{"baseVals":{"rating":2,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":5.552,"wave_smoothing":0.504,"wave_mystery":-1,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":5,"additive":1,"x":0.9,"rad":0.22613,"g":0.6,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);a.ang=div(randint(320),100);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.mox=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.moy=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.6,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=div(a.bass_att+a.mid_att+a.treb_att,3)+1;a.movez+=div(3*(1+.3*a.q26),a.fps);a.q30=a.movez;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.p3=a.dec_slow*a.p3+(1-a.dec_slow)*a.p2;a.rott=div(3.1416*a.p3,4);a.q27=8-a.index;a.q28=a.index2+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.mox+=div(.03*30,a.fps);a.moy+=div(1.2,a.fps);a.q5=a.mox;a.q6=a.moy;a.mv_l=div(a.q24,\n2)+.1;a.dx=0*a.q1;","pixel_eqs_str":"a.dx=.002*a.q28;a.rot=.01*a.q2;a.zoom=1.03;","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  uv_1 = (uv + (vec2(0.0, 0.01) * dot (\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  , vec3(0.32, 0.49, 0.29))));\n  uv6_2 = (0.4 * sin((\n    (uv_1 * 8.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \n      fract(uv_1)\n    ).xyz * scale2) + bias2) * 0.03))\n   + \n    (0.1 * (vec3((0.1 / sqrt(\n      dot (uv6_2, uv6_2)\n    ))) * ((1.0 + roam_cos) / 2.0).xyz))\n  ) * 0.99) - 0.02);\n  ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutablers;\nvec2 xlat_mutablers2;\n shader_body { \n  vec3 ret1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q18;\n  tmpvar_2.y = q19;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((12.0 * (\n    (uv - 0.5)\n   + \n    (0.2 * tmpvar_2)\n  )) * aspect.xy);\n  float tmpvar_4;\n  float tmpvar_5;\n  tmpvar_5 = (min (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0) / max (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0));\n  float tmpvar_6;\n  tmpvar_6 = (tmpvar_5 * tmpvar_5);\n  tmpvar_6 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_6) + 0.05368138) * tmpvar_6) - 0.1173503)\n     * tmpvar_6) + 0.1938925) * tmpvar_6) - 0.3326756)\n   * tmpvar_6) + 0.9999793) * tmpvar_5);\n  tmpvar_6 = (tmpvar_6 + (float(\n    (abs((tmpvar_3.y / tmpvar_3.x)) > 1.0)\n  ) * (\n    (tmpvar_6 * -2.0)\n   + 1.570796)));\n  tmpvar_4 = (tmpvar_6 * sign((tmpvar_3.y / tmpvar_3.x)));\n  if ((abs(tmpvar_3.x) > (1e-08 * abs(tmpvar_3.y)))) {\n    if ((tmpvar_3.x < 0.0)) {\n      if ((tmpvar_3.y >= 0.0)) {\n        tmpvar_4 += 3.141593;\n      } else {\n        tmpvar_4 = (tmpvar_4 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_4 = (sign(tmpvar_3.y) * 1.570796);\n  };\n  float tmpvar_7;\n  tmpvar_7 = (time / 4.0);\n  xlat_mutablers.x = ((tmpvar_4 / q28) + tmpvar_7);\n  xlat_mutablers.y = ((0.2 / (0.1 + \n    sqrt(dot (tmpvar_3, tmpvar_3))\n  )) + tmpvar_7);\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_main, xlat_mutablers);\n  ret1_1 = tmpvar_8.xyz;\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.0;\n  tmpvar_9.x = texsize.z;\n  vec2 tmpvar_10;\n  tmpvar_10.x = 0.0;\n  tmpvar_10.y = texsize.w;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (texture (sampler_main, (xlat_mutablers - tmpvar_9)).xyz - texture (sampler_main, (xlat_mutablers + tmpvar_9)).xyz).x;\n  tmpvar_11.y = (texture (sampler_main, (xlat_mutablers - tmpvar_10)).xyz - texture (sampler_main, (xlat_mutablers + tmpvar_10)).xyz).x;\n  float tmpvar_12;\n  float tmpvar_13;\n  tmpvar_13 = (min (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0) / max (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0));\n  float tmpvar_14