{"baseVals":{"rating":3,"gammaadj":1,"decay":0.5,"echo_zoom":1,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"zoom":1.004,"warp":0.19788,"sx":0.99967,"sy":0.9999,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_r":1,"ob_a":0.7,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":16,"num_inst":353,"x":0.503,"rad":0.0376,"tex_zoom":1.11234,"g":1,"b":1,"g2":0,"border_a":0.06},"init_eqs_str":"a.sample=0;a.sample=0;a.q10=0;a.sample=0;a.my_x=0;a.q10=0;a.q10=0;a.q10=0;a.q10=0;a.my_y=0;a.q10=0;a.q10=0;a.q10=0;a.q10=0;a.my_z=0;a.q10=0;a.q10=0;a.d=0;a.zoom=0;a.w3=0;a.q1=0;a.w2=0;a.q2=0;a.w1=0;a.q3=0;a.x1=0;a.w1=0;a.my_x=0;a.w1=0;a.my_y=0;a.y1=0;a.w1=0;a.my_x=0;a.w1=0;a.my_y=0;a.z1=0;a.my_z=0;a.x2=0;a.w2=0;a.x1=0;a.w2=0;a.z1=0;a.z2=0;a.w2=0;a.x1=0;a.w2=0;a.z1=0;a.y2=0;a.y1=0;a.y3=0;a.w3=0;a.y2=0;a.w3=0;a.z2=0;a.z3=0;a.w3=0;a.y2=0;a.w3=0;a.z2=0;a.x3=0;a.x2=0;a.l=0;a.x3=\n0;a.x3=0;a.y3=0;a.y3=0;a.w=0;a.x3=0;a.y3=0;a.p=0;a.d=0;a.z3=0;a.l=0;a.d=0;a.x3=0;a.x3=0;a.y3=0;a.y3=0;a.z3=0;a.d=0;a.z3=0;a.d=0;a.my_x=0;a.zoom=0;a.w=0;a.p=0;a.my_y=0;a.zoom=0;a.w=0;a.p=0;a.p1=0;a.sample=0;a.p2=0;a.sample=0;a.my_x=0;a.p1=0;a.my_y=0;a.p2=0;a.sample=0;a.sample=0;a.sample=0;","frame_eqs_str":"a.sample=div(a.instance,a.num_inst);a.rad=.05+.04*Math.sin(a.sample);a.q10=250*a.sample;a.my_x=-.22*Math.cos(a.q10)-1.28*Math.sin(a.q10)-.44*Math.cos(3*a.q10)-.78*Math.sin(3*a.q10);a.my_y=-.1*Math.cos(2*a.q10)-.27*Math.sin(2*a.q10)+.38*Math.cos(4*a.q10)+.46*Math.sin(4*a.q10);a.my_z=.7*Math.cos(3*a.q10)-.4*Math.sin(3*a.q10);a.d=.2;a.zoom=1;a.w3=a.q1;a.w2=a.q2;a.w1=a.q3;a.x1=Math.cos(a.w1)*a.my_x+Math.sin(a.w1)*a.my_y;a.y1=-Math.sin(a.w1)*a.my_x+Math.cos(a.w1)*a.my_y;a.z1=a.my_z;\na.x2=Math.cos(a.w2)*a.x1+Math.sin(a.w2)*a.z1;a.z2=-Math.sin(a.w2)*a.x1+Math.cos(a.w2)*a.z1;a.y2=a.y1;a.y3=Math.cos(a.w3)*a.y2+Math.sin(a.w3)*a.z2;a.z3=-Math.sin(a.w3)*a.y2+Math.cos(a.w3)*a.z2;a.x3=a.x2;a.l=sqrt(a.x3*a.x3+a.y3*a.y3);a.w=Math.atan2(a.x3,a.y3);a.p=Math.tan(Math.asin(1)+Math.atan2(a.d+a.z3,a.l));a.d=sqrt(a.x3*a.x3+a.y3*a.y3+(a.z3+a.d)*(a.z3+a.d));a.my_x=a.zoom*Math.sin(a.w)*a.p;a.my_y=a.zoom*Math.cos(a.w)*a.p;a.p1=.2*Math.sin(50*a.sample);a.p2=.2*Math.sin(80*a.sample);a.x=.5+a.my_x*a.p1;\na.y=.5+a.my_y*a.p2;a.r=.4*Math.sin(80*a.sample);a.b=.8*Math.sin(66*a.sample);a.g=.6*Math.sin(120*a.sample);"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.mq29=0;a.cthr=0;a.mq1=0;a.q25=0;a.du=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.mq21=0;a.mq24=0;a.chng=0;a.mq28=0;a.mult=0;a.mq23=0;a.q23=0;a.q24=0;a.ang2=0;a.dv=0;a.atime=0;a.mq30=0;a.q26=0;a.mq27=0;a.mq25