{"baseVals":{"rating":0,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":1.00951,"warp":0.01,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q1=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.r=a.q1;a.g=a.q2;a.b=a.q3;","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q1=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.r=a.q1;a.g=a.q2;a.b=a.q3;","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q1=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.r=a.q1;a.g=a.q2;a.b=a.q3;","point_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.q1=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.r=a.q1;a.g=a.q2;a.b=a.q3;","point_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"init_eqs_str":"a.q1=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.q1=.95*a.q2+.4*Math.sin(1.13*a.time);a.q3=.95*a.q1+.4*Math.sin(1.23*a.time);a.q2=.95*a.q3+.4*Math.sin(1.33*a.time);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec4 lums2_1;\n  vec4 lums_2;\n  vec3 tmpvar_3;\n  tmpvar_3.z = 0.0;\n  tmpvar_3.xy = texsize.zw;\n  vec3 tmpvar_4;\n  tmpvar_4 = (tmpvar_3 * 2.5);\n  lums_2.x = dot (texture (sampler_main, (uv + (texsize.zw * tmpvar_4.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_2.y = dot (texture (sampler_main, (uv - (texsize.zw * tmpvar_4.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_2.z = dot (texture (sampler_main, (uv + (texsize.zw * tmpvar_4.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  lums_2.w = dot (texture (sampler_main, (uv - (texsize.zw * tmpvar_4.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (lums_2.x - lums_2.y);\n  tmpvar_5.y = (lums_2.z - lums_2.w);\n  vec2 tmpvar_6;\n  tmpvar_6 = ((0.5 - uv) + 0.5);\n  lums2_1.x = dot (texture (sampler_main, (tmpvar_6 + (texsize.zw * tmpvar_4.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums2_1.y = dot (texture (sampler_main, (tmpvar_6 - (texsize.zw * tmpvar_4.xz))).xyz, vec3(0.32, 0.49, 0.29));\n  lums2_1.z = dot (texture (sampler_main, (tmpvar_6 + (texsize.zw * tmpvar_4.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  lums2_1.w = dot (texture (sampler_main, (tmpvar_6 - (texsize.zw * tmpvar_4.zy))).xyz, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_7;\n  tmpvar_7.x = (lums2_1.x - lums2_1.y);\n  tmpvar_7.y = (lums2_1.z - lums2_1.w);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = (mix (texture (sampler_fc_main, (uv + \n    ((((\n      clamp ((((\n        (2000.0 * tmpvar_5)\n       / 2.5) * 0.5) + 0.5), 0.0, 1.0)\n     * 2.0) - 1.0) * 1.4) * texsize.zw)\n  )).xyz, texture (sampler_fc_main, (tmpvar_6 + \n    ((((\n      clamp ((((\n        (2000.0 * tmpvar_7)\n       / 2.5) * 0.5) + 0.5), 0.0, 1.0)\n     * 2.0) - 1.0) * 1.4) * texsize.zw)\n  )).xyz, vec3(0.5, 0.5, 0.5)) * 0.95);\n  ret = tmpvar_8.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  uv_1 = (uv * 0.5);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (max (max (\n    max (texture (sampler_main, uv_1).xyz, texture (sampler_main, (uv_1 + vec2(0.5, 0.0))).xyz)\n  , texture (sampler_main, \n    (uv_1 + vec2(0.0, 0.5))\n  ).xyz), texture (sampler_main, (uv_1 + vec2(0.5, 0.5))).xyz) * 1.666);\n  ret = tmpvar_2.xyz;\n }"}