{"baseVals":{"rating":0,"gammaadj":1,"decay":0.955,"echo_zoom":0.997,"echo_alpha":0.5,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"fshader":1,"zoom":0.99951,"warp":0.01,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":14,"num_inst":198,"rad":0.06081,"tex_ang":0.62832,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"sides":3,"num_inst":197,"rad":0.05396,"ang":0.43982,"tex_ang":0.62832,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"sides":14,"num_inst":32,"rad":0.01525,"tex_ang":0.62832,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"sides":14,"num_inst":32,"rad":0.01525,"tex_ang":0.62832,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.warp=0;a.zoom=1.001;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 12.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.8)) + rand_frame.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  tmpvar_4.y = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1)).x;\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv_orig - uv);\n  tmpvar_5 = (((uv_orig - \n    (tmpvar_6 * 0.4)\n  ) + (\n    (tmpvar_4 * texsize.zw)\n   * 2.0)) + ((\n    (texture (sampler_noise_lq, tmpvar_3).xy - 0.5)\n   * texsize.zw) * 4.0));\n  ret_1.x = (((texture (sampler_main, tmpvar_5).x - \n    ((texture (sampler_main, tmpvar_5).x - ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3).x) * 0.02)\n  ) - 0.008) + ((texture (sampler_noise_lq, tmpvar_3).x - 0.5) * 0.1));\n  ret_1.y = texture (sampler_main, uv).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1.y - ((texture (sampler_blur1, uv).xyz * scale1) + bias1).y)\n   * 0.1) - 0.015));\n  ret_1.z = ((texture (sampler_main, (uv_orig + \n    (tmpvar_6 * 0.8)\n  )).z * 0.94) - 0.004);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_1;\n  ret = tmpvar_7.xyz;\n }","comp":"float xlat_mutablea;\nfloat xlat_mutableb;\nfloat xlat_mutablec;\n shader_body { \n  vec2 uv_1;\n  uv_1 = (uv * 2.0);\n  vec2 tmpvar_2;\n  tmpvar_2 = floor((fract(\n    (uv_1 * 0.5)\n  ) * 2.0));\n  uv_1 = ((fract(uv_1) * (1.0 - tmpvar_2)) + (tmpvar_2 * fract(\n    (1.0 - uv_1)\n  )));\n  uv_1 = ((0.5 + (\n    (uv_1 - 0.5)\n   * vec2(0.75, -0.9))) - vec2(0.0, 0.05));\n  vec3 tmpvar_3;\n  tmpvar_3 = (((\n    (((texture (sampler_blur3, uv_1).xyz * scale3) + bias3) + ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2))\n   + \n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n  ) + texture (sampler_main, uv_1).xyz) + 0.04);\n  xlat_mutablea = (tmpvar_3.x / 4.0);\n  xlat_mutableb = (tmpvar_3.y / 4.0);\n  xlat_mutablec = (tmpvar_3.z / 4.0);\n  xlat_mutablec = ((xlat_mutablec + xlat_mutableb) - (xlat_mutablec * xlat_mutableb));\n  xlat_mutablea = ((xlat_mutablea + xlat_mutablec) - (xlat_mutablea * xlat_mutablec));\n  vec3 tmpvar_4;\n  tmpvar_4 = vec3((1.4 * xlat_mutablea));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((vec3(4.0, 2.8, 0.0) * (\n    (tmpvar_4 * (1.0 - tmpvar_4))\n   * \n    (1.0 - tmpvar_4)\n  )) + ((tmpvar_4 * tmpvar_4) * vec3(-0.3, 0.2, 0.6)));\n  ret = tmpvar_5.xyz;\n }"}