{"baseVals":{"rating":2,"gammaadj":1.14,"decay":0.999,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":1,"wave_mode":6,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.55,"wave_scale":2,"wave_smoothing":0.63,"wave_mystery":1,"modwavealphastart":1.6,"modwavealphaend":2,"warpanimspeed":0.137,"warpscale":13.125,"zoom":0.99951,"warp":0.99213,"wave_r":0.5,"wave_g":0,"wave_b":0,"wave_y":0,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.1;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.8);"},{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.1);"},{"baseVals":{"enabled":1,"thick":1},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.mid,1)*.01*a.mid;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0004*Math.cos(a.ma);a.my+=.0004*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.3);"},{"baseVals":{"enabled":1,"thick":1,"r":0,"g":0,"b":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;","frame_eqs_str":"","point_eqs_str":"a.ma+=3.1415*above(a.bass,.5)*.02*a.bass;a.ma-=3.1415*above(a.treb,.5)*.02*a.treb;a.mx+=.0008*Math.cos(a.ma);a.my+=.0008*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=1.25*a.mx-.125;a.y=a.my;a.a=above(a.bass+a.mid+a.treb,.2);"}],"init_eqs_str":"a.y3=0;a.y1=0;a.w=0;a.q25=0;a.q12=0;a.x1=0;a.q22=0;a.q21=0;a.vx3=0;a.q13=0;a.q15=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.dm=0;a.vx4=0;a.mm=0;a.tt=0;a.x3=0;a.q23=0;a.q24=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.q16=0;a.q26=0;a.x4=0;a.x2=0;a.db=0;a.vy2=0;a.ddt=0;a.y2=0;a.bb=0;a.q2=0;a.q27=0;a.q14=0;a.vx2=0;a.q3=0;a.y4=0;a.q7=0;a.vy3=0;a.q28=0;a.xx1=0;a.q8=0;","frame_eqs_str":"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+1.5*a.yy1;a.dt=div(.03,a.fps);a.vx2=a.vx2*(1-2*a.dt)+10*a.dt*(a.x1+a.x3-2*a.x2);a.vy2=a.vy2*(1-2*a.dt)+a.dt*(10*(a.y1+a.y3-2*a.y2)-.5);a.vx3=a.vx3*(1-2*a.dt)+10*a.dt*(a.x2+a.x4-2*a.x3);a.vy3=a.vy3*(1-2*a.dt)+a.dt*(10*(a.y2+a.y4-2*a.y3)-.5);a.vx4=a.vx4*(1-2*a.dt)+10*a.dt*(a.x3-a.x4);a.vy4=a.vy4*(1-2*a.dt)+a.dt*(10*(a.y3-a.y4)-.5);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=\na.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:.5*Math.abs(a.vx2);a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:.5*-Math.abs(a.vx2);a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:.5*Math.abs(a.vx3);a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:.5*-Math.abs(a.vx3);a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:.5*Math.abs(a.vx4);a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:.5*-Math.abs(a.vx4);a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:.5*Math.abs(a.vy2);a.vy2=.00001<Math.abs(below(a.y2,\n1))?a.vy2:.5*-Math.abs(a.vy2);a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:.5*Math.abs(a.vy3);a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:.5*-Math.abs(a.vy3);a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:.5*Math.abs(a.vy4);a.vy4=.00001<Math.abs(below(a.y4,1))?a.vy4:.5*-Math.abs(a.vy4);a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.q11=a.aspectx;a.q12=a.aspecty;a.q13=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.q14=Math.atan2(a.vx4,a.vy4);\na.q15=Math.sin(a.q14);a.q16=Math.cos(a.q14);a.db=.98*a.db+.2*a.bass;a.bb+=.1*a.db;a.ddt=.98*a.ddt+.2*a.treb;a.tt+=.1*a.ddt;a.dm=.98*a.dm+.2*a.mid;a.mm+=.1*a.dm;a.q23=.5+.25*Math.sin(.1*(a.bb-a.mm));a.q24=.5+.25*Math.sin(.1*(a.tt-a.mm));a.w=.1*(a.bb-a.tt);a.q26=.25-.025*(a.db-a.ddt);a.q21=Math.sin(a.w);a.q22=Math.cos(a.w);a.q27=Math.sin(-a.w);a.q28=Math.cos(-a.w);a.q25=div(1,a.q26);","pixel_eqs_str":"","pixel_eqs":"","warp":"float