{"baseVals":{"rating":0,"gammaadj":1.28,"decay":0.8,"echo_zoom":1,"echo_orient":3,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"brighten":1,"wave_a":0.001,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"zoomexp":3.04777,"zoom":1.0173,"warp":0.01605,"wave_g":0.65,"wave_b":0.65,"ob_size":0,"ob_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1,"g":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"thick":1,"r":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"usedots":1,"r":0,"g":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"usedots":1,"thick":1,"r":0,"g":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"init_eqs_str":"a.c_inv_i=0;a.translation_x=0;a.q12=0;a.a_i=0;a.a_r=0;a.q18=0;a.q13=0;a.scale=0;a.q15=0;a.c_inv_r=0;a.angle=0;a.q11=0;a.bcad_r=0;a.b_r=0;a.q16=0;a.bcad_i=0;a.q17=0;a.q14=0;a.translation_y=0;a.translation_v=0;a.b_i=0;a.translation_u=0;","frame_eqs_str":"a.zoom=1;a.scale=.5+.02*a.bass_att-.01*a.treb_att;a.angle=.1*a.time;a.translation_x=0;a.translation_y=.04;a.a_r=Math.cos(a.angle)*a.scale;a.a_i=Math.sin(a.angle)*a.scale;a.b_r=a.translation_x;a.b_i=a.translation_y;a.scale=1;a.angle=.2*Math.sin(.4*a.time);a.translation_u=0;a.translation_v=-.2;a.q15=Math.cos(a.angle)*a.scale;a.q16=Math.sin(a.angle)*a.scale;a.q17=a.translation_u;a.q18=a.translation_v;a.c_inv_r=div(a.q15,a.q15*a.q15+a.q16*a.q16);a.c_inv_i=div(a.q16,a.q15*a.q15+\na.q16*a.q16);a.q11=a.a_r*a.c_inv_r-a.a_i*a.c_inv_i;a.q12=a.a_r*a.c_inv_i-a.a_i*a.c_inv_r;a.bcad_r=a.b_r*a.q15-a.b_i*a.q16-(a.a_r*a.q17-a.a_i*a.q18);a.bcad_i=a.b_r*a.q16-a.b_i*a.q15-(a.a_r*a.q18-a.a_i*a.q17);a.q13=a.bcad_r*a.c_inv_r-a.bcad_i*a.c_inv_i;a.q14=a.bcad_r*a.c_inv_i-a.bcad_i*a.c_inv_r;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = mix (uv_orig, uv, vec2(0.2, 0.2));\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 2.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (tmpvar_2 + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_2 - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (tmpvar_2 + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_2 - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_4.x;\n  tmpvar_6.y = tmpvar_5.x;\n  ret_1.x = texture (sampler_fc_main, (tmpvar_2 + ((tmpvar_6 * texsize.zw) * 4.0))).x;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = tmpvar_5.y;\n  ret_1.y = texture (sampler_fc_main, (tmpvar_2 + ((tmpvar_7 * texsize.zw) * 4.0))).y;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.z;\n  tmpvar_8.y = tmpvar_5.z;\n  ret_1.z = texture (sampler_fc_main, (tmpvar_2 + ((tmpvar_8 * texsize.zw) * 4.0))).z;\n  ret_1 = (ret_1 - ((\n    (ret_1.yzx + ret_1.zxy)\n   * 0.16) + 0.002));\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.04));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ret_1;\n  ret = tmpvar_9.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec2 moebius_2;\n  vec2 d_3;\n  vec2 tmpvar_4;\n  tmpvar_4.x = q11;\n  tmpvar_4.y = q12;\n  vec2 tmpvar_5;\n  tmpvar_5.x = q17;\n  tmpvar_5.y = q18;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((tmpvar_6.x * q15) - (tmpvar_6.y * q16));\n  tmpvar_7.y = ((tmpvar_6.x * q16) - (tmpvar_6.y * q15));\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_7 + tmpvar_5);\n  vec2 tmpvar_9;\n  tmpvar_9.x = ((q13 * tmpvar_8.x) + (q14 * tmpvar_8.y));\n  tmpvar_9.y = ((q14 * tmpvar_8.x) - (q13 * tmpvar_8.y));\n  moebius_2 = (0.5 + ((\n    (1.0 - abs(((\n      fract((((tmpvar_9 / \n        ((tmpvar_8.x * tmpvar_8.x) + (tmpvar_8.y * tmpvar_8.y))\n      ) + tmpvar_4) * 0.5))\n     * 2.0) - 1.0)))\n   - 0.5) * 0.99));\n  d_3 = (texsize.zw * 8.0);\n  vec2 tmpvar_10;\n  tmpvar_10.x = dot (((\n    (texture (sampler_blur1, (moebius_2 + (vec2(1.0, 0.0) * d_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (moebius_2 - (vec2(1.0, 0.0) * d_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_10.y = dot (((\n    (texture (sampler_blur1, (moebius_2 + (vec2(0.0, 1.0) * d_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (moebius_2 - (vec2(0.0, 1.0) * d_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  uv_1 = (moebius_2 - ((tmpvar_10 * texsize.zw) * 32.0));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = mix (mix ((vec3(0.8, 0.6, 0.5) * texture (sampler_fc_main, uv_1).x), mix (vec3(0.6, 1.2, 0.0), vec3(-1.0, 0.8, -1.0), texture (sampler_main, uv_1).zzz), vec3((texture (sampler_main, uv_1).y * 0.4))), vec3(0.0, 0.15, 0.3), vec3(((texture (sampler_main, uv_1).z * \n    (1.0 - texture (sampler_main, uv_1).y)\n  ) * 2.0)));\n  ret = tmpvar_11.xyz;\n }"}