{"baseVals":{"rating":2,"gammaadj":1.21,"decay":1,"echo_zoom":1,"echo_alpha":0.5,"wave_thick":1,"wave_brighten":0,"wrap":0,"wave_a":0.004,"wave_scale":0.073,"wave_smoothing":0,"wave_mystery":-0.44,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.01,"warpscale":100,"zoomexp":0.92178,"fshader":1,"zoom":0.9901,"warp":0.01,"wave_y":0.04,"ob_size":0,"ob_r":1,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0.5,"mv_r":0,"mv_g":0,"mv_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"num_inst":4,"x":0,"rad":1.0363,"tex_ang":0.12566,"tex_zoom":1.51878,"r":0,"g":1,"a":0.96,"r2":1,"a2":1,"border_g":0,"border_b":0,"border_a":0},"init_eqs_str":"a.h=0;a.w=0;a.w=0;a.h=0;a.q10=0;a.w=0;a.h=0;a.q10=0;a.w=0;a.h=0;a.q9=0;a.w=0;a.h=0;a.q9=0;a.vx=0;","frame_eqs_str":"a.rad=2;a.h=sqrt(2);a.w=.004;a.x=.00001<Math.abs(1-equal(a.instance,0))?.00001<Math.abs(1-equal(a.instance,1))?.00001<Math.abs(1-equal(a.instance,2))?a.w-.5*a.h*a.q10:1-a.w+.5*a.h*a.q10:.5:.5;a.y=.00001<Math.abs(1-equal(a.instance,0))?.00001<Math.abs(1-equal(a.instance,1))?.5:a.w-.5*a.h*a.q9:1-a.w+.5*a.h*a.q9;a.g=.00001<Math.abs(1-equal(a.instance,0))?.00001<Math.abs(1-equal(a.instance,1))?0:1:1;a.g2=a.g;"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"y":0.75,"rad":0.05784,"tex_zoom":0.73458,"r":0,"b":1,"a":0.5,"g2":0,"border_a":0},"init_eqs_str":"a.q1=0;a.q5=0;a.vx=0;","frame_eqs_str":"a.x=a.q1;a.y=a.q5;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"additive":1,"scaling":1.69136,"smoothing":0,"r":0,"g":0},"init_eqs_str":"a.d=0;a.xx=0;a.tt2=0;a.t5=0;a.t1=0;a.q6=0;a.q1=0;a.q5=0;a.tt1=0;a.q9=0;a.t8=0;a.t3=0;a.t6=0;a.q10=0;a.yyy=0;a.xxx=0;a.ddd=0;a.dd=0;a.q4=0;a.t7=0;a.tt3=0;a.t2=0;a.q2=0;a.q3=0;a.t4=0;a.yy=0;a.q7=0;a.q8=0;","frame_eqs_str":"a.t1=a.q1;a.t2=a.q2;a.t3=a.q3;a.t4=a.q4;a.t5=a.q5;a.t6=a.q6;a.t7=a.q7;a.t8=a.q8;","point_eqs_str":"a.sample=1-a.sample;a.xxx=a.xx;a.yyy=a.yy;a.xx=pow(a.sample,5)*a.t1+5*pow(a.sample,4)*(1-a.sample)*a.t1+10*pow(a.sample,3)*sqr(1-a.sample)*a.t2+10*sqr(a.sample)*pow(1-a.sample,3)*a.t3+5*pow(1-a.sample,4)*a.sample*a.t4+pow(1-a.sample,5)*a.t4;a.yy=pow(a.sample,5)*a.t5+5*pow(a.sample,4)*(1-a.sample)*a.t5+10*pow(a.sample,3)*sqr(1-a.sample)*a.t6+10*sqr(a.sample)*pow(1-a.sample,3)*a.t7+5*pow(1-a.sample,4)*a.sample*a.t8+pow(1-a.sample,5)*a.t8;a.d=div(1,sqrt(sqr(a.xx-a.xxx)+sqr(a.yy-\na.yyy)));a.tt3=.6*a.tt3+1*a.value1;a.tt2=.7*a.tt2+.2*a.tt3;a.tt1=.8*a.tt1+.1*a.tt2;a.dd=.9*a.dd+.2*a.tt1;a.ddd=a.sample*(1-a.sample)*a.dd*a.d*4;a.x=a.xx+(a.yy-a.yyy)*a.ddd;a.y=a.yy-(a.xx-a.xxx)*a.ddd;a.x=.5+(a.x-.5)*a.q9;a.y=.5+(a.y-.5)*a.q10;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.x1=0;a.vx3=0;a.q13=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.v=0;a.vx4=0;a.x3=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.x4=0;a.t=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.vx2=0;a.q3=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.q8=0;a.x1=.9;a.y1=.5;a.x2=.5;a.y2=.5;a.x3=.5;a.y3=.5;a.x4=.5;a.y4=.5;","frame_eqs_str":"a.zoom=1;a.warp=0;a.wave_a=0;a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-\n.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);\na.