{"baseVals":{"rating":0,"gammaadj":1,"decay":0.995,"echo_zoom":1.007,"echo_orient":3,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":1.413,"wave_scale":0.418,"wave_smoothing":0,"wave_mystery":-0.66,"modwavealphastart":2,"modwavealphaend":2,"warpanimspeed":0.626,"warpscale":1.331,"zoom":0.99951,"warp":0.08925,"wave_r":0,"wave_g":0,"wave_x":0.24,"wave_y":0.44,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":48,"additive":1,"rad":0.0277,"ang":6.03186,"tex_ang":6.03186,"tex_zoom":0.6839,"r2":1,"g2":0,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":1},"init_eqs_str":"a.q3=0;a.q4=0;a.q5=0;a.q2=0;a.q1=0;","frame_eqs_str":"a.x=a.q3;a.y=a.q4;a.rad=a.q5;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{"baseVals":{"enabled":1,"sides":48,"additive":1,"rad":0.0277,"ang":6.03186,"tex_ang":6.03186,"tex_zoom":0.6839,"r":0,"b":1,"g2":0,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":1},"init_eqs_str":"a.q6=0;a.q7=0;a.q8=0;a.q2=0;a.q1=0;","frame_eqs_str":"a.x=a.q6;a.y=a.q7;a.rad=a.q8;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{"baseVals":{"enabled":1,"sides":48,"additive":1,"rad":0.0277,"ang":6.03186,"tex_ang":6.03186,"tex_zoom":0.6839,"r":0,"g":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":1},"init_eqs_str":"a.q9=0;a.q10=0;a.q11=0;a.q2=0;a.q1=0;","frame_eqs_str":"a.x=a.q9;a.y=a.q10;a.rad=a.q11;a.x=.5+div(a.x-.5,a.q2);a.y=.5+div(a.y-.5,a.q1);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.q12=0;a.w2=0;a.ref_ang=0;a.x1=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.q5=0;a.q9=0;a.vx1=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.q4=0;a.vy4=0;a.bounce=0;a.q16=0;a.x4=0;a.w1=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.vy1=0;a.q2=0;a.q14=0;a.v1=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.v2=0;a.q8=0;a.x1=.5;a.x2=.51;a.y2=.9;a.y1=.7;a.x3=.8;a.y3=.5;a.x4=.2;a.y4=.5;a.ax1=0;a.ay1=0;a.ax2=0;a.ay2=0;a.ax3=0;a.ay3=0;a.vx1=0;a.vx2=0;","frame_eqs_str":"a.zoom=1;a.warp=0;a.wave_a=0;a.r=.04+.004*Math.max(a.bass_att,a.treb_att);a.bounce=below(a.y1,a.r);a.y1+=a.vy1;a.vy1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy1)+.1*(a.r-a.y1):a.vy1-div(.018,a.fps);a.bounce=below(a.x1,a.r);a.x1+=a.vx1;a.vx1=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx1)+.1*(a.r-a.x1):a.vx1;a.bounce=above(a.x1,1-a.r);a.vx1=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx1)+.04*(1-a.r-a.x1):a.vx1;a.bounce=below(a.y2,a.r);a.y2+=a.vy2;a.vy2=.00001<Math.abs(a.bounce)?\n.94*Math.abs(a.vy2)+.1*(a.r-a.y2):a.vy2-div(.018,a.fps);a.bounce=below(a.x2,a.r);a.x2+=a.vx2;a.vx2=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx2)+.1*(a.r-a.x2):a.vx2;a.bounce=above(a.x2,1-a.r);a.vx2=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx2)+.1*(1-a.r-a.x2):a.vx2;a.bounce=below(a.y3,a.r);a.y3+=a.vy3;a.vy3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy3)+.1*(a.r-a.y3):a.vy3-div(.018,a.fps);a.bounce=below(a.x3,a.r);a.x3+=a.vx3;a.vx3=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx3)+.1*(a.r-a.x3):a.vx3;\na.bounce=above(a.x3,1-a.r);a.vx3=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx3)+.1*(1-a.r-a.x3):a.vx3;a.bounce=below(a.y4,a.r);a.y4+=a.vy4;a.vy4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vy4)+.1*(a.r-a.y4):a.vy4-div(.018,a.fps);a.bounce=below(a.x4,a.r);a.x4+=a.vx4;a.vx4=.00001<Math.abs(a.bounce)?.94*Math.abs(a.vx4)+.1*(a.r-a.x4):a.vx4;a.bounce=above(a.x4,1-a.r);a.vx4=.00001<Math.abs(a.bounce)?.94*-Math.abs(a.vx4)+.1*(1-a.r-a.x4):a.vx4;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x2-a.vx2)+sqr(a.y1+a.vy1-a.y2-\na.vy2)),2*a.r);a.ref_ang=Math.atan2(a.x2-a.x1,a.y2-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx2,a.vy2);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-\nMath.asin(1)):a.vy1;a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy2;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x3-a.vx3)+sqr(a.y1+a.vy1-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x1,a.y3-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*\na.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx3,a.vy3);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-\na.