{"baseVals":{"rating":4,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":0.133,"wave_smoothing":0,"wave_mystery":-1,"modwavealphastart":1,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_a":0,"b2x":0.3,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":40,"thickoutline":1,"rad":0.06623,"tex_zoom":1.79845,"r":0,"a":0.1,"g2":0,"border_b":0,"border_a":0},"init_eqs_str":"a.vol=0;a.bob=0;a.border_1=0;a.ro=0;a.sp=0;a.red=0;a.spi=0;a.tm=0;a.bob=1.5;a.ro=0;a.red=randint(20);","frame_eqs_str":"a.vol=1+.2*div(a.bass_att+a.treb_att+a.mid_att,3);a.bob=a.bob*above(a.bob,.01)-.01+(1-above(a.bob,.01));a.bob=.4+.4*Math.sin(.8*a.time);a.bob*=a.vol;a.border_1=.4;a.sides=30;a.ro+=.02;a.ang=a.ro;a.sp=.025*a.red;a.spi=.5-a.sp;a.tm=.1*a.time;a.border_r=.5+a.sp*Math.sin(.6*a.tm)+a.spi*Math.cos(1.46*a.tm);a.border_g=.5+a.sp*Math.sin(1.294*a.tm)+a.spi*Math.cos(.87*a.tm);a.border_b=.5+a.sp*Math.sin(1.418*a.tm)+a.spi*Math.cos(.76*a.tm);"},{"baseVals":{"enabled":1,"sides":40,"additive":1,"num_inst":4,"g":1,"b":1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.5+.225*Math.sin(.7*div(a.time,a.instance));a.y=.5+.3*Math.cos(.7*div(a.time,a.instance));a.x-=.4*a.x*Math.sin(a.time);a.y-=.4*a.y*Math.cos(a.time);a.rad*=a.mid_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"},{"baseVals":{"enabled":1,"sides":40,"additive":1,"g":1,"b":1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.5+.5*(.3*Math.sin(1.1*a.time)+.7*Math.sin(.5*a.time));a.x=.5+.225*Math.sin(a.time+2.09);a.y=.5+.3*Math.cos(a.time+2.09);a.rad*=a.bass_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"},{"baseVals":{"enabled":1,"sides":40,"additive":1,"num_inst":5,"rad":0.07419,"g":1,"b":1,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.5+.225*Math.sin(div(a.time,a.instance));a.y=.5+.3*Math.cos(div(a.time,a.instance));a.x+=.4*a.x*Math.sin(a.time);a.y+=.4*a.y*Math.cos(a.time);a.rad*=a.treb_att;a.r=.5+.5*Math.sin(.5*a.frame);a.b=.5+.5*Math.sin(.5*a.frame+2.094);a.g=.5+.5*Math.sin(.5*a.frame+4.188);"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.ps=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.ps=.9*a.ps+.1*a.q22;a.q23=a.ps;a.q24=a.is_beat;\na.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;","pixel_eqs_str":"a.zoom=1.05;","warp":" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - vec2(0.5, 0.5));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 0.0;\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv);\n  tmpvar_3.xyz = ((tmpvar_4.xyz * scale1) + bias1);\n  float tmpvar_5;\n  tmpvar_5 = (dot (tmpvar_3, roam_sin) * 16.0);\n  mat2 tmpvar_6;\n  tmpvar_6[uint(0)].x = cos(tmpvar_5);\n  tmpvar_6[uint(0)].y = -(sin(tmpvar_5));\n  tmpvar_6[1u].x = sin(tmpvar_5);\n  tmpvar_6[1u].y = cos(tmpvar_5);\n  uv_1 = ((tmpvar_2 + (\n    (0.2 * dot (((tmpvar_4.xyz * scale1) + bias1), vec3(0.32, 0.49, 0.29)))\n   * \n    (tmpvar_2 * tmpvar_6)\n  )) - 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7 = ((uv_1 * texsize.xy) * 0.02);\n  vec2 tmpvar_8;\n  tmpvar_8.x = (cos((tmpvar_7.y * q1)) * sin(-(tmpvar_7.y)));\n  tmpvar_8.y = (sin(tmpvar_7.x) * cos((tmpvar_7.y * q2)));\n  uv_1 = (uv_1 - ((tmpvar_8 * texsize.zw) * 12.0));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((texture (sampler_main, uv_1).xyz * 0.98) - 0.02);\n  ret = tmpvar_9.xyz;\n }","comp":"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n  xlat_mutableuv1 = (uv - 0.5);\n  xlat_mutablez = (0.2 / abs(xlat_mutableuv1.y));\n  xlat_mutablers.x = (xlat_mutableuv1.x * xlat_mutablez);\n  xlat_mutablers.y = ((xlat_mutablez / 2.0) + (time * 4.0));\n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_noise_hq, xlat_mutablers);\n  xlat_mutableret1 = ((tmpvar_1.xyz * vec3(\n    greaterThanEqual (tmpvar_1.xyz, vec3(0.0, 0.0, 0.0))\n  )) - 0.6);\n  float tmpvar_2;\n  tmpvar_2 = clamp ((128.0 * xlat_mutableuv1.y), 0.0, 1.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(((\n    (xlat_mutableuv1 * (1.0 - abs(xlat_mutableuv1.x)))\n   - 0.5) - (\n    (xlat_mutableret1 * 0.05)\n   * tmpvar_2).xy));\n  float x_4;\n  x_4 = (tmpvar_3.y - 0.52);\n  vec3 tmpvar_5;\n  tmpvar_5 = (texture (sampler_main, tmpvar_3) + ((0.02 / \n    (0.02 + sqrt((x_4 * x_4)))\n  ) * slow_roam_sin)).xyz;\n  xlat_mutableret1 = tmpvar_5;\n  vec2 tmpvar_6;\n  tmpvar_6 = (32.0 * ((\n    (uv * mat2(0.6, -0.8, 0.8, 0.6))\n   + \n    (tmpvar_5 * 0.1)\n  .xy) + (time / 64.0)));\n  vec2 tmpvar_7;\n  tmpvar_7 = abs((fract(tmpvar_6) - 0.5));\n  vec3 tmpvar_8;\n  tmpvar_8 = clamp (((0.25 / \n    sqrt(dot (tmpvar_7, tmpvar_7))\n  ) * vec3((texture (sampler_pw_noise_lq, \n    (tmpvar_6 / 256.0)\n  ).y - 0.9))), 0.0, 1.0);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = (tmpvar_5 + ((\n    (tmpvar_8.x * tmpvar_8.x)\n   + \n    ((rand_preset * (0.5 - uv.y)).xyz * vec3(0.0, 0.0, 1.0))\n  ) * (1.0 - tmpvar_2)));\n  ret = tmpvar_9.xyz;\n }"}