=0;a.mq22=0;a.vol=0;a.mq26=0;a.q2=0;a.q27=0;a.dist=0;a.q3=0;a.q28=0;a.q30=0;","frame_eqs_str":"a.chng=Math.sin(.5*a.time);a.cthr=.9999;a.mq21=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq21;a.mq22=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq22;a.mq23=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq23;a.mq24=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq24;a.mq25=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq25;a.mq26=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq26;a.mq27=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq27;\na.mq28=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq28;a.mq29=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq29;a.mq30=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq30;a.monitor=a.chng;a.q21=a.mq21;a.q22=a.mq22;a.q23=a.mq23;a.q24=a.mq24;a.q25=a.mq25;a.q26=a.mq26;a.q27=a.mq27;a.q28=a.mq28;a.q29=a.mq29;a.q30=a.mq30;a.monitor=a.mq1;a.vol=a.bass+a.treb+a.mid;a.atime+=a.vol;a.q1=.4+.4*Math.sin(.006*a.atime);a.q2=.4+.4*Math.cos(.00613828348*a.atime);a.q3=.4+.4*Math.sin(.00598593455*\na.atime);a.monitor=a.q3;a.zoom=1;a.wave_a=0;a.warp=0;a.decay=.9;a.q1=.4*a.time;a.q2=.2*a.time;a.q3=.3*a.time;a.mv_r+=.2*(.6*Math.sin(.98*a.time)+.4*Math.sin(1.047*a.time));a.mv_g+=.2*(.6*Math.sin(.835*a.time)+.4*Math.sin(1.081*a.time));a.mv_b+=.2*(.6*Math.sin(.814*a.time)+.4*Math.sin(1.011*a.time));a.q1=2*a.cx-1+.6*(.6*Math.sin(.374*a.time)+.4*Math.sin(.294*a.time));a.q2=2*a.cy-1+.6*(.6*Math.sin(.393*a.time)+.4*Math.sin(.223*a.time));a.ob_r=1-.4*Math.abs(a.q1);a.ob_g=.3*Math.abs(a.q2);a.ob_b=.4*Math.abs(a.q1);\na.wave_x=1-Math.abs(a.q2)-.05;a.wave_y=1-Math.abs(a.q1)-.06;a.wave_r+=.4*(.6*Math.sin(.514*a.time)+.4*Math.sin(1.211*a.time));a.wave_b+=.4*(.6*Math.sin(.714*a.time)+.4*Math.sin(a.q2));a.wave_g+=.4*(.6*Math.sin(10*a.q1)+.4*Math.sin(10*a.q2));","pixel_eqs_str":"a.du=2*a.x-1-a.q1;a.dv=2*a.y-1-a.q2;a.dist=sqrt(a.du*a.du+a.dv*a.dv);a.ang2=Math.atan2(a.du,a.dv)+.15*a.time;a.mult=.26*Math.sin(.05*a.dist);a.dx=a.mult*Math.sin(2*a.ang2-1.5)*a.aspectx;a.dy=a.mult*Math.cos(2*a.ang2-1.5)*a.aspecty;","warp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.5)) + rand_frame.xy);\n  uv_1 = (mix (uv_orig, uv, vec2((\n    (dot (texture (sampler_main, mix (uv_orig, uv, vec2(4.0, 4.0))).xyz, vec3(0.32, 0.49, 0.29)) - dot (((texture (sampler_blur1, \n      mix (uv_orig, uv, vec2(-8.0, -8.0))\n    ).xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n   * 8.0))) + ((\n    (texture (sampler_noise_lq, tmpvar_3) - 0.5)\n  .xy * texsize.zw) * 0.3));\n  ret_2 = ((texture (sampler_main, uv_1).xyz + (\n    (texture (sampler_noise_lq, tmpvar_3) - 0.5)\n   * 0.004).xyz) + -0.001);\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\n    (q27 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\n  if (((ret_2.x > (q21 * q3)) && (ret_2.x <= (q24 * q1)))) {\n    ret_2.y = (ret_2.y - (tmpvar_4.x * 0.5));\n  };\n  if (((ret_2.y > (q22 * q1)) && (ret_2.y <= (q25 * q2)))) {\n    ret_2.z = (ret_2.z - (tmpvar_4.y * 0.5));\n  };\n  if (((ret_2.z > (q23 * q2)) && (ret_2.z <= (q26 * q3)))) {\n    ret_2.x = (ret_2.x - (tmpvar_4.z * 0.5));\n  };\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_2;\n  ret = tmpvar_5.xyz;\n }","comp":"float xlat_mutablea;\nfloat xlat_mutableb;\nfloat xlat_mutablec;\n shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = cos(((uv.y * texsize.y) * 0.1));\n  tmpvar_2.y = sin(((uv.x * texsize.x) * 0.1));\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv + ((32.0 * texsize.zw) * tmpvar_2));\n  vec3 tmpvar_4;\n  tmpvar_4 = vec3((((\n    (((texture (sampler_blur3, uv).xyz * scale3) + bias3).x + ((texture (sampler_blur2, uv).xyz * scale2) + bias2).x)\n   + \n    ((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1)\n  .x) + texture (sampler_main, tmpvar_3).x) + 0.04));\n  xlat_mutablea = (tmpvar_4.x / 4.0);\n  xlat_mutableb = (tmpvar_4.y / 4.0);\n  xlat_mutablec = (tmpvar_4.z / 4.0);\n  xlat_mutablec = ((xlat_mutablec + xlat_mutableb) - (xlat_mutablec * xlat_mutableb));\n  xlat_mutablea = ((xlat_mutablea + xlat_mutablec) - (xlat_mutablea * xlat_mutablec));\n  vec3 tmpvar_5;\n  tmpvar_5 = vec3((1.4 * xlat_mutablea));\n  ret_1 = ((vec3(4.0, 2.8, 0.0) * (\n    (tmpvar_5 * (1.0 - tmpvar_5))\n   * \n    (1.0 - tmpvar_5)\n  )) + ((tmpvar_5 * tmpvar_5) * vec3(-0.3, 0.2, 0.5)));\n  ret_1 = (ret_1 - (roam_sin.wzy * roam_cos.zxy));\n  ret_1 = (1.0 - mix (mix (ret_1, vec3(1.0, 1.0, 1.0), vec3(\n    (((texture (sampler_blur1, uv).xyz * scale1) + bias1).z * 6.0)\n  )), vec3(0.9, 0.0, 0.0), texture (sampler_main, uv).zzz).zyx);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * tmpvar_3.xyy) * (\n    (q28 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q30)));\n  if (((ret_1.x > (q26 * q3)) && (ret_1.x <= (q23 * q1)))) {\n    ret_1.z = (ret_1.z - (tmpvar_6.x * 0.5));\n  };\n  if (((ret_1.y > (q25 * q1)) && (ret_1.y <= (q22 * q2)))) {\n    ret_1.x = (ret_1.x - (tmpvar_6.y * 0.5));\n  };\n  if (((ret_1.z > (q24 * q2)) && (ret_1.z <= (q21 * q3)))) {\n    ret_1.y = (ret_1.y - (tmpvar_6.z * 0.5));\n  };\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }"}