{"baseVals":{"rating":5,"gammaadj":1,"decay":0.985,"echo_zoom":0.997,"wave_mode":5,"wave_thick":1,"modwavealphabyvolume":1,"brighten":1,"wave_a":0.08,"wave_scale":0.588,"wave_smoothing":0,"wave_mystery":-0.4,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.645,"warpscale":1.5,"zoomexp":0.9999,"zoom":1.0002,"rot":0.006,"warp":0.08927,"wave_r":0.45,"wave_g":0.45,"wave_b":0.45,"ob_size":0,"ob_r":0.3,"ob_g":0.3,"ob_b":0.5,"ob_a":1,"ib_size":0.26,"ib_r":0,"ib_g":0,"ib_b":0,"mv_x":12.8,"mv_y":11.4,"mv_l":5,"mv_a":0,"b1n":0.4},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":44,"additive":1,"thickoutline":1,"textured":1,"rad":1.79044,"tex_ang":3.76991,"tex_zoom":0.89576,"r":0.5,"g":0.5,"b":0.5,"a":0.1,"r2":0.5,"g2":0.5,"b2":0.5,"a2":0.5,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.r+=.5*(.6*Math.sin(2.22*a.time)+.4*Math.sin(1.888*a.time));a.g+=.5*(.6*Math.sin(1.9*a.time)+.4*Math.sin(2.1*a.time));a.b+=.5*(.6*Math.sin(2.12*a.time)+.4*Math.sin(1.98*a.time));a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"additive":1,"scaling":1.22019,"a":0.1},"init_eqs_str":"","frame_eqs_str":"","point_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.vol=0;a.mtime=0;a.q3=0;a.vola=0;a.q1=0;a.q6=0;a.q7=0;a.bass_thresh=0;","frame_eqs_str":"a.vol=.25*(a.bass+a.mid+a.treb);a.vol*=a.vol;a.mtime+=.01*a.vol;a.q3=.25*a.mtime;a.vola=.1*(9*a.vola+.333333*(a.bass_att+a.mid_att+a.treb_att));a.q1=a.vola;a.q6=.5+.3*Math.sin(2*-a.time);a.q7=.5+.3*Math.cos(-a.time);a.monitor=a.bass_thresh;a.zoom+=.05*a.vol;a.wave_x+=.5*Math.sin(2*a.mtime);a.wave_y+=.5*Math.sin(1.34*-a.mtime);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  float sand_1;\n  vec3 ret_2;\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_fw_main, uv);\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv);\n  sand_1 = (dot (texture (sampler_noise_lq, (\n    ((uv_orig * texsize.xy) * texsize_noise_lq.zw)\n   + rand_frame.xy)).xyz, abs(\n    ((((tmpvar_4.xyz * scale1) + bias1) - ((texture (sampler_blur2, uv).xyz * scale2) + bias2)) - ((texture (sampler_blur3, uv).xyz * scale3) + bias3))\n  )) + ((tmpvar_4.xyz * scale1) + bias1).x);\n  ret_2 = (tmpvar_3.xyz + (0.1 + (\n    fract(pow (tmpvar_3.xyz, vec3((sand_1 + sand_1))))\n   * 2.0)));\n  ret_2 = (ret_2 * 0.41);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_2;\n  ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n  vec3 plastic_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_4.x;\n  tmpvar_6.y = tmpvar_5.x;\n  vec2 x_7;\n  x_7 = ((uv - (tmpvar_6 * 4.0)) - vec2(0.5, 0.0));\n  plastic_1.x = (4.0 / (1.0 + (16.0 * \n    pow (sqrt(dot (x_7, x_7)), 0.5)\n  )));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.y;\n  tmpvar_8.y = tmpvar_5.y;\n  vec2 x_9;\n  x_9 = ((uv - (tmpvar_8 * 4.0)) - vec2(0.5, 0.0));\n  plastic_1.y = (4.0 / (1.0 + (16.0 * \n    pow (sqrt(dot (x_9, x_9)), 0.5)\n  )));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.z;\n  tmpvar_10.y = tmpvar_5.z;\n  vec2 x_11;\n  x_11 = ((uv - (tmpvar_10 * 4.0)) - vec2(0.5, 0.0));\n  plastic_1.z = (4.0 / (1.0 + (16.0 * \n    pow (sqrt(dot (x_11, x_11)), 0.5)\n  )));\n  ret_2 = (plastic_1 * texture (sampler_main, uv).xyz);\n  ret_2 = (ret_2 * 3.0);\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_2;\n  ret = tmpvar_12.xyz;\n }"}