{"baseVals":{"rating":5,"gammaadj":1,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.037,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":9.861,"warpscale":16.217,"zoomexp":1.50374,"wave_y":0.04,"ob_size":0.005,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":1,"ib_size":0,"ib_r":1,"ib_g":0,"ib_b":0.75,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.bb=0;a.tt=0;a.mm=0;a.w1=0;a.w2=0;a.r=0;a.q1=0;a.q2=0;","frame_eqs_str":"a.warp=0;a.zoom=1;a.bb=.94*a.bb+.4*a.bass;a.tt=.94*a.tt+.4*a.treb;a.mm=.9*a.mm+.5*a.mid;a.w1+=.03*(a.bb-a.mm);a.w2+=.03*(a.tt-a.mm);a.r=.06;a.q1=.42+Math.sin(a.w1)*a.r;a.q2=.68+Math.sin(a.w2)*a.r;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv - 0.5) * vec2(1.81, 1.81));\n  vec2 tmpvar_2;\n  tmpvar_2.x = ((tmpvar_1.x * tmpvar_1.x) - (tmpvar_1.y * tmpvar_1.y));\n  tmpvar_2.y = ((2.0 * tmpvar_1.x) * tmpvar_1.y);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (texture (sampler_fc_main, (tmpvar_2 + vec2(0.448, 0.701))) - 0.004).xyz;\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec2 my_uv2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3.x = q1;\n  tmpvar_3.y = q2;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv_orig - 0.5) * vec2(1.6, 1.6));\n  vec2 tmpvar_5;\n  tmpvar_5.x = ((tmpvar_4.x * tmpvar_4.x) - (tmpvar_4.y * tmpvar_4.y));\n  tmpvar_5.y = ((2.0 * tmpvar_4.x) * tmpvar_4.y);\n  my_uv2_1 = (tmpvar_5 + tmpvar_3);\n  ret_2 = (0.5 + (0.5 * sin(\n    (((vec3((\n      (texture (sampler_main, my_uv2_1).x + (256.0 * texture (sampler_main, my_uv2_1).y))\n     + \n      (65536.0 * texture (sampler_main, my_uv2_1).z)\n    )) / 256.0) / 48.0) + (vec3(2.52, 1.38, 0.8022) * time))\n  )));\n  float tmpvar_6;\n  tmpvar_6 = texture (sampler_main, my_uv2_1).y;\n  ret_2 = (ret_2 * (1.0 - (\n    (tmpvar_6 * tmpvar_6)\n   * 1.05)));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ret_2;\n  ret = tmpvar_7.xyz;\n }"}