{"baseVals":{"rating":5,"gammaadj":1.28,"decay":0.8,"echo_zoom":1,"echo_orient":3,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"brighten":1,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"zoomexp":3.04777,"zoom":1.0173,"warp":0.01605,"wave_g":0.65,"wave_b":0.65,"ob_size":0,"ob_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1,"additive":1,"g":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"thick":1,"additive":1,"r":0,"g":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"thick":1,"additive":1,"r":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"thick":1,"additive":1,"g":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"init_eqs_str":"a.z=0;a.w=0;a.d_x=0;a.q25=0;a.index=0;a.q12=0;a.q18=0;a.q13=0;a.q15=0;a.q29=0;a.dt=0;a.q1=0;a.dec_med=0;a.dm=0;a.mm=0;a.tt=0;a.is_beat=0;a.q31=0;a.q23=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q16=0;a.q26=0;a.avg=0;a.r=0;a.db=0;a.beat=0;a.q17=0;a.d_y=0;a.peak=0;a.bb=0;a.q27=0;a.q14=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,2);a.d_x=.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.d_x;a.d_y=.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.d_y;a.r=\n.00001<Math.abs(a.is_beat)?.001*(randint(2E3)-1E3):a.r;a.z=.00001<Math.abs(a.is_beat)?.001*randint(1E3):a.z;a.zoom=1.03+.06*a.z;a.rot=.06*a.r;a.dx=.01*a.d_x;a.dy=.01*a.d_y;a.q1=1;a.q23=div(randint(1E3),1E3);a.q24=div(randint(1E3),1E3);a.q25=6.28*div(randint(1E3),1E3);a.q26=a.q25-3.14;a.q27=div(randint(1E3),12E3)+.04;a.q28=div(randint(1E3),1E3);a.q29=div(randint(1E3),1E3);a.q30=6.28*div(randint(1E3),1E3);a.q31=a.q30-3.14;a.q32=div(randint(1E3),14E3)+.04;a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.dt=.98*\na.dt+.2*a.treb;a.tt+=.1*a.dt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.w=.1*(a.bb-a.tt);a.q11=Math.sin(a.w);a.q12=Math.cos(a.w);a.q13=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q14=.5+.25*Math.sin(.1*(a.tt-a.mm));a.q15=4;a.q16=.06;a.q17=Math.sin(-a.w);a.q18=Math.cos(-a.w);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.x;\n  tmpvar_5.y = tmpvar_4.x;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = mix (uv_orig, uv, vec2(0.1, 0.1));\n  tmpvar_6 = (tmpvar_7 + ((tmpvar_5 * texsize.zw) * 2.0));\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_3.y;\n  tmpvar_8.y = tmpvar_4.y;\n  vec2 tmpvar_9;\n  tmpvar_9 = (mix (uv_orig, uv, vec2(0.3, 0.3)) + ((tmpvar_8 * texsize.zw) * 2.0));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_3.z;\n  tmpvar_10.y = tmpvar_4.z;\n  vec2 tmpvar_11;\n  tmpvar_11 = (tmpvar_7 + ((tmpvar_10 * texsize.zw) * 2.0));\n  ret_1.x = (texture (sampler_main, tmpvar_6).x - ((texture (sampler_main, tmpvar_6).xyz - \n    ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n  ).x * 0.01));\n  ret_1.y = (texture (sampler_main, tmpvar_9).y - ((texture (sampler_main, tmpvar_9).xyz - \n    ((texture (sampler_blur3, tmpvar_9).xyz * scale3) + bias3)\n  ).y * 0.01));\n  ret_1.z = (texture (sampler_main, tmpvar_11).z - ((texture (sampler_main, tmpvar_11).xyz - \n    ((texture (sampler_blur3, tmpvar_11).xyz * scale3) + bias3)\n  ).z * 0.01));\n  ret_1 = (ret_1 + (-0.004 + (\n    (texture (sampler_noise_lq, (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)).xyz - 0.5)\n   * 0.1)));\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.z;\n  tmpvar_5.y = tmpvar_4.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.y;\n  tmpvar_6.y = tmpvar_4.y;\n  ret_1 = (mix (vec3(0.2, 0.0, 0.1), vec3(0.8, 0.6, 0.0), texture (sampler_main, (uv - \n    (tmpvar_5 * 0.2)\n  )).yyy) * ((\n    (-(tmpvar_3.y) + tmpvar_4.y)\n   + 1.0) + (\n    (-(tmpvar_3.z) + tmpvar_4.z)\n   * 2.0)));\n  vec3 tmpvar_7;\n  tmpvar_7 = mix (mix (ret_1, vec3(0.3, 0.0, 0.8), vec3((\n    ((texture (sampler_blur1, (uv - (tmpvar_6 * 0.04))).xyz * scale1) + bias1)\n  .x * 1.4))), vec3(1.0, 0.9, 0.4), texture (sampler_main, uv).zzz);\n  ret_1 = tmpvar_7;\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = tmpvar_7;\n  ret = tmpvar_8.xyz;\n }"}