{"baseVals":{"rating":5,"gammaadj":1.7,"echo_zoom":1.169,"wave_mode":5,"additivewave":1,"wave_dots":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":1,"wave_scale":1.462,"wave_mystery":-0.2,"zoom":0.9999,"warp":0.01,"wave_r":0.7,"wave_g":0.3,"wave_b":0,"ob_size":0.007,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.2,"mv_g":0.3},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.movement=0;a.q1=0;","frame_eqs_str":"a.movement=a.movement+.01*(a.bass+a.bass_att)+.001*pow(a.bass+1,3);a.q1=a.movement;a.monitor=a.q1;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.97)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv + (tmpvar_2 * 3.0))\n  ) * 0.9)).xyz * 0.92);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":""}