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.t+=div(.4*(a.bass-1.5*a.treb_att+\n2),a.fps);a.q13=a.t;","pixel_eqs_str":"a.x=.5+(a.x-.5)*a.q11;a.y=.5+(a.y-.5)*a.q12;a.xx=a.q4;a.yy=1-a.q8;a.dx=0;a.dy=0;a.d=sqrt((a.x-a.xx)*(a.x-a.xx)+(a.y-a.yy)*(a.y-a.yy));a.r=.11;a.v=20;a.dx=a.v*(Math.sin(a.y-a.yy)*(a.d-a.r)-(a.x-a.xx)*(a.d-div(a.r,2)))*(1-sigmoid(a.d-a.r,100));a.dy=-a.v*(Math.sin(a.x-a.xx)*(a.d-a.r)+(a.y-a.yy)*(a.d-div(a.r,2)))*(1-sigmoid(a.d-a.r,100));","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((mix (uv_orig, uv, vec2(0.5, 0.5)) - 0.5) * aspect.xy);\n  float tmpvar_3;\n  tmpvar_3 = ((log(\n    sqrt(dot (tmpvar_2, tmpvar_2))\n  ) * 0.5) - q13);\n  float tmpvar_4;\n  float tmpvar_5;\n  tmpvar_5 = (min (abs(\n    (tmpvar_2.x / tmpvar_2.y)\n  ), 1.0) / max (abs(\n    (tmpvar_2.x / tmpvar_2.y)\n  ), 1.0));\n  float tmpvar_6;\n  tmpvar_6 = (tmpvar_5 * tmpvar_5);\n  tmpvar_6 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_6) + 0.05368138) * tmpvar_6) - 0.1173503)\n     * tmpvar_6) + 0.1938925) * tmpvar_6) - 0.3326756)\n   * tmpvar_6) + 0.9999793) * tmpvar_5);\n  tmpvar_6 = (tmpvar_6 + (float(\n    (abs((tmpvar_2.x / tmpvar_2.y)) > 1.0)\n  ) * (\n    (tmpvar_6 * -2.0)\n   + 1.570796)));\n  tmpvar_4 = (tmpvar_6 * sign((tmpvar_2.x / tmpvar_2.y)));\n  if ((abs(tmpvar_2.y) > (1e-08 * abs(tmpvar_2.x)))) {\n    if ((tmpvar_2.y < 0.0)) {\n      if ((tmpvar_2.x >= 0.0)) {\n        tmpvar_4 += 3.141593;\n      } else {\n        tmpvar_4 = (tmpvar_4 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_4 = (sign(tmpvar_2.x) * 1.570796);\n  };\n  vec2 tmpvar_7;\n  tmpvar_7.x = ((-(tmpvar_4) / 1.570796) * 1.25);\n  tmpvar_7.y = tmpvar_3;\n  ret_1.x = (1.0 - texture (sampler_main, tmpvar_7.yx).y);\n  ret_1.y = texture (sampler_main, uv).y;\n  ret_1.z = (texture (sampler_main, uv_orig).z - 0.12);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ret_1;\n  ret = tmpvar_8.xyz;\n }","comp":" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec3 ret_5;\n  vec2 tmpvar_6;\n  vec2 tmpvar_7;\n  tmpvar_7 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_6.x = (texture (sampler_main, (uv + tmpvar_7)).xyz - texture (sampler_main, (uv - tmpvar_7)).xyz).y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_6.y = (texture (sampler_main, (uv + tmpvar_8)).xyz - texture (sampler_main, (uv - tmpvar_8)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * d_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  dy_2 = (((2.0 * \n    ((texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\n  ) - (2.0 * \n    ((texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * d_4))).xyz * scale1) + bias1)\n  )) * 0.5);\n  vec2 tmpvar_9;\n  tmpvar_9.x = dx_3.y;\n  tmpvar_9.y = dy_2.y;\n  dz_1 = ((tmpvar_6 * 2.0) + tmpvar_9);\n  vec4 tmpvar_10;\n  tmpvar_10 = texture (sampler_blur1, uv);\n  ret_5 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   * 2.0) + (\n    ((tmpvar_10.xyz * scale1) + bias1)\n  .y * 2.0))) * vec3(0.2, 0.3, 0.6));\n  vec2 tmpvar_11;\n  tmpvar_11.x = q19;\n  tmpvar_11.y = q20;\n  vec2 tmpvar_12;\n  tmpvar_12 = fract(((0.5 + \n    (uv - 0.5)\n  ) + (tmpvar_11 * vec2(-1.0, 1.0))));\n  vec2 tmpvar_13;\n  tmpvar_13.x = dx_3.y;\n  tmpvar_13.y = dy_2.y;\n  vec3 tmpvar_14;\n  tmpvar_14 = mix (((\n    (mix (ret_5, vec3(3.0, 2.0, 1.0), ((texture (sampler_blur3, \n      (tmpvar_12 - tmpvar_13)\n    ).xyz * scale3) + bias3).xxx) * (vec3(1.0, 1.0, 1.0) - ((texture (sampler_blur2, \n      (tmpvar_12 - dz_1)\n    ).xyz * scale2) + bias2).xxx))\n   * \n    (vec3(1.0, 1.0, 1.0) - vec3((0.75 * texture (sampler_main, tmpvar_12).x)))\n  ) * (vec3(1.0, 1.0, 1.0) - vec3(\n    (((tmpvar_10.xyz * scale1) + bias1).z * 4.0)\n  ))), vec3(2.0, 2.0, 2.0), texture (sampler_main, uv).zzz);\n  ret_5 = tmpvar_14;\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = tmpvar_14;\n  ret = tmpvar_15.xyz;\n }"}