{"baseVals":{"rating":4,"gammaadj":1.78,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":1,"darken":1,"wave_a":0.001,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0.11,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":4.95,"mv_r":0,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"spectrum":1,"thick":1,"additive":1,"r":0,"g":0,"b":0,"a":0.1},"init_eqs_str":"a.q1=0;a.speed=0;a.v=0;a.xs=0;a.ys=0;","frame_eqs_str":"","point_eqs_str":"a.q1=0;a.speed=.3*a.bass_att;a.v=1E4*a.sample+a.value2*a.bass*.1;a.xs+=Math.sin(.1*a.v+.1*Math.sin(a.v))*a.speed*Math.atan(1.51*a.v);a.ys+=Math.sin(.1*a.v+.1*Math.cos(a.v))*a.speed*Math.atan(a.v);a.x=.5+.5*Math.sin(.1*a.xs)*Math.cos(1*a.time+a.ys);a.y=.5+.5*Math.sin(.1*a.ys)*Math.cos(1.1*a.time+a.xs);a.r=.5+.5*Math.sin(.22*a.q1);a.g=.5+.5*Math.sin(.307*a.q1)+a.x;a.xs=.00001<Math.abs(above(a.xs,1E3))?0:a.xs;a.ys=.00001<Math.abs(above(a.ys,1E3))?0:a.ys;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.p1=Math.floor(randint(16));a.p2=a.p1;","frame_eqs_str":"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.4+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,4);a.q27=8-a.index;a.q28=Math.sin(div(a.time,7));a.q29=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.mv_a=.5*a.q1;a.movez+=div(.3,a.fps);a.q29=a.movez;a.movex+=div(.09,a.fps)*a.q2;a.q30=a.movex;a.q31=sqr(Math.sin(div(a.time,17)));a.q32=sqr(Math.cos(div(a.time,17)));\na.zoom=1;a.rot=0;a.dx=0;a.warp=.2;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * 0.01) * tmpvar_2);\n  zz_1 = -(zz_1.yx);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv + \n    (((clamp (\n      (sin(zz_1.yx) / cos(zz_1.yx))\n    , vec2(-8.0, -8.0), vec2(8.0, 8.0)) * cos(\n      (4.0 * zz_1)\n    )) * texsize.zw) * 16.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = cos((13.5 * uv.y));\n  tmpvar_1.y = sin((19.5 * uv.x));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = max (texture (sampler_main, uv).xyz, texture (sampler_main, (uv + (0.06 * tmpvar_1))).xyz);\n  ret = tmpvar_2.xyz;\n }"}