{"baseVals":{"rating":2,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":3.749,"wave_scale":2.466,"wave_smoothing":0,"wave_mystery":0.2,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":15,"textured":1,"rad":0.72072,"tex_zoom":1.24291,"g":0.4,"b":0.89,"a":0.8,"r2":1,"g2":0,"b2":1,"border_b":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.tex_ang=.7+.3*Math.sin(a.time);"},{"baseVals":{"enabled":1,"sides":63,"textured":1,"x":0.81,"y":0.3,"rad":0.3971,"tex_ang":2.51327,"tex_zoom":0.90799,"g":1,"b":1,"a":0.6,"r2":1,"b2":1,"a2":0.47,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":1,"sides":63,"x":0.323,"y":0,"rad":0.27319,"tex_zoom":0.49981,"g":1,"b":1,"a":0.7,"r2":1,"b2":1,"border_r":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=div(randint(100),100);a.y=div(randint(100),100);a.a=.8;a.r=0;a.b=1;a.g=1;a.a2=1;a.r2=0;a.b2=0;a.g2=0;a.rad=.02;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.stag=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.drot=0;a.p3=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.4+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,12);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.drot=div(30*(mod(a.index,4)-2),a.fps);a.p3=a.p3*a.dec_slow+div(30*(1-a.dec_slow),a.fps)*a.drot;a.q30=a.p3;a.stag=a.q27+1*a.index2;a.stag=Math.max(a.stag,1);a.p4=a.dec_med*a.p4+(1-a.dec_med)*\na.stag;a.q31=a.p4;a.zoom=1+.05*a.q1;a.rot=-.007*a.index;a.q32=pow(.996,div(30,a.fps));a.monitor=a.index2;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((0.2 * q28) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  float tmpvar_5;\n  tmpvar_5 = (0.5 + (rand_preset * 10.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(\n    -(tmpvar_5)\n  ), vec2(tmpvar_5)) / 12.0));\n  uv6_2 = (0.4 * sin((\n    (tmpvar_3 * 2.0)\n   * \n    (4.0 + q26)\n  )));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.06 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * (texture (sampler_main, uv_orig).xyz - 0.0015)));\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec3 crisp_1;\n  vec2 uv3_2;\n  vec2 uv2_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (0.1 / (sqrt(\n    dot (tmpvar_4, tmpvar_4)\n  ) + 0.05));\n  vec2 tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (ang / 3.14);\n  tmpvar_6.x = tmpvar_7;\n  tmpvar_6.y = (tmpvar_5 * 1.5);\n  uv2_3.y = (tmpvar_6.y + (0.1 * time));\n  uv2_3.x = (tmpvar_7 + (0.02 * time));\n  uv3_2.y = (tmpvar_5 + q30);\n  uv3_2.x = (tmpvar_7 + (time / 32.0));\n  crisp_1 = ((texture (sampler_main, uv2_3).xyz + (2.0 * texture (sampler_main, uv3_2).xyz)) + ((2.0 * \n    ((texture (sampler_blur2, fract(uv2_3)).xyz * scale2) + bias2)\n  ) + (2.0 * \n    ((texture (sampler_blur2, fract(uv3_2)).xyz * scale2) + bias2)\n  )));\n  crisp_1 = ((3.0 * crisp_1) * rad);\n  float tmpvar_8;\n  tmpvar_8 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((crisp_1 + (\n    ((vec3(1.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\n   * tmpvar_8)) + (tmpvar_8 * texture (sampler_main, uv).xyz));\n  ret = tmpvar_9.xyz;\n }"}