{"baseVals":{"rating":0,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":0.99951,"warp":0.01,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"ob_b":1,"ob_a":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":512,"rad":0.0122,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"sides":23,"additive":1,"num_inst":1024,"rad":0.01489,"ang":0.43982,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":256,"rad":0.01525,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"sides":14,"additive":1,"num_inst":256,"rad":0.01525,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.w=0;a.q12=0;a.q18=0;a.q13=0;a.q15=0;a.dt=0;a.dm=0;a.mm=0;a.tt=0;a.q11=0;a.q16=0;a.db=0;a.q17=0;a.bb=0;a.q14=0;","frame_eqs_str":"a.warp=0;a.zoom=1.001;a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.dt=.98*a.dt+.2*a.treb;a.tt+=.1*a.dt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.q13=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q14=.5+.25*Math.sin(.1*(a.tt-a.mm));a.w=.1*(a.bb-a.tt);a.q16=.5-.04*(a.db-a.dt);a.q11=Math.sin(a.w);a.q12=Math.cos(a.w);a.q17=Math.sin(-a.w);a.q18=Math.cos(-a.w);a.q15=div(1,a.q16);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_x_1;\n  vec3 ret_2;\n  ret_2.x = ((texture (sampler_main, uv_orig).x * 0.8) - 0.004);\n  uv_x_1 = (1.0 - abs((\n    (fract(uv) * 2.0)\n   - 1.0)));\n  uv_x_1 = ((0.5 + (\n    (uv_x_1 - 0.5)\n   * vec2(0.75, -0.9))) - vec2(0.0, 0.05));\n  ret_2.y = (texture (sampler_main, clamp ((0.5 + \n    ((uv - 0.5) * 2.0)\n  ), 0.0, 1.0)).y + texture (sampler_main, uv_x_1.yx).x);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1)).z;\n  tmpvar_4.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1)).z;\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv_orig + ((tmpvar_4 * texsize.zw) * 6.0));\n  ret_2.z = ((texture (sampler_main, tmpvar_5).z + (\n    (texture (sampler_main, tmpvar_5).z - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).z)\n   * 0.06)) - 0.008);\n  ret_2.z = (ret_2.z + (texture (sampler_main, uv_x_1).x * 0.012));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_2;\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec2 uv_rr_1;\n  vec2 uv_r_2;\n  vec2 uv_x_3;\n  vec3 ret_4;\n  uv_x_3 = ((0.5 + (\n    ((1.0 - abs((\n      (fract(uv) * 2.0)\n     - 1.0))) - 0.5)\n   * vec2(0.75, -0.9))) - vec2(0.0, 0.05));\n  vec2 tmpvar_5;\n  tmpvar_5.x = q13;\n  tmpvar_5.y = q14;\n  vec2 tmpvar_6;\n  tmpvar_6 = ((uv - tmpvar_5) * aspect.xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((q12 * tmpvar_6.x) - (q11 * tmpvar_6.y));\n  tmpvar_7.y = ((q11 * tmpvar_6.x) + (q12 * tmpvar_6.y));\n  uv_r_2 = (q15 * tmpvar_7);\n  uv_r_2 = (tmpvar_5 + (uv_r_2 * aspect.zw));\n  uv_r_2 = (1.0 - abs((\n    (fract((uv_r_2 * 0.5)) * 2.0)\n   - 1.0)));\n  vec2 tmpvar_8;\n  tmpvar_8 = ((uv_r_2 - tmpvar_5) * aspect.xy);\n  vec2 tmpvar_9;\n  tmpvar_9.x = ((q18 * tmpvar_8.x) - (q17 * tmpvar_8.y));\n  tmpvar_9.y = ((q17 * tmpvar_8.x) + (q18 * tmpvar_8.y));\n  uv_rr_1 = (q16 * tmpvar_9);\n  uv_rr_1 = (tmpvar_5 + (uv_rr_1 * aspect.zw));\n  vec2 tmpvar_10;\n  tmpvar_10 = (texsize.zw * 4.0);\n  vec3 tmpvar_11;\n  tmpvar_11 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_10))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_10))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_12;\n  tmpvar_12 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_10))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_10))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_13;\n  tmpvar_13.x = tmpvar_11.z;\n  tmpvar_13.y = tmpvar_12.z;\n  ret_4 = (((0.5 + \n    ((tmpvar_11 + tmpvar_12).z * 0.5)\n  ) * (\n    (texture (sampler_blur1, (uv + (tmpvar_13 * 0.04))).xyz * scale1)\n   + bias1).z) * vec3(0.75, 0.4, 0.0));\n  vec3 tmpvar_14;\n  tmpvar_14 = mix (mix (ret_4, vec3(0.3, 0.5, 1.0), texture (sampler_main, uv_rr_1).yyy), vec3(2.0, 2.0, 2.0), vec3(((\n    (texture (sampler_blur3, uv_x_3).xyz * scale3)\n   + bias3).x + (texture (sampler_main, uv_x_3).x - \n    ((texture (sampler_blur2, uv_x_3).xyz * scale2) + bias2)\n  .x))));\n  ret_4 = tmpvar_14;\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = tmpvar_14;\n  ret = tmpvar_15.xyz;\n }"}