{"baseVals":{"rating":0,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wrap":0,"darken":1,"wave_a":0.1,"wave_scale":2.781,"wave_smoothing":0.9,"modwavealphastart":0,"modwavealphaend":1.1,"warpanimspeed":0.037,"warpscale":0.015,"warp":0.033,"wave_r":0.65,"wave_g":0.65,"ob_size":0,"ob_b":0.1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":3,"x":0.37,"rad":6.81129,"ang":3.64425,"r":0,"a":0.5,"g2":0,"a2":0.5,"border_a":1},"init_eqs_str":"a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);","frame_eqs_str":"a.ang=a.q1*(.03+.01*a.t1);a.r=Math.min(1,Math.max(0,.1*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,.1*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,.1*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.02*Math.sin(.657*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.02*Math.sin(.737*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.02*Math.sin(.884*a.time+6)));a.additive=.5+.15*(a.bass+a.bass_att);"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"textured":1,"x":0.37,"rad":0.89796,"ang":3.64425,"g":1,"b":1,"a":0.5,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.q1=0;a.q1=0;a.q1=0;a.t1=0;a.t1=.01*randint(100);a.t2=.01*randint(100);","frame_eqs_str":"a.x+=.05*Math.sin(.15*a.q1+3);a.y+=.03*Math.sin(.19*a.q1+1);a.tex_ang=a.q1*(.01+.0001*a.t1);a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.0417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.0437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"textured":1,"x":0.67,"y":0.43,"rad":0.51386,"ang":4.20974,"g":1,"b":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.q1=0;a.q1=0;a.q1=0;a.t1=0;a.t2=0;a.t1=.01*randint(100);a.t2=.01*randint(100);","frame_eqs_str":"a.x+=.05*Math.sin(.017*a.q1);a.y+=.03*Math.sin(.013*a.q1);a.tex_ang=a.q1*(.02+.0001*a.t1);a.rad*=.9+.2*a.t2;a.r=Math.min(1,Math.max(0,a.r+.01*Math.sin(.417*a.time+1)));a.g=Math.min(1,Math.max(0,a.g+.01*Math.sin(.391*a.time+2)));a.b=Math.min(1,Math.max(0,a.b+.01*Math.sin(.432*a.time+4)));a.r2=Math.min(1,Math.max(0,a.r2+.01*Math.sin(.457*a.time+3)));a.g2=Math.min(1,Math.max(0,a.g2+.01*Math.sin(.437*a.time+5)));a.b2=Math.min(1,Math.max(0,a.b2+.01*Math.sin(.484*a.time+6)));"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"textured":1,"rad":0.22298,"r":0.6,"g":0.8,"b":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.q1=0;a.q1=0;","frame_eqs_str":"a.x+=.2*Math.sin(.25*a.q1);a.y+=.1*Math.sin(.5*a.q1+2);"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.zm=0;a.vol=0;a.mtime=0;a.q1=0;a.gamma=0;a.mv_x=64;a.mv_y=48;a.nut=0;a.stp=0;a.stq=0;a.rtp=0;a.rtq=0;a.wvr=0;a.decay=0;a.dcsp=0;","frame_eqs_str":"a.decay=.975;a.vol=.25*(a.bass+a.mid+a.treb);a.vol*=a.vol;a.mtime+=.01*a.vol;a.q1=.5*a.time;a.gamma=1+.7*Math.min(.8*a.vol,1);","pixel_eqs_str":"a.zm=1;a.sx=a.zm;a.sy=a.zm;","warp":" shader_body { \n  vec3 ret_1;\n  ret_1 = texture (sampler_main, uv).xyz;\n  vec2 tmpvar_2;\n  tmpvar_2 = (normalize((uv - uv_orig)) * texsize.zw);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  tmpvar_3.xyz = ret_1;\n  vec4 tmpvar_4;\n  tmpvar_4.w = 0.0;\n  tmpvar_4.xyz = max (tmpvar_3, (texture (sampler_main, (uv - tmpvar_2)) * 0.9)).xyz;\n  vec4 tmpvar_5;\n  tmpvar_5.w = 0.0;\n  tmpvar_5.xyz = max (tmpvar_4, (texture (sampler_main, (uv + tmpvar_2)) * 0.97)).xyz;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 0.0;\n  tmpvar_6.xyz = max (tmpvar_5, (texture (sampler_main, (uv + \n    (tmpvar_2 * 2.0)\n  )) * 0.97)).xyz;\n  ret_1 = (max (tmpvar_6, (texture (sampler_main, \n    (uv + (tmpvar_2 * 3.0))\n  ) * 0.9)).xyz * 0.92);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n  vec3 N_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (vec2(1.0, 0.0) * texsize.zw);\n  N_1.x = ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz).x * 0.5);\n  vec2 tmpvar_4;\n  tmpvar_4 = (vec2(0.0, 1.0) * texsize.zw);\n  N_1.y = ((texture (sampler_main, (uv + tmpvar_4)).xyz - texture (sampler_main, (uv - tmpvar_4)).xyz).x * 0.5);\n  N_1.x = (N_1.x + ((\n    ((texture (sampler_blur1, (uv + tmpvar_3)).xyz * scale1) + bias1)\n   - \n    ((texture (sampler_blur1, (uv - tmpvar_3)).xyz * scale1) + bias1)\n  ).x * 0.5));\n  N_1.y = (N_1.y + ((\n    ((texture (sampler_blur1, (uv + tmpvar_4)).xyz * scale1) + bias1)\n   - \n    ((texture (sampler_blur1, (uv - tmpvar_4)).xyz * scale1) + bias1)\n  ).x * 0.5));\n  N_1.z = -0.07;\n  vec3 tmpvar_5;\n  tmpvar_5 = normalize(N_1);\n  N_1 = tmpvar_5;\n  vec3 tmpvar_6;\n  tmpvar_6.z = -0.8;\n  tmpvar_6.x = q6;\n  tmpvar_6.y = q7;\n  vec3 tmpvar_7;\n  tmpvar_7.z = 0.0;\n  tmpvar_7.xy = ((uv_orig * 2.0) - 1.0);\n  vec3 tmpvar_8;\n  tmpvar_8 = normalize((tmpvar_6 - tmpvar_7));\n  vec3 tmpvar_9;\n  tmpvar_9 = normalize((tmpvar_7 - vec3(0.0, 0.0, 1.0)));\n  ret_2 = (vec3(clamp (dot (tmpvar_5, tmpvar_8), 0.0, 1.0)) * ((\n    (texture (sampler_blur3, uv_orig).xyz * scale3)\n   + bias3).yzx + 0.05));\n  ret_2 = (ret_2 + (pow (\n    clamp (dot (normalize((tmpvar_9 + \n      ((2.0 * tmpvar_5) * dot (tmpvar_9, tmpvar_5))\n    )), tmpvar_8), 0.0, 1.0)\n  , 32.0) * 0.5));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }"}