{"baseVals":{"rating":0,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.583,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":1.0025,"warp":0.01,"wave_r":0.65,"wave_b":0.35,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q17=0;","frame_eqs_str":"a.a=a.q17;","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q17=0;","frame_eqs_str":"a.a=a.q17;","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q17=0;","frame_eqs_str":"a.a=a.q17;","point_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q17=0;","frame_eqs_str":"a.a=a.q17;","point_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;"}],"init_eqs_str":"a.decay_rate=0;a.prev_beat=0;a.is_beat=0;a.q16=0;a.min_att=0;a.beat=0;a.q17=0;a.decay_to=0;a.beat_level=0;a.q16=.029*pow(.01*randint(100),1.5);","frame_eqs_str":"a.min_att=2.5;a.decay_to=.8;a.decay_rate=pow(.999,a.fps);a.beat=div(a.bass,Math.max(a.min_att,a.bass_att));a.beat=Math.max(a.beat,div(a.mid,Math.max(a.min_att,a.mid_att)));a.beat=Math.max(a.beat,div(a.treb,Math.max(a.min_att,a.treb_att)));a.beat=Math.max(a.beat,(a.prev_beat-a.decay_to)*a.decay_rate+a.decay_to);a.beat_level=24*(a.beat-a.prev_beat-.03);a.is_beat=above(a.beat_level,.5);a.prev_beat=a.beat;a.q17=3*(Math.max(Math.max(div(a.bass,a.bass_att),div(a.treb,a.treb_att)),\ndiv(a.mid,a.mid_att))-.82);a.q17=Math.max(0,Math.min(1,a.q17));a.zoom+=a.q16;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec4 lums_1;\n  vec3 tmpvar_2;\n  tmpvar_2.z = 0.0;\n  tmpvar_2.xy = texsize.zw;\n  vec3 tmpvar_3;\n  tmpvar_3 = (tmpvar_2 * 4.0);\n  lums_1.x = dot (texture (sampler_main, (uv + (texsize.zw * tmpvar_3.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_1.y = dot (texture (sampler_main, (uv - (texsize.zw * tmpvar_3.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_1.z = dot (texture (sampler_main, (uv + (texsize.zw * tmpvar_3.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_1.w = dot (texture (sampler_main, (uv - (texsize.zw * tmpvar_3.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_4;\n  tmpvar_4.x = (lums_1.x - lums_1.y);\n  tmpvar_4.y = (lums_1.z - lums_1.w);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (texture (sampler_fc_main, (uv + (\n    (((clamp (\n      ((((2300.0 * tmpvar_4) / 4.0) * 0.5) + 0.5)\n    , 0.0, 1.0) * 2.0) - 1.0) * 1.4)\n   * texsize.zw))).xyz * 0.965);\n  ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  ret_1 = ((texture (sampler_main, uv).xyz * 1.5) - 0.1);\n  ret_1 = (ret_1 + (vec3(0.4, 0.256, 0.08000001) * (\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1)));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ret_1;\n  ret = tmpvar_2.xyz;\n }"}