{"baseVals":{"rating":0,"gammaadj":1,"decay":0.5,"echo_zoom":1,"echo_orient":3,"wave_thick":1,"wave_a":0.002,"wave_scale":0.01,"wave_smoothing":0,"wave_mystery":0.34,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.19913,"warp":0.01359,"ob_size":0.5,"ib_size":0.5,"ib_r":1,"ib_g":1,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"rad":0.86644,"g":1,"b":1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.xx=0;a.z=0;a.w=0;a.cz=0;a.dt=0;a.q1=0;a.dm=0;a.mm=0;a.tt=0;a.my=0;a.vx=0;a.vy=0;a.vz=0;a.mx=0;a.db=0;a.bb=0;a.q2=0;a.q3=0;a.yy=0;","frame_eqs_str":"a.db=.5*a.db+.5*a.bass_att;a.bb+=.1*a.db;a.dt=.5*a.dt+.5*a.treb_att;a.tt+=.1*a.dt;a.dm=.5*a.dm+.5*a.mid_att;a.mm+=.1*a.dm;a.q1=a.tt;a.q2=a.bb;a.q3=a.mm;","pixel_eqs_str":"a.vx=.5+Math.cos(.2*a.time);a.vy=.5+Math.sin(.2*a.time);a.vz=0;a.z=0-a.vz;a.x-=a.vx;a.y-=a.vy;a.d=.1*a.time+.05*(a.q1+a.q2+a.q3);a.xx=Math.sin(a.d)*a.x+Math.cos(a.d)*a.y;a.yy=Math.cos(a.d)*a.x-Math.sin(a.d)*a.y;a.x=a.xx;a.y=a.yy;a.x=a.x+a.mx+.01*(a.q1-a.q2);a.y=a.y+a.my+.01*(a.q2-a.q1);a.z=a.z+a.vz+.01*div(a.q3,a.time);a.cx=0;a.cy=0;a.cz=.5+0*a.treb;a.vx=0;a.vy=0;a.vz=0;a.zoom=.33;a.w=div(1,a.zoom)*(1+sqrt(sqr(a.z-a.cz)+sqr(a.x-a.cx)+sqr(a.y-a.cy)));a.dx=-(a.x-a.mx)*a.w;a.dy=\n-(a.y-a.my)*a.w;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = vec3((texture (sampler_fc_main, (1.0 - abs(\n    ((fract((uv * 0.5)) * 2.0) - 1.0)\n  ))).x * 0.5));\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec3 ret2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 6.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = dot (((\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_4.y = dot (((\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - (0.25 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_blur3, uv);\n  ret_2 = (0.3 * ((tmpvar_6.xyz * scale3) + bias3));\n  ret_2 = (ret_2 - ((\n    (texture (sampler_blur2, uv).xyz * scale2)\n   + bias2) - 0.01));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_2 = (ret_2 + ((texture (sampler_main, uv).xyz + \n    (((tmpvar_7.xyz * scale1) + bias1) * 0.15)\n  ) - 0.01));\n  ret_2 = (ret_2 + 0.75);\n  float tmpvar_8;\n  tmpvar_8 = dot (ret_2, vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_9;\n  tmpvar_9 = mix (vec3(tmpvar_8), (vec3(tmpvar_8) * dot (\n    ((0.815 * ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)) - ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1))\n  , vec3(0.32, 0.49, 0.29))), pow (hue_shader, vec3(tmpvar_8)));\n  ret2_1 = ((-0.3 * (\n    (texture (sampler_blur3, tmpvar_5).xyz * scale3)\n   + bias3)) + ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1));\n  ret2_1 = (ret2_1 - texture (sampler_main, tmpvar_5).xyz);\n  ret2_1 = (ret2_1 - 0.75);\n  float tmpvar_10;\n  tmpvar_10 = dot (ret2_1, vec3(0.32, 0.49, 0.29));\n  vec3 tmpvar_11;\n  tmpvar_11 = mix (vec3(tmpvar_10), (vec3(tmpvar_10) * dot (\n    ((0.815 * ((tmpvar_6.xyz * scale3) + bias3)) - ((tmpvar_7.xyz * scale1) + bias1))\n  , vec3(0.32, 0.49, 0.29))), pow (hue_shader.zxy, tmpvar_9));\n  ret2_1 = tmpvar_11;\n  vec3 tmpvar_12;\n  tmpvar_12 = abs((tmpvar_9 - (2.0 * tmpvar_11)));\n  ret_2 = (tmpvar_12 - (0.175 * sqrt(tmpvar_12)));\n  ret_2 = (ret_2 * ret_2);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_2;\n  ret = tmpvar_13.xyz;\n }"}