sustain;\nfloat xlat_mutabledist;\nfloat xlat_mutablestruc;\nvec2 xlat_mutableuv1;\n shader_body { \n  mat3 tmpvar_1;\n  tmpvar_1[uint(0)].x = q20;\n  tmpvar_1[uint(0)].y = q23;\n  tmpvar_1[uint(0)].z = q26;\n  tmpvar_1[1u].x = q21;\n  tmpvar_1[1u].y = q24;\n  tmpvar_1[1u].z = q27;\n  tmpvar_1[2u].x = q22;\n  tmpvar_1[2u].y = q25;\n  tmpvar_1[2u].z = q28;\n  vec3 tmpvar_2;\n  tmpvar_2.x = q4;\n  tmpvar_2.y = q5;\n  tmpvar_2.z = q6;\n  sustain = (0.98 - (q14 * 2.0));\n  vec2 uv_3;\n  vec3 uv2_4;\n  vec3 ret_5;\n  uv_3 = (((uv - 0.5) * q13) + 0.5);\n  xlat_mutableuv1 = ((uv_3 - 0.5) * aspect.xy);\n  vec4 tmpvar_6;\n  tmpvar_6 = fract((8.0 * texture (sampler_noise_lq, (uv_3 + rand_frame.yz))));\n  xlat_mutabledist = tmpvar_6.x;\n  if ((tmpvar_6.y > 0.2)) {\n    vec3 tmpvar_7;\n    tmpvar_7 = (tmpvar_6.xyz - vec3(0.4, 0.5, 0.5));\n    vec2 uvi_8;\n    uvi_8 = ((tmpvar_7.zy * 0.003) + uv_3);\n    vec2 pix_9;\n    vec4 nb2_10;\n    vec4 nb_11;\n    vec2 x_12;\n    x_12 = (uvi_8 - 0.5);\n    pix_9 = (texsize.zw * (1.0 + (\n      sqrt(dot (x_12, x_12))\n     * 3.0)));\n    vec2 tmpvar_13;\n    tmpvar_13 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 - pix_9)).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.x = (1.0 - ((0.015625 * \n      (tmpvar_13.x - 0.505)\n    ) + tmpvar_13.y));\n    vec2 tmpvar_14;\n    tmpvar_14 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(1.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.y = (1.0 - ((0.015625 * \n      (tmpvar_14.x - 0.505)\n    ) + tmpvar_14.y));\n    vec2 tmpvar_15;\n    tmpvar_15 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + pix_9)).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.z = (1.0 - ((0.015625 * \n      (tmpvar_15.x - 0.505)\n    ) + tmpvar_15.y));\n    vec2 tmpvar_16;\n    tmpvar_16 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(-1.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb_11.w = (1.0 - ((0.015625 * \n      (tmpvar_16.x - 0.505)\n    ) + tmpvar_16.y));\n    vec2 tmpvar_17;\n    tmpvar_17 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(0.0, -1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.x = (1.0 - ((0.015625 * \n      (tmpvar_17.x - 0.505)\n    ) + tmpvar_17.y));\n    vec2 tmpvar_18;\n    tmpvar_18 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.y = (1.0 - ((0.015625 * \n      (tmpvar_18.x - 0.505)\n    ) + tmpvar_18.y));\n    vec2 tmpvar_19;\n    tmpvar_19 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(0.0, 1.