{"baseVals":{"rating":3,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":1,"wave_dots":1,"wave_thick":1,"darken":1,"wave_a":0.001,"wave_scale":2.346,"wave_smoothing":0.45,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0,"ob_a":0.8,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b2x":0.3,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"rad":0.04896,"tex_ang":1.00531,"tex_zoom":1.53117,"r":0.5,"g":1,"b":0.9,"r2":0.83,"g2":0.93,"b2":0.8,"a2":1,"border_b":0,"border_a":0},"init_eqs_str":"a.low=0;a.high=0;a.q22=0;a.k0x=0;a.trel=0;a.dx=0;a.q23=0;a.yi=0;a.k1x=0;a.q26=0;a.dy=0;a.k0y=0;a.xi=0;a.q28=0;a.k1y=0;a.q20=0;","frame_eqs_str":"a.xi-=div(a.dx*a.q22,200);a.yi-=div(a.dy*a.q23,200);a.low=0;a.high=1;a.k0x=below(a.xi,a.low);a.k1x=above(a.xi,a.high);a.k0y=below(a.yi,a.low);a.k1y=above(a.yi,a.high);a.dx=1*a.k0x+-1*a.k1x;a.dy=1*a.k0y+-1*a.k1y;a.x=a.xi;a.y=a.yi;a.trel=div(a.time,2)+a.q20;a.x=.5+Math.sin(2*a.trel);a.y=.5+Math.cos(1.3*a.trel+div(a.q28,3));a.a=div(a.q26,4)+.2;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"x":0.503,"rad":0.03886,"tex_zoom":0.60986,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.q21=0;","frame_eqs_str":"a.x=div(randint(10),10);a.y=div(randint(10),10);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.a=Math.min(div(a.q21,2),.9);a.rad=div(a.a*a.a,3);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.copy=0;a.q22=0;a.q21=0;a.grid=0;a.q29=0;a.q1=0;a.dec_med=0;a.str=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q28=0;a.q30=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=Math.max(a.peak,4);a.q23=a.index;a.q24=a.is_beat;a.q26=Math.max(a.bass+a.mid+a.treb,3);a.go=a.go*a.dec_slow+(1-a.dec_slow)*equal(a.index2,2);a.movez+=div(3*(1+.3*a.q26),a.fps)*a.go;a.q30=a.movez;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.str=a.str*a.dec_slow+(1-a.dec_slow)*a.index3;a.q27=4-a.str;\na.grid=a.grid*a.dec_med+(1-a.dec_med)*equal(a.index2,2)*bnot(a.index);a.mv_a=0*a.grid;a.rot1=a.dec_med*a.rot1+(1-a.dec_med)*bnot(a.index2);a.q28=a.rot1;a.copy=a.copy*a.dec_slow+(1-a.dec_slow)*a.index3;a.q29=.3*a.copy;a.wave_a=0;","pixel_eqs_str":"a.dx=.02*a.q28;a.rot=.04*a.q2;a.zoom=.96+.1*Math.sin(div(a.time,7));","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.08);\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, (uv - (\n    ((sin(tmpvar_1) / cos(tmpvar_1)) * texsize.zw)\n   * 3.0))).xyz + (vec3(dot (texture (sampler_noise_lq, \n    ((((texsize.xy * texsize_noise_lq.zw).x * uv) * 0.02) + (0.1 * rand_frame).xy)\n  ), vec4(0.32, 0.49, 0.29, 0.0))) / 30.0));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((mix (tmpvar_2, \n    (1.0 - tmpvar_2.zyx)\n  , vec3(0.01, 0.01, 0.01)) - 0.03) - (0.2 * pow (\n    (1.0 - rad)\n  , 18.0)));\n  ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = texsize.z;\n  vec2 tmpvar_2;\n  tmpvar_2.x = 0.0;\n  tmpvar_2.y = texsize.w;\n  vec2 tmpvar_3;\n  tmpvar_3.x = ((uv.x - 0.5) + 0.5);\n  tmpvar_3.y = uv.y;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (tmpvar_3 + tmpvar_1)).xyz - texture (sampler_main, (tmpvar_3 - tmpvar_1)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (tmpvar_3 + tmpvar_2)).xyz - texture (sampler_main, (tmpvar_3 - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutableuv3 = ((0.4 * cos(\n    (42.0 * uv3)\n  )) + (64.0 * xlat_mutabledz));\n  float tmpvar_4;\n  tmpvar_4 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (clamp ((\n    (12.0 * ((texture (sampler_main, (tmpvar_3 + \n      (0.2 * xlat_mutabledz)\n    )).xyz - (q1 * xlat_mutabledz.y)) + 0.04))\n   * \n    (0.1 + max (vec3(0.0, 0.0, 0.0), ((\n      (0.1 * vec3(tmpvar_4))\n     + \n      (0.9 * dot (vec3(tmpvar_4), vec3(0.32, 0.49, 0.29)))\n    ) * 1.252262)))\n  ), 0.0, 1.0) - 0.05);\n  ret = tmpvar_5.xyz;\n }"}