{"baseVals":{"rating":0,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":1.00951,"warp":0.01,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"init_eqs_str":"","frame_eqs_str":"","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 my_uv_1;\n  vec3 ret_2;\n  float tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur2, \n    (uv + vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.005, 0.0))\n  ).xyz * scale2) + bias2)).y;\n  float tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.005))\n  ).xyz * scale2) + bias2)).y;\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3;\n  tmpvar_5.y = tmpvar_4;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (tmpvar_5 * 0.01));\n  ret_2.y = texture (sampler_fc_main, (tmpvar_6 - floor(tmpvar_6))).y;\n  ret_2.y = (ret_2.y + ((ret_2.y - \n    ((texture (sampler_blur3, (tmpvar_6 - floor(tmpvar_6))).xyz * scale3) + bias3)\n  .y) * 0.1));\n  vec2 tmpvar_7;\n  tmpvar_7 = floor(uv);\n  ret_2.y = (ret_2.y + (0.006 - (\n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x * 5.0)));\n  ret_2.y = ret_2.y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = -(tmpvar_4);\n  tmpvar_8.y = tmpvar_3;\n  my_uv_1 = (tmpvar_8 * 0.05);\n  vec2 tmpvar_9;\n  tmpvar_9.x = (((texture (sampler_blur2, \n    (uv + vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.01, 0.0))\n  ).xyz * scale2) + bias2)).z;\n  tmpvar_9.y = (((texture (sampler_blur2, \n    (uv + vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2) - ((texture (sampler_blur2, \n    (uv - vec2(0.0, 0.01))\n  ).xyz * scale2) + bias2)).z;\n  my_uv_1 = (my_uv_1 + (uv - (tmpvar_9 * 0.005)));\n  ret_2.z = texture (sampler_fw_main, (my_uv_1 - floor(my_uv_1))).z;\n  ret_2.z = (ret_2.z + ((ret_2.z - \n    ((texture (sampler_blur3, (my_uv_1 - floor(my_uv_1))).xyz * scale3) + bias3)\n  .z) * 0.13));\n  ret_2.z = (ret_2.z * 0.95);\n  ret_2.z = (ret_2.z + ((0.03 - \n    ((texture (sampler_blur3, (uv - tmpvar_7)).xyz * scale3) + bias3)\n  .x) - (texture (sampler_main, \n    (my_uv_1 - floor(my_uv_1))\n  ).y * 0.05)));\n  ret_2.x = (texture (sampler_main, uv_orig).x - 0.3);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ret_2;\n  ret = tmpvar_10.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  ret_1 = ((texture (sampler_main, uv).xyz * 1.7) - 0.1);\n  ret_1.y = (ret_1 * 0.7).y;\n  ret_1.x = (((texture (sampler_blur1, uv).xyz * scale1) + bias1).x * 2.0);\n  ret_1.z = (((texture (sampler_blur2, uv).xyz * scale2) + bias2).z * 3.0);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}