{"baseVals":{"rating":0,"gammaadj":1,"wave_mode":6,"wave_thick":1,"wave_brighten":0,"wave_a":100,"wave_scale":4.438,"wave_smoothing":0.414,"wave_mystery":1,"modwavealphastart":1.05,"modwavealphaend":1.65,"warpanimspeed":2.13,"warpscale":2.498,"zoom":1.025,"warp":0.36146,"wave_r":0.8,"wave_g":0.8,"wave_b":0.8,"ob_size":0.005,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"","frame_eqs_str":"a.zoom=1;a.wave_a=0;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv - 0.5) * vec2(1.9, 1.9));\n  vec2 tmpvar_2;\n  tmpvar_2.x = ((tmpvar_1.x * tmpvar_1.x) - (tmpvar_1.y * tmpvar_1.y));\n  tmpvar_2.y = ((2.0 * tmpvar_1.x) * tmpvar_1.y);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_fw_main, (tmpvar_2 + vec2(0.4, 0.32))).xyz * 0.9) + 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = texture (sampler_main, uv).xyz;\n  ret = tmpvar_1.xyz;\n }"}