{"baseVals":{"rating":5,"gammaadj":1,"decay":1,"echo_orient":1,"additivewave":1,"modwavealphabyvolume":1,"wave_a":0.009,"wave_scale":2.713,"wave_smoothing":0,"modwavealphastart":1.2,"modwavealphaend":1.2,"warpanimspeed":0.204,"warpscale":8.471,"zoom":0.99951,"warp":0.15038,"wave_r":0.44,"wave_g":0.4,"ob_size":0.005,"ob_r":0.01,"ob_a":1,"ib_size":0.26,"mv_x":44.16,"mv_y":33.6,"mv_l":0.5,"mv_g":0,"mv_b":0,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"sep":4,"spectrum":1,"thick":1,"additive":1,"scaling":100,"smoothing":0,"r":0.05,"g":0.15},"init_eqs_str":"a.xx=0;a.q6=0;a.q1=0;a.q5=0;a.dx=0;a.q4=0;a.dy=0;a.q2=0;a.q3=0;a.yy=0;a.q7=0;a.t2=0;a.t3=0;a.t4=0;a.ab=1;","frame_eqs_str":"","point_eqs_str":"a.xx=.00001<Math.abs(equal(a.sample,0))?a.q3:a.xx;a.yy=.00001<Math.abs(equal(a.sample,0))?a.q4:a.yy;a.dx=a.xx*(1-a.xx)-div(a.q5*a.xx*a.yy,a.xx+a.q6);a.dy=a.q7*a.yy*(1-div(a.yy,a.xx));a.x=a.xx;a.y=a.yy;a.xx+=.2*a.dx;a.yy+=.2*a.dy;a.x=.5+div(a.x-.5,a.q1)+a.dy*a.value1*.01;a.y=.5+div(a.y-.5,a.q2)-a.dx*a.value1*.01;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.q6=0;a.q1=0;a.q5=0;a.startx=0;a.q4=0;a.a=0;a.b=0;a.q2=0;a.starty=0;a.q3=0;a.q7=0;a.x1=0;a.y1=.001;a.z1=0;","frame_eqs_str":"a.zoom=1;a.wave_a=0;a.startx=.7;a.starty=.7;a.a=1;a.b=.14;a.d=.2;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.startx;a.q4=a.starty;a.q5=a.a;a.q6=a.b;a.q7=a.d;","pixel_eqs_str":"a.x=.5+(a.x-.5)*a.q1;a.y=.5-(a.y-.5)*a.q2;a.dx=a.x*(1-a.x)-div(a.q5*a.x*a.y,a.x+a.q6);a.dy=-a.q7*a.y*(1-div(a.y,a.x));a.dx=div(-.01*a.dx,a.q1);a.dy=div(-.01*a.dy,a.q2);","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv_orig);\n  ret_1.z = (tmpvar_2.xyz - 0.004).z;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 2.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec3 tmpvar_5;\n  tmpvar_5 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_6;\n  tmpvar_6 = (((uv_orig * texsize.xy) * texsize_noise_lq.zw) + rand_frame.xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.x;\n  tmpvar_7.y = tmpvar_5.x;\n  ret_1.x = (texture (sampler_main, ((\n    mix ((vec2(0.3, 1.0) + ((uv_orig - vec2(0.3, 1.0)) * 1.002)), uv, vec2(0.55, 0.55))\n   + \n    (tmpvar_7 * texsize.zw)\n  ) + (\n    ((texture (sampler_noise_lq, tmpvar_6).xyz - 0.5).xy * texsize.zw)\n   * 2.0))).x - 0.001);\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_4.y;\n  tmpvar_8.y = tmpvar_5.y;\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_4.x;\n  tmpvar_9.y = tmpvar_5.x;\n  ret_1.y = max ((tmpvar_2.z - (tmpvar_2.x * 8.0)), (texture (sampler_fc_main, (\n    ((mix (uv_orig, uv, vec2(-0.33, -0.33)) + (vec2(0.0, 1.0) * texsize.zw)) - (tmpvar_8 * texsize.zw))\n   + \n    ((tmpvar_9 * texsize.zw) * 32.0)\n  )).y - 0.004));\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_4.z;\n  tmpvar_10.y = tmpvar_5.z;\n  vec2 tmpvar_11;\n  tmpvar_11 = (mix (uv_orig, uv, vec2(0.5, 0.5)) + ((tmpvar_10 * texsize.zw) * 8.0));\n  ret_1.z = (texture (sampler_fc_main, tmpvar_11).z + (ret_1.y * 0.004));\n  ret_1.z = (ret_1.z + ((\n    (((2.0 * texture (sampler_main, tmpvar_11).z) - (2.0 * (\n      (texture (sampler_blur2, tmpvar_11).xyz * scale2)\n     + bias2).z)) * 0.015)\n   - 0.018) - ret_1.x));\n  ret_1.z = (ret_1.z + ((texture (sampler_noise_lq, tmpvar_6).xyz - 0.5) * 0.1).x);\n  vec4 tmpvar_12;\n  tmpvar_12.w = 1.0;\n  tmpvar_12.xyz = ret_1;\n  ret = tmpvar_12.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv2_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  uv2_1 = (uv - 0.5);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  float tmpvar_5;\n  tmpvar_5 = (time / 8.0);\n  tmpvar_4.x = tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = (q27 * 2.0);\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_4);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_7;\n  tmpvar_7 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  vec4 tmpvar_8;\n  tmpvar_8 = (1.0 + roam_cos);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_7)) + ((0.45 * \n    dot (vec3(tmpvar_7), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.0;\n  tmpvar_9.x = tmpvar_5;\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_9);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_10;\n  tmpvar_10 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_10)) + ((0.45 * \n    dot (vec3(tmpvar_10), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (xlat_mutableret1 + clamp ((\n    (texture (sampler_main, uv).xyz * 4.0)\n   * \n    (0.2 + xlat_mutableret1)\n  ), 0.0, 1.0));\n  ret = tmpvar_11.xyz;\n }"}