{"baseVals":{"rating":5,"gammaadj":1,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.037,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":9.861,"warpscale":16.217,"zoomexp":1.50374,"wave_y":0.04,"ob_size":0.005,"ob_a":1,"ib_size":0,"ib_r":1,"ib_g":0,"ib_b":0.75,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"textured":1,"x":0.72,"y":0.19,"rad":0.59959,"ang":3.76991,"tex_zoom":0.73458,"r":0,"g":1,"a2":1,"border_a":0},"init_eqs_str":"a.vx=0;","frame_eqs_str":""},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"rad":0.14165,"tex_zoom":0.73458,"r":0,"g":1,"g2":0,"border_a":0},"init_eqs_str":"a.vx=0;","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.w=0;a.q12=0;a.q18=0;a.q13=0;a.q15=0;a.dt=0;a.dm=0;a.mm=0;a.tt=0;a.q11=0;a.q16=0;a.db=0;a.q17=0;a.bb=0;a.q14=0;","frame_eqs_str":"a.warp=0;a.zoom=1;a.rot=0;a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.dt=.98*a.dt+.2*a.treb;a.tt+=.1*a.dt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.w=.1*(a.bb-a.tt);a.q11=Math.sin(a.w);a.q12=Math.cos(a.w);a.q13=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q14=.5+.25*Math.sin(.1*(a.tt-a.mm));a.q15=4;a.q16=.06;a.q17=Math.sin(-a.w);a.q18=Math.cos(-a.w);","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 my_uv2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_orig - 0.5) * vec2(1.82, 1.82));\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((tmpvar_3.x * tmpvar_3.x) - (tmpvar_3.y * tmpvar_3.y));\n  tmpvar_4.y = ((2.0 * tmpvar_3.x) * tmpvar_3.y);\n  my_uv2_1 = (tmpvar_4 + vec2(0.45, 0.704));\n  vec2 tmpvar_5;\n  tmpvar_5 = (texsize.zw * 4.0);\n  vec2 tmpvar_6;\n  tmpvar_6.x = (((texture (sampler_blur1, \n    (my_uv2_1 + (vec2(1.0, 0.0) * tmpvar_5))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (my_uv2_1 - (vec2(1.0, 0.0) * tmpvar_5))\n  ).xyz * scale1) + bias1)).y;\n  tmpvar_6.y = (((texture (sampler_blur1, \n    (my_uv2_1 + (vec2(0.0, 1.0) * tmpvar_5))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (my_uv2_1 - (vec2(0.0, 1.0) * tmpvar_5))\n  ).xyz * scale1) + bias1)).y;\n  ret_2.y = (texture (sampler_fc_main, (my_uv2_1 + (\n    (tmpvar_6 * texsize.zw)\n   * 2.0))).y - 0.01);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_2;\n  ret = tmpvar_7.xyz;\n }","comp":" shader_body { \n  vec2 uv_rr_1;\n  vec2 uv_r_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q13;\n  tmpvar_3.y = q14;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - tmpvar_3) * aspect.xy);\n  vec2 tmpvar_5;\n  tmpvar_5.x = ((q12 * tmpvar_4.x) - (q11 * tmpvar_4.y));\n  tmpvar_5.y = ((q11 * tmpvar_4.x) + (q12 * tmpvar_4.y));\n  uv_r_2 = (q15 * tmpvar_5);\n  uv_r_2 = (tmpvar_3 + (uv_r_2 * aspect.zw));\n  uv_r_2 = (1.0 - abs((\n    (fract((uv_r_2 * 0.5)) * 2.0)\n   - 1.0)));\n  vec2 tmpvar_6;\n  tmpvar_6 = ((uv_r_2 - tmpvar_3) * aspect.xy);\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((q18 * tmpvar_6.x) - (q17 * tmpvar_6.y));\n  tmpvar_7.y = ((q17 * tmpvar_6.x) + (q18 * tmpvar_6.y));\n  uv_rr_1 = (q15 * tmpvar_7);\n  uv_rr_1 = (tmpvar_3 + ((\n    (uv_rr_1 - tmpvar_3)\n   * aspect.zw) * q16));\n  uv_rr_1 = (1.0 - abs((\n    (fract((uv_rr_1 * 0.5)) * 2.0)\n   - 1.0)));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = texture (sampler_fc_main, uv_rr_1).xyz;\n  ret = tmpvar_8.xyz;\n }"}