{"baseVals":{"rating":0,"gammaadj":1,"decay":1,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wave_a":4.1,"wave_scale":1.508,"wave_smoothing":0,"wave_mystery":0.34,"modwavealphastart":1.13,"modwavealphaend":1.36,"warpscale":1.772,"zoomexp":5.00873,"zoom":1.011,"rot":0.003,"warp":0,"wave_g":0,"wave_b":0,"ob_size":0.005,"ob_a":1,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":36,"additive":1,"rad":1.38306,"r":0,"g":0.03,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.t=0;","frame_eqs_str":"a.t=12.3*a.time;a.rot+=.03*(.6*Math.sin(.38*a.time)+.4*Math.sin(.54*a.time));a.dx+=.002*(.6*Math.sin(.434*a.time)+.4*Math.sin(.277*a.time));a.dy+=.002*(.6*Math.sin(.384*a.time)+.4*Math.sin(.477*a.time));","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz + ((\n    (tmpvar_2.xyz - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n   * 0.1) - 0.015));\n  ret_1.y = ret_1.y;\n  vec2 tmpvar_3;\n  tmpvar_3 = (((uv_orig + \n    ((uv - uv_orig) * 0.4)\n  ) - 0.5) * vec2(1.81, 1.81));\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((tmpvar_3.x * tmpvar_3.x) - (tmpvar_3.y * tmpvar_3.y));\n  tmpvar_4.y = ((2.0 * tmpvar_3.x) * tmpvar_3.y);\n  ret_1.z = (texture (sampler_fc_main, (tmpvar_4 + vec2(0.448, 0.701))).z + 0.004);\n  ret_1.x = (texture (sampler_main, (0.5 + (\n    mix (uv_orig, uv, vec2(-1.0, -1.0))\n   - 0.5))).x - 0.004);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_1;\n  ret = tmpvar_5.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 6.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_5.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv - (0.25 * tmpvar_5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = dot (tmpvar_3, vec3(0.32, 0.49, 0.29));\n  tmpvar_7.y = dot (tmpvar_4, vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_8;\n  tmpvar_8 = (uv + (0.25 * tmpvar_7));\n  ret_1 = ((0.8 * (\n    (texture (sampler_blur3, tmpvar_6).xyz * scale3)\n   + bias3)) - ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  ret_1 = (ret_1 + (0.6 * (\n    (texture (sampler_blur1, uv).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 - ((\n    (texture (sampler_blur2, tmpvar_8).xyz * scale2)\n   + bias2) - (\n    (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n   + bias1)));\n  ret_1 = (ret_1 + ((1.2 * texture (sampler_main, tmpvar_8).xyz) + (0.15 * \n    ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1)\n  )));\n  ret_1 = (ret_1 + 1.0);\n  float tmpvar_9;\n  tmpvar_9 = dot (ret_1, vec3(0.32, 0.49, 0.29));\n  ret_1 = (mix (vec3(tmpvar_9), (\n    (0.75 * vec3(tmpvar_9))\n   * \n    dot ((((0.6 * \n      ((texture (sampler_blur3, tmpvar_6).xyz * scale3) + bias3)\n    ) - (0.7 * texture (sampler_main, uv).xyz)) - (0.3 * (\n      (texture (sampler_blur1, tmpvar_8).xyz * scale1)\n     + bias1))), vec3(0.32, 0.49, 0.29))\n  ), pow (hue_shader, vec3(tmpvar_9))) * 0.9);\n  ret_1 = (ret_1 * ret_1);\n  vec3 tmpvar_10;\n  tmpvar_10 = sqrt(ret_1);\n  ret_1 = tmpvar_10;\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = tmpvar_10;\n  ret = tmpvar_11.xyz;\n }"}