{"baseVals":{"rating":5,"gammaadj":1,"decay":0.5,"echo_zoom":1,"echo_orient":3,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.009,"wave_scale":1.554,"wave_smoothing":0.756,"modwavealphastart":1.2,"modwavealphaend":1.2,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.26311,"warp":0.01359,"wave_r":0,"wave_b":0,"ob_size":0,"ob_a":1,"ib_size":0.5,"ib_r":1,"ib_g":1,"ib_b":1,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"rad":0.86644,"r":0.85,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.xx=0;a.w=0;a.cz=0;a.my=0;a.vx=0;a.vy=0;a.mx=0;a.yy=0;","frame_eqs_str":"a.wave_a=.01;","pixel_eqs_str":"a.vx=.5+.5*Math.cos(.2*a.time);a.vy=.5+.5*Math.sin(.2*a.time);a.x-=a.vx;a.y-=a.vy;a.d=.04*a.time;a.xx=Math.sin(a.d)*a.x+Math.cos(a.d)*a.y;a.yy=Math.cos(a.d)*a.x-Math.sin(a.d)*a.y;a.x=a.xx;a.y=a.yy;a.cz=.5;a.zoom=.33;a.w=div(1,a.zoom)*(1+sqrt(sqr(a.cz)+sqr(a.x-a.cx)+sqr(a.y-a.cy)));a.dx=(a.x-a.mx)*a.w;a.dy=(a.y-a.my)*a.w;","warp":" shader_body { \n  vec2 uv_z_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (1.0 - abs((\n    (fract((uv * 0.5)) * 2.0)\n   - 1.0)));\n  ret_2.x = (texture (sampler_fc_main, tmpvar_3).y * 0.65);\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 6.0);\n  vec2 tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (uv_orig - 0.5);\n  tmpvar_5 = ((tmpvar_6 * 0.996) + 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7.x = (((texture (sampler_blur1, \n    (tmpvar_5 + (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_5 - (vec2(1.0, 0.0) * tmpvar_4))\n  ).xyz * scale1) + bias1)).z;\n  tmpvar_7.y = (((texture (sampler_blur1, \n    (tmpvar_5 + (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (tmpvar_5 - (vec2(0.0, 1.0) * tmpvar_4))\n  ).xyz * scale1) + bias1)).z;\n  uv_z_1 = (tmpvar_5 - ((tmpvar_7 * texsize.zw) * 2.0));\n  ret_2.z = max (((\n    (texture (sampler_fc_main, tmpvar_3).x - 0.5)\n   * 3.0) * clamp (\n    (1.0 - (sqrt(dot (tmpvar_6, tmpvar_6)) * 3.2))\n  , 0.0, 1.0)), texture (sampler_fc_main, uv_z_1).z);\n  ret_2.z = (ret_2.z + ((texture (sampler_fc_main, uv_z_1).z - \n    ((texture (sampler_blur1, clamp (uv_z_1, 0.0, 1.0)).xyz * scale1) + bias1)\n  .z) * 0.02));\n  ret_2.y = (max (texture (sampler_fc_main, mix (uv, uv_orig, vec2(1.0001, 1.0001))).y, texture (sampler_fc_main, uv_orig).z) - 0.008);\n  ret_2.z = (ret_2.z * (1.0 + (ret_2.y * 0.024)));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_2;\n  ret = tmpvar_8.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  float ang2_2;\n  ang2_2 = (fract((0.9549295 * ang)) / 6.0);\n  ang2_2 = (abs((ang2_2 - 0.08333334)) * 6.283185);\n  vec2 tmpvar_3;\n  tmpvar_3.x = cos(ang2_2);\n  tmpvar_3.y = sin(ang2_2);\n  uv_1 = (0.5 + ((\n    (0.4 * (rad * sqrt(dot (texsize.xy, texsize.xy))))\n   * tmpvar_3) * texsize.zw));\n  vec2 tmpvar_4;\n  tmpvar_4.x = cos((uv_1.y * 100.0));\n  tmpvar_4.y = sin((uv_1.x * 120.0));\n  uv_1 = (uv_1 + (0.02 * tmpvar_4));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (1.4 * pow ((\n    clamp (((texture (sampler_blur1, uv_1).xyz * scale1) + bias1), 0.0, 1.0)\n   * \n    (texture (sampler_fc_main, uv_1).xyz - ((texture (sampler_blur3, uv_1).xyz * scale3) + bias3))\n  ), vec3(0.5, 0.5, 0.5)));\n  ret = tmpvar_5.xyz;\n }"}