{"baseVals":{"rating":2,"gammaadj":1.14,"decay":0.999,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":1,"wave_mode":6,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.55,"wave_scale":2,"wave_smoothing":0.63,"wave_mystery":1,"modwavealphastart":1.6,"modwavealphaend":2,"warpanimspeed":0.137,"warpscale":13.125,"zoom":0.99951,"warp":0.99213,"wave_r":0.5,"wave_g":0,"wave_b":0,"wave_y":0,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.1;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"init_eqs_str":"a.y3=0;a.y1=0;a.w=0;a.q25=0;a.q12=0;a.x1=0;a.q22=0;a.q21=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.dm=0;a.vx4=0;a.mm=0;a.tt=0;a.x3=0;a.q23=0;a.q24=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.q16=0;a.q26=0;a.x4=0;a.x2=0;a.db=0;a.vy2=0;a.ddt=0;a.y2=0;a.bb=0;a.q2=0;a.q27=0;a.q14=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.q28=0;a.xx1=0;a.q8=0;","frame_eqs_str":"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=\na.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);a.vy2=.00001<Math.abs(below(a.y2,\n1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q14=Math.atan2(a.vx4,a.vy4);\na.q15=Math.sin(a.q14);a.q16=Math.cos(a.q14);a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.ddt=.98*a.ddt+.2*a.treb;a.tt+=.1*a.ddt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.q23=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q24=.5+.25*Math.sin(.1*(a.tt-a.mm));a.w=.1*(a.bb-a.tt);a.q26=.25-.025*(a.db-a.ddt);a.q21=Math.sin(a.w);a.q22=Math.cos(a.w);a.q27=Math.sin(-a.w);a.q28=Math.cos(-a.w);a.q25=div(1,a.q26);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  ret_1.z = (texture (sampler_main, uv).z * 0.5);\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv_orig * texsize.xy) * texsize_noise_lq.zw);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  tmpvar_4.y = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).y * 0.5);\n  ret_1.y = texture (sampler_fw_main, clamp ((uv_orig + (\n    (tmpvar_4 * texsize.zw)\n   * 4.0)), 0.0, 1.0)).y;\n  ret_1.y = (ret_1.y + ((\n    (ret_1 - ((texture (sampler_blur1, uv_orig).xyz * scale1) + bias1))\n  .y * 0.025) + -0.014));\n  ret_1.y = (ret_1.y + ((texture (sampler_noise_lq, tmpvar_2).y - 0.5) * 0.02));\n  vec2 tmpvar_5;\n  tmpvar_5.x = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  tmpvar_5.y = (((2.0 * \n    ((texture (sampler_blur1, (uv_orig + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv_orig - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )).x * 0.5);\n  ret_1.x = ((texture (sampler_main, (uv - \n    ((tmpvar_5 * texsize.zw) * 4.0)\n  )).x - (ret_1.y * 0.01)) + 0.004);\n  ret_1.x = (ret_1.x + ((\n    (texture (sampler_noise_lq, tmpvar_2).x - 0.5)\n   * 0.01) + (ret_1.z * 0.14)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_1;\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec2 uv_rr_5;\n  vec2 uv_r_6;\n  vec3 ret_7;\n  vec2 tmpvar_8;\n  tmpvar_8.x = q23;\n  tmpvar_8.y = q24;\n  vec2 tmpvar_9;\n  tmpvar_9 = ((uv - tmpvar_8) * aspect.xy);\n  vec2 tmpvar_10;\n  tmpvar_10.x = ((q22 * tmpvar_9.x) - (q21 * tmpvar_9.y));\n  tmpvar_10.y = ((q21 * tmpvar_9.x) + (q22 * tmpvar_9.y));\n  uv_r_6 = (q25 * tmpvar_10);\n  uv_r_6 = (tmpvar_8 + (uv_r_6 * aspect.zw));\n  uv_r_6 = (1.0 - abs((\n    (fract((uv_r_6 * 0.5)) * 2.0)\n   - 1.0)));\n  vec2 tmpvar_11;\n  tmpvar_11 = ((uv_r_6 - tmpvar_8) * aspect.xy);\n  vec2 tmpvar_12;\n  tmpvar_12.x = ((q28 * tmpvar_11.x) - (q27 * tmpvar_11.y));\n  tmpvar_12.y = ((q27 * tmpvar_11.x) + (q28 * tmpvar_11.y));\n  uv_rr_5 = (q26 * tmpvar_12);\n  uv_rr_5 = (tmpvar_8 + (uv_rr_5 * aspect.zw));\n  vec2 tmpvar_13;\n  vec2 tmpvar_14;\n  tmpvar_14 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_13.x = (texture (sampler_main, (uv_rr_5 + tmpvar_14)).xyz - texture (sampler_main, (uv_rr_5 - tmpvar_14)).xyz).y;\n  vec2 tmpvar_15;\n  tmpvar_15 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_13.y = (texture (sampler_main, (uv_rr_5 + tmpvar_15)).xyz - texture (sampler_main, (uv_rr_5 - tmpvar_15)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv_rr_5 + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_rr_5 - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv_rr_5 + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_rr_5 - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_16;\n  tmpvar_16.x = dx_3.y;\n  tmpvar_16.y = dy_2.y;\n  dz_1 = ((tmpvar_13 * 3.0) + tmpvar_16);\n  ret_7 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv_rr_5).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_17;\n  tmpvar_17.x = dx_3.x;\n  tmpvar_17.y = dy_2.x;\n  vec3 tmpvar_18;\n  tmpvar_18 = mix (mix (ret_7, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv_rr_5 + ((tmpvar_17 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_rr_5).zzz);\n  ret_7 = tmpvar_18;\n  vec4 tmpvar_19;\n  tmpvar_19.w = 1.0;\n  tmpvar_19.xyz = tmpvar_18;\n  ret = tmpvar_19.xyz;\n }"}