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x3-a.vx3)+sqr(a.y2+a.vy2-a.y3-a.vy3)),2*a.r);a.ref_ang=Math.atan2(a.x3-a.x2,a.y3-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx3,\na.vy3);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=\n.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy3;a.bounce=below(sqrt(sqr(a.x1+a.vx1-a.x4-a.vx4)+sqr(a.y1+a.vy1-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x1,a.y4-a.y1)+Math.asin(1);a.v1=sqrt(a.vx1*a.vx1+a.vy1*a.vy1);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx1,a.vy1);a.w2=Math.atan2(a.vx4,a.vy4);a.vx1=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+\nMath.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx1;a.vy1=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy1;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x2+a.vx2-a.x4-a.vx4)+sqr(a.y2+a.vy2-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x2,a.y4-a.y2)+Math.asin(1);a.v1=sqrt(a.vx2*a.vx2+a.vy2*a.vy2);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx2,a.vy2);a.w2=Math.atan2(a.vx4,a.vy4);a.vx2=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx2;a.vy2=.00001<\nMath.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy2;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.bounce=below(sqrt(sqr(a.x3+\na.vx3-a.x4-a.vx4)+sqr(a.y3+a.vy3-a.y4-a.vy4)),2*a.r);a.ref_ang=Math.atan2(a.x4-a.x3,a.y4-a.y3)+Math.asin(1);a.v1=sqrt(a.vx3*a.vx3+a.vy3*a.vy3);a.v2=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.w1=Math.atan2(a.vx3,a.vy3);a.w2=Math.atan2(a.vx4,a.vy4);a.vx3=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vx3;a.vy3=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v1*Math.cos(a.w1-a.ref_ang)+Math.cos(a.ref_ang+\nMath.asin(1))*a.v2*Math.cos(a.w2-a.ref_ang-Math.asin(1)):a.vy3;a.vx4=.00001<Math.abs(a.bounce)?Math.sin(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.sin(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vx4;a.vy4=.00001<Math.abs(a.bounce)?Math.cos(a.ref_ang)*a.v2*Math.cos(a.w2-a.ref_ang)+Math.cos(a.ref_ang+Math.asin(1))*a.v1*Math.cos(a.w1-a.ref_ang-Math.asin(1)):a.vy4;a.q1=a.aspectx;a.q2=a.aspecty;a.q3=a.x1;a.q4=a.y1;a.q5=2*a.r;a.q6=a.x2;a.q7=a.y2;a.q8=2*a.r;a.q9=a.x3;a.q10=a.y3;\na.q11=2*a.r;a.q12=a.x4;a.q13=a.y4;a.q14=2*a.r;a.q15=.5+div(a.q12-.5,a.aspecty);a.q16=.5+div(a.q13-.5,a.aspectx);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 8.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = tmpvar_3.x;\n  tmpvar_5.y = tmpvar_4.x;\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_5 * texsize.zw) * 4.0))).x;\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.y;\n  tmpvar_6.y = tmpvar_4.y;\n  ret_1.y = texture (sampler_fc_main, (uv + ((tmpvar_6 * texsize.zw) * 4.0))).y;\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_3.z;\n  tmpvar_7.y = tmpvar_4.z;\n  ret_1.z = texture (sampler_fc_main, (uv + ((tmpvar_7 * texsize.zw) * 4.0))).z;\n  ret_1 = (ret_1 - ((ret_1.yzx + ret_1.zxy) - 0.001));\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 1.2)) + rand_frame.xy)\n  ).xyz - 0.6) * 0.04));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_1;\n  ret = tmpvar_8.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 2.0);\n  vec3 tmpvar_3;\n  tmpvar_3 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_2))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_5;\n  tmpvar_5.x = q15;\n  tmpvar_5.y = (1.0 - q16);\n  vec2 tmpvar_6;\n  tmpvar_6.x = tmpvar_3.y;\n  tmpvar_6.y = tmpvar_4.y;\n  vec2 x_7;\n  x_7 = ((uv - (tmpvar_6 * 4.0)) - tmpvar_5);\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_3.x;\n  tmpvar_8.y = tmpvar_4.x;\n  vec2 x_9;\n  x_9 = ((uv - (tmpvar_8 * 4.0)) - tmpvar_5);\n  vec2 tmpvar_10;\n  tmpvar_10.x = tmpvar_3.z;\n  tmpvar_10.y = tmpvar_4.z;\n  vec2 x_11;\n  x_11 = ((uv - (tmpvar_10 * 4.0)) - tmpvar_5);\n  vec3 tmpvar_12;\n  tmpvar_12.x = pow (sqrt(dot (x_9, x_9)), 0.2);\n  tmpvar_12.y = pow (sqrt(dot (x_7, x_7)), 0.2);\n  tmpvar_12.z = pow (sqrt(dot (x_11, x_11)), 0.2);\n  ret_1 = (((1.0 - tmpvar_12) * texture (sampler_main, uv).xyz) * 2.0);\n  vec2 x_13;\n  x_13 = (uv - tmpvar_5);\n  ret_1 = (ret_1 + clamp ((1.0 - \n    (sqrt(dot (x_13, x_13)) * 32.0)\n  ), 0.0, 1.0));\n  vec4 tmpvar_14;\n  tmpvar_14.w = 1.0;\n  tmpvar_14.xyz = ret_1;\n  ret = tmpvar_14.xyz;\n }"}