{"baseVals":{"rating":0,"gammaadj":1,"wave_mode":6,"modwavealphabyvolume":1,"wave_a":0.019,"wave_scale":1.251,"wave_smoothing":0.9,"wave_mystery":-0.28,"modwavealphastart":1.05,"modwavealphaend":1.65,"zoom":1.025,"warp":0.02349,"wave_r":0.7,"wave_g":0.65,"wave_b":0.7,"mv_x":31.2,"mv_y":2.28,"mv_l":2.5,"mv_b":0.8,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"a2":1,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.2+.006*randint(100);a.y=.2+.006*randint(100);a.r=.01*randint(100);a.g=.01*randint(100);a.b=.01*randint(100);a.r2=.01*randint(100);a.g2=.01*randint(100);a.b2=.01*randint(100);a.a=Math.max(0,a.bass_att-1.3);a.a2=a.a;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.wave_r+=.2*(.9*Math.sin(2.753*a.time)+.4*Math.sin(2.315*a.time+1));a.wave_g+=.1*(.9*Math.sin(3.183*a.time+3)+.4*Math.sin(2.006*a.time+4));a.wave_b+=.1*(.9*Math.sin(2.393*a.time+5)+.4*Math.sin(2.733*a.time+2));a.zoom+=.019*(.6*Math.sin(.339*a.time)+.4*Math.sin(.276*a.time));a.rot+=.01*(.6*Math.sin(.691*a.time)+.4*Math.sin(.449*a.time));a.rot+=.01*(Math.sin(.834*a.time+2)+Math.sin(1.7134*a.time+1)+Math.sin(1.334*a.time));a.cx+=.003*(.6*Math.sin(.471*a.time)+.4*Math.sin(.297*\na.time));a.cy+=.003*(.6*Math.sin(.379*a.time)+.4*Math.sin(.351*a.time));a.dx+=.003*(.6*Math.sin(.234*a.time)+.4*Math.sin(.277*a.time));a.dx+=.0025*(Math.sin(1.134*a.time)+Math.sin(.7134*a.time)+Math.sin(2.334*a.time));a.dy+=.0025*(Math.sin(1.8834*a.time)+Math.sin(1.0144*a.time)+Math.sin(1.334*a.time));","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  float tmpvar_2;\n  tmpvar_2 = dot (texsize.zw, texsize.zw);\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  tmpvar_1.xyz = (max (max (texture (sampler_main, uv).xyz, texture (sampler_main, \n    ((tmpvar_3 * (1.0 - (8.0 * \n      sqrt(tmpvar_2)\n    ))) + 0.5)\n  ).xyz), texture (sampler_main, (\n    (tmpvar_3 * (1.0 + (8.0 * sqrt(tmpvar_2))))\n   + 0.5)).xyz) * 0.987);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 c_1;\n  vec3 ret_2;\n  ret_2 = (texture (sampler_main, uv).xyz * 0.6);\n  vec3 tmpvar_3;\n  tmpvar_3.z = 0.0;\n  tmpvar_3.xy = texsize.zw;\n  vec2 tmpvar_4;\n  tmpvar_4.x = (dot (texture (sampler_main, (uv + tmpvar_3.xz)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv - tmpvar_3.xz)).xyz, vec3(0.32, 0.49, 0.29)));\n  tmpvar_4.y = (dot (texture (sampler_main, (uv + tmpvar_3.zy)).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, (uv - tmpvar_3.zy)).xyz, vec3(0.32, 0.49, 0.29)));\n  c_1 = ((clamp (\n    ((fract((tmpvar_4 * 20.0)) - 0.5) * 999.0)\n  , 0.0, 1.0) * 2.0) - 1.0);\n  vec2 tmpvar_5;\n  tmpvar_5 = (c_1 * (vec2(1.0, 1.0) - vec2(clamp (\n    ((dot ((\n      (texture (sampler_blur2, uv).xyz * scale2)\n     + bias2), vec3(0.32, 0.49, 0.29)) * 30.0) - 17.0)\n  , 0.0, 1.0))));\n  c_1 = tmpvar_5;\n  ret_2 = (ret_2 + (0.104 * tmpvar_5.x));\n  ret_2 = (ret_2 + (0.104 * tmpvar_5.y));\n  ret_2 = (mix (ret_2, vec3(dot (ret_2, vec3(0.32, 0.49, 0.29))), vec3(-1.0, -1.0, -1.0)) * 2.0);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_2;\n  ret = tmpvar_6.xyz;\n }"}