{"baseVals":{"rating":4,"gammaadj":1,"decay":0.995,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":1,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"wave_a":0.001,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpscale":1.331,"warp":0.01,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0.005,"ob_a":1,"ib_size":0.005,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":14,"num_inst":78,"x":0.6,"rad":0.02217,"tex_zoom":60.80383,"g":1,"b":1,"a":0.9,"g2":0,"a2":1,"border_g":0.59,"border_a":1},"init_eqs_str":"a.fov=0;a.arg=0;a.t1=0;a.posx=0;a.trel=0;a.yl=0;a.k1=0;a.posy=0;a.xl=0;a.time2=0;a.q19=0;a.t2=0;a.yw=0;a.dist=0;a.xw=0;a.speed=0;a.t1=div(Math.floor(randint(10)),10);a.t2=.2+div(Math.floor(randint(8)),10);","frame_eqs_str":"a.speed=.02;a.trel=Math.floor(a.time*a.speed)-a.time*a.speed+1;a.k1=div(a.instance,a.num_inst);a.k1-=Math.floor(a.k1);a.dist=1.4-a.k1;a.fov=.1;a.arg=a.dist-.02*a.time;a.posx=div(a.fov,a.dist)*(Math.sin(13*a.arg)+.2*Math.sin(332*a.dist));a.posy=div(a.fov,a.dist)*(Math.cos(36*a.arg)+.2*Math.sin(332*a.dist));a.xl=.5+a.posx;a.yl=.5+a.posy;a.time2=div(a.time,4)+Math.cos(a.instance);a.xw=.5+.5*(Math.sin(14*a.arg)+.02*Math.cos(1131*a.arg));a.yw=a.time2-Math.floor(a.time2);a.x=.00001<\nMath.abs(bnot(a.q19))?a.xl:a.xw;a.y=.00001<Math.abs(bnot(a.q19))?a.yl:a.yw;a.ang=a.time*Math.sin(44*a.k1)*12;a.a=a.t1;a.border_a=0;a.a2=a.t2;a.rad=div(.01,a.dist);a.r=.5+.3*Math.sin(a.instance+a.arg);a.b=.5+.3*Math.sin(a.instance-2+a.arg);a.g=.5+.3*Math.sin(2*a.instance+a.arg);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.mq29=0;a.cthr=0;a.mq1=0;a.q25=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q29=0;a.mq31=0;a.mq21=0;a.mq24=0;a.oldq8=0;a.chng=0;a.mq28=0;a.mq23=0;a.q31=0;a.q23=0;a.q24=0;a.q11=0;a.atime=0;a.q26=0;a.mq27=0;a.mq25=0;a.mq22=0;a.vol=0;a.mq26=0;a.q27=0;a.q28=0;a.q8=0;a.q8=0;","frame_eqs_str":"a.chng=Math.sin(.5*a.time);a.cthr=.9999;a.mq21=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq21;a.mq22=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq22;a.mq23=.00001<Math.abs(above(a.chng,a.cthr))?randint(3):a.mq23;a.mq24=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq24;a.mq25=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq25;a.mq26=.00001<Math.abs(above(a.chng,a.cthr))?randint(2):a.mq26;a.mq27=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq27;\na.mq28=.00001<Math.abs(above(a.chng,a.cthr))?randint(1):a.mq28;a.mq29=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq29;a.mq31=.00001<Math.abs(above(a.chng,a.cthr))?.3*randint(1):a.mq31;a.monitor=a.chng;a.q21=a.mq21;a.q22=a.mq22;a.q23=a.mq23;a.q24=a.mq24;a.q25=a.mq25;a.q26=a.mq26;a.q27=a.mq27;a.q28=a.mq28;a.q29=a.mq29;a.q31=a.mq31;a.monitor=a.mq1;a.vol=a.bass+a.treb+a.mid;a.atime+=a.vol;a.q11=.4+.4*Math.sin(.006*a.atime);a.q12=.4+.4*Math.cos(.00613828348*a.atime);a.q13=.4+.4*Math.sin(.00598593455*\na.atime);a.monitor=a.q13;a.warp=0;a.q8=a.oldq8+.0003*div(pow(1+1.2*a.bass+.4*a.bass_att+.1*a.treb+.1*a.treb_att+.1*a.mid+.1*a.mid_att,6),a.fps);a.oldq8=a.q8;a.wave_r=.5+.5*Math.sin(1.123*a.q8);a.wave_g=.5+.5*Math.sin(1.576*a.q8);a.wave_b=.5+.5*Math.cos(1.465*a.q8);a.ib_a=.2*a.bass;","pixel_eqs_str":"a.dx=a.dx+.008*Math.sin((2*a.y-1)*a.meshx)+.008*Math.sin((2*a.y-1)*a.meshx*1.3333);a.dy=a.dy+.008*Math.cos((2*a.x-1)*a.meshx*1.3333)+.008*Math.cos((2*a.x-1)*a.meshx);","warp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = tmpvar_2.xyz;\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv.xyy) * (\n    (q27 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q29)));\n  if (((tmpvar_2.x > (q21 * q13)) && (tmpvar_2.x <= (q24 * q11)))) {\n    ret_1.y = (tmpvar_2.y - (tmpvar_3.x * 0.5));\n  };\n  if (((ret_1.y > (q22 * q11)) && (ret_1.y <= (q25 * q12)))) {\n    ret_1.z = (tmpvar_2.z - (tmpvar_3.y * 0.5));\n  };\n  if (((ret_1.z > (q23 * q12)) && (ret_1.z <= (q26 * q13)))) {\n    ret_1.x = (tmpvar_2.x - (tmpvar_3.z * 0.5));\n  };\n  ret_1 = (ret_1 + ((ret_1 - \n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.2));\n  ret_1 = (ret_1 - 0.02);\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ret_1;\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  vec4 tmpvar_3;\n  tmpvar_3 = texture (sampler_main, uv_1);\n  ret_2 = tmpvar_3.xyz;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_noisevol_hq, (((vec3(0.05, 0.05, 0.0) * uv_1.xyy) * (\n    (q28 * texsize.xyy)\n   * texsize_noisevol_hq.zww)) + ((time * vec3(0.0, 0.0, 1.0)) * q31)));\n  if (((tmpvar_3.x > (q26 * q13)) && (tmpvar_3.x <= (q23 * q11)))) {\n    ret_2.z = (tmpvar_3.z - (tmpvar_4.x * 0.5));\n  };\n  if (((tmpvar_3.y > (q25 * q11)) && (tmpvar_3.y <= (q22 * q12)))) {\n    ret_2.x = (tmpvar_3.x - (tmpvar_4.y * 0.5));\n  };\n  if (((ret_2.z > (q24 * q12)) && (ret_2.z <= (q21 * q13)))) {\n    ret_2.y = (tmpvar_3.y - (tmpvar_4.z * 0.5));\n  };\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - ret_2)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ret_2;\n  ret = tmpvar_5.xyz;\n }"}