{"baseVals":{"rating":0,"gammaadj":1,"decay":0.5,"echo_zoom":1,"echo_orient":3,"wave_thick":1,"wave_a":0.002,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":0.34,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.19913,"warp":0.01359,"ob_size":0,"ob_g":1,"ob_a":0.03,"ib_size":0.5,"ib_r":1,"ib_g":1,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"rad":1.77367,"b":1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"x":0.42,"y":0.3,"rad":0.16054,"ang":0.94248,"tex_zoom":0.8277,"g":1,"r2":1,"border_r":0,"border_b":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.xx=0;a.z=0;a.w=0;a.cz=0;a.dt=0;a.q1=0;a.dm=0;a.my=0;a.vx=0;a.vy=0;a.vz=0;a.vv=0;a.dbmt=0;a.mx=0;a.db=0;a.q2=0;a.q3=0;a.yy=0;","frame_eqs_str":"a.db=.6*a.db+.25*a.bass_att;a.dm=.6*a.dm+.25*a.mid_att;a.dt=.6*a.dt+.25*a.treb_att;a.dbmt=.5*a.dbmt+.33*(a.db+a.dm+a.dt);a.vv+=.1*a.dbmt;a.q1=.5*a.vv;a.q2=Math.sin(a.q1);a.q3=Math.cos(a.q1);","pixel_eqs_str":"a.vx=.5+Math.cos(.2*a.time);a.vy=.5+Math.sin(.2*a.time);a.vz=0;a.z=0-a.vz;a.x-=a.vx;a.y-=a.vy;a.d=.1*a.time-a.treb*a.treb*a.treb*0;a.xx=Math.sin(a.d)*a.x+Math.cos(a.d)*a.y;a.yy=Math.cos(a.d)*a.x-Math.sin(a.d)*a.y;a.x=a.xx;a.y=a.yy;a.x+=a.mx;a.y+=a.my;a.z+=a.vz;a.cx=0;a.cy=0;a.cz=.5+0*a.treb;a.vx=0;a.vy=0;a.vz=0;a.zoom=.33;a.w=div(1,a.zoom)*(1+sqrt(sqr(a.z-a.cz)+sqr(a.x-a.cx)+sqr(a.y-a.cy)));a.dx=-(a.x-a.mx)*a.w;a.dy=-(a.y-a.my)*a.w;","warp":" shader_body { \n  vec3 ret_1;\n  ret_1.x = (texture (sampler_fc_main, (1.0 - abs(\n    ((fract((uv * 0.5)) * 2.0) - 1.0)\n  ))).x * 0.5);\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv_orig - 0.5) * vec2(1.8, 1.8));\n  vec2 tmpvar_3;\n  tmpvar_3.x = ((tmpvar_2.x * tmpvar_2.x) - (tmpvar_2.y * tmpvar_2.y));\n  tmpvar_3.y = ((2.0 * tmpvar_2.x) * tmpvar_2.y);\n  ret_1.y = texture (sampler_fc_main, (tmpvar_3 + vec2(0.44, 0.734))).y;\n  ret_1 = ((ret_1 - 0.02) * 0.98);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec2 uv2_1;\n  vec3 ret_2;\n  ret_2 = ((texture (sampler_blur3, uv).xyz * scale3) + bias3).xxx;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((tmpvar_3.x * q3) - (tmpvar_3.y * q2));\n  tmpvar_4.y = ((tmpvar_3.x * q2) + (tmpvar_3.y * q3));\n  uv2_1 = (tmpvar_4 + 0.5);\n  vec3 tmpvar_5;\n  tmpvar_5 = mix (mix (mix (\n    mix (mix (mix (mix (ret_2, vec3(0.6, 1.0, 1.0), vec3(\n      (((texture (sampler_blur2, uv).xyz * scale2) + bias2).x * 2.0)\n    )), vec3(0.0, 1.0, 1.0), vec3((\n      ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n    .x * 0.5))), vec3(-0.3, 0.0, 0.0), texture (sampler_main, uv).xxx), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv2_1).yyy)\n  , vec3(0.6, 1.0, 1.0), vec3(\n    (((texture (sampler_blur2, uv2_1).xyz * scale2) + bias2).y * 2.0)\n  )), vec3(1.0, 0.0, 1.0), vec3((\n    ((texture (sampler_blur1, uv2_1).xyz * scale1) + bias1)\n  .y * 0.5))), vec3(-0.3, 0.0, 0.0), texture (sampler_main, uv2_1).yyy);\n  ret_2 = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = tmpvar_5;\n  ret = tmpvar_6.xyz;\n }"}