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.z = (1.0 - ((0.015625 * \n      (tmpvar_19.x - 0.505)\n    ) + tmpvar_19.y));\n    vec2 tmpvar_20;\n    tmpvar_20 = (q29 * floor((\n      (q31 * texture (sampler_pw_main, (uvi_8 + (pix_9 * vec2(-1.0, 0.0)))).yz)\n     + vec2(0.5, 0.5))));\n    nb2_10.w = (1.0 - ((0.015625 * \n      (tmpvar_20.x - 0.505)\n    ) + tmpvar_20.y));\n    vec4 tmpvar_21;\n    tmpvar_21 = min (nb_11, nb2_10);\n    nb_11.zw = tmpvar_21.zw;\n    nb_11.xy = min (tmpvar_21.xy, tmpvar_21.zw);\n    xlat_mutabledist = (min (nb_11.x, nb_11.y) + ((0.005 * tmpvar_7.x) * abs(tmpvar_7.y)));\n  };\n  vec2 tmpvar_22;\n  tmpvar_22 = (q29 * floor((\n    (q31 * texture (sampler_pw_main, uv_3).yz)\n   + vec2(0.5, 0.5))));\n  float tmpvar_23;\n  tmpvar_23 = min (xlat_mutabledist, (1.0 - (\n    (0.015625 * (tmpvar_22.x - 0.505))\n   + tmpvar_22.y)));\n  xlat_mutabledist = tmpvar_23;\n  vec3 tmpvar_24;\n  tmpvar_24.xy = (xlat_mutableuv1 * tmpvar_23);\n  tmpvar_24.z = (tmpvar_23 - 0.02);\n  uv2_4 = ((fract(\n    ((((\n      (tmpvar_24 / q7)\n     * tmpvar_1) + tmpvar_2) / 8.0) + 0.5)\n  ) - 0.5) * 8.0);\n  vec3 zz_25;\n  zz_25 = ((2.0 * clamp (uv2_4, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - uv2_4);\n  float tmpvar_26;\n  tmpvar_26 = dot (zz_25, zz_25);\n  if ((tmpvar_26 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_26 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_26);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_27;\n  tmpvar_27 = dot (zz_25, zz_25);\n  if ((tmpvar_27 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_27 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_27);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_28;\n  tmpvar_28 = dot (zz_25, zz_25);\n  if ((tmpvar_28 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_28 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_28);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_29;\n  tmpvar_29 = dot (zz_25, zz_25);\n  if ((tmpvar_29 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_29 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_29);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_30;\n  tmpvar_30 = dot (zz_25, zz_25);\n  if ((tmpvar_30 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_30 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_30);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_31;\n  tmpvar_31 = dot (zz_25, zz_25);\n  if ((tmpvar_31 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_31 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_31);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_32;\n  tmpvar_32 = dot (zz_25, zz_25);\n  if ((tmpvar_32 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_32 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_32);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  zz_25 = ((2.0 * clamp (zz_25, vec3(-1.0, -1.0, -1.0), vec3(1.0, 1.0, 1.0))) - zz_25);\n  float tmpvar_33;\n  tmpvar_33 = dot (zz_25, zz_25);\n  if ((tmpvar_33 <= 0.25)) {\n    zz_25 = (zz_25 * 4.0);\n  } else {\n    if ((tmpvar_33 <= 1.0)) {\n      zz_25 = (zz_25 / tmpvar_33);\n    };\n  };\n  zz_25 = ((2.6 * zz_25) + uv2_4);\n  float tmpvar_34;\n  tmpvar_34 = sqrt(dot (zz_25, zz_25));\n  xlat_mutablestruc = (sqrt(dot (zz_25.zy, zz_25.zy)) / 20.0);\n  float tmpvar_35;\n  vec2 tmpvar_36;\n  tmpvar_36 = (q29 * floor((\n    (q31 * texture (sampler_pw_main, uv_3).yz)\n   + vec2(0.5, 0.5))));\n  tmpvar_35 = (1.0 - ((0.015625 * \n    (tmpvar_36.x - 0.505)\n  ) + tmpvar_36.y));\n  if ((((tmpvar_23 <= tmpvar_35) && (tmpvar_34 < 20.0)) && (tmpvar_23 > 0.005))) {\n    ret_5.x = (((1.0 - sustain) * xlat_mutablestruc) + (sustain * mix (texture (sampler_main, uv_3).xyz, \n      ((((texture (sampler_blur1, uv_3).xyz * scale1) + bias1) * 3.0) / 3.0)\n    , vec3(\n      (q14 * 4.0)\n    )).x));\n    float tmpvar_37;\n    tmpvar_37 = pow (tmpvar_23, q30);\n    vec2 tmpvar_38;\n    tmpvar_38 = (q29 * floor((\n      (q31 * vec2((1.0 - tmpvar_37)))\n     + vec2(0.5, 0.5))));\n    vec2 tmpvar_39;\n    tmpvar_39.x = ((64.0 * (\n      (1.0 - tmpvar_37)\n     - tmpvar_38.x)) + 0.495);\n    tmpvar_39.y = tmpvar_38.x;\n    ret_5.yz = tmpvar_39;\n  } else {\n    vec3 tmpvar_40;\n    tmpvar_40.yz = vec2(1.0, 1.0);\n    tmpvar_40.x = sustain;\n    vec3 tmpvar_41;\n    tmpvar_41.xy = vec2(0.0, 0.0);\n    tmpvar_41.z = q14;\n    ret_5 = ((texture (sampler_pc_main, uv_orig).xyz * tmpvar_40) - tmpvar_41);\n  };\n  vec4 tmpvar_42;\n  tmpvar_42.w = 1.0;\n  tmpvar_42.xyz = ret_5;\n  ret = tmpvar_42.xyz;\n }","comp":" shader_body { \n  vec2 dz_1;\n  vec3 dy_2;\n  vec3 dx_3;\n  vec2 d_4;\n  vec2 uv_rr_5;\n  vec2 uv_r_6;\n  vec3 ret_7;\n  vec2 tmpvar_8;\n  tmpvar_8.x = q23;\n  tmpvar_8.y = q24;\n  vec2 tmpvar_9;\n  tmpvar_9 = ((uv - tmpvar_8) * aspect.xy);\n  vec2 tmpvar_10;\n  tmpvar_10.x = ((q22 * tmpvar_9.x) - (q21 * tmpvar_9.y));\n  tmpvar_10.y = ((q21 * tmpvar_9.x) + (q22 * tmpvar_9.y));\n  uv_r_6 = (q25 * tmpvar_10);\n  uv_r_6 = (tmpvar_8 + (uv_r_6 * aspect.zw));\n  uv_r_6 = (1.0 - abs((\n    (fract((uv_r_6 * 0.5)) * 2.0)\n   - 1.0)));\n  vec2 tmpvar_11;\n  tmpvar_11 = ((uv_r_6 - tmpvar_8) * aspect.xy);\n  vec2 tmpvar_12;\n  tmpvar_12.x = ((q28 * tmpvar_11.x) - (q27 * tmpvar_11.y));\n  tmpvar_12.y = ((q27 * tmpvar_11.x) + (q28 * tmpvar_11.y));\n  uv_rr_5 = (q26 * tmpvar_12);\n  uv_rr_5 = (tmpvar_8 + (uv_rr_5 * aspect.zw));\n  vec2 tmpvar_13;\n  vec2 tmpvar_14;\n  tmpvar_14 = (vec2(1.0, 0.0) * texsize.zw);\n  tmpvar_13.x = (texture (sampler_main, (uv_rr_5 + tmpvar_14)).xyz - texture (sampler_main, (uv_rr_5 - tmpvar_14)).xyz).y;\n  vec2 tmpvar_15;\n  tmpvar_15 = (vec2(0.0, 1.0) * texsize.zw);\n  tmpvar_13.y = (texture (sampler_main, (uv_rr_5 + tmpvar_15)).xyz - texture (sampler_main, (uv_rr_5 - tmpvar_15)).xyz).y;\n  d_4 = (texsize.zw * 2.0);\n  dx_3 = (((texture (sampler_blur1, \n    (uv_rr_5 + (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_rr_5 - (vec2(1.0, 0.0) * d_4))\n  ).xyz * scale1) + bias1));\n  dy_2 = (((texture (sampler_blur1, \n    (uv_rr_5 + (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv_rr_5 - (vec2(0.0, 1.0) * d_4))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_16;\n  tmpvar_16.x = dx_3.y;\n  tmpvar_16.y = dy_2.y;\n  dz_1 = ((tmpvar_13 * 3.0) + tmpvar_16);\n  ret_7 = (vec3(((\n    pow ((sqrt(dot (dz_1, dz_1)) * 0.8), 0.7)\n   + \n    (((texture (sampler_blur2, uv_rr_5).xyz * scale2) + bias2).y * 0.4)\n  ) - 0.1)) * vec3(0.3, 0.5, 0.7));\n  vec2 tmpvar_17;\n  tmpvar_17.x = dx_3.x;\n  tmpvar_17.y = dy_2.x;\n  vec3 tmpvar_18;\n  tmpvar_18 = mix (mix (ret_7, vec3(0.2, 0.1, 0.0), vec3((texture (sampler_main, \n    (uv_rr_5 + ((tmpvar_17 * texsize.zw) * 18.0))\n  ).x * 6.0))), vec3(1.0, 1.0, 1.0), texture (sampler_main, uv_rr_5).zzz);\n  ret_7 = tmpvar_18;\n  vec4 tmpvar_19;\n  tmpvar_19.w = 1.0;\n  tmpvar_19.xyz = tmpvar_18;\n  ret = tmpvar_19.xyz;\n }"}