*Math.sin(.92*a.time));a.mv_r=a.wave_r;a.mv_b=a.wave_b;a.mv_g=a.wave_g;a.q8=a.oldq8+.0003*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.bass_thresh=2*above(a.bass_att,a.bass_thresh)+(1-above(a.bass_att,a.bass_thresh))*(.96*(a.bass_thresh-1.3)+1.3);a.q5_residual=\n.0064*equal(a.bass_thresh,2)*Math.sin(5*a.q8)+(1-equal(a.bass_thresh,2))*a.q5_residual;a.q6_residual=.0048*equal(a.bass_thresh,2)*Math.sin(6*a.q8)+(1-equal(a.bass_thresh,2))*a.q6_residual;a.dx=a.q5_residual;a.dy=a.q6_residual;a.q1=.03*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.monitor=a.q1;a.mv_a=a.bass-1.2;","pixel_eqs_str":"a.zoom=.9+.1*a.q1+.1*a.rad;a.zoomexp=2*a.zoom;","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((tmpvar_2.xyz - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.3));\n  ret_1 = (ret_1 * 0.9);\n  ret_1 = (ret_1 + ((\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)).xyz - 0.5)\n   / 256.0) * 112.0));\n  vec3 tmpvar_3;\n  tmpvar_3 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  ret_1 = tmpvar_3;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = tmpvar_3;\n  ret = tmpvar_4.xyz;\n }","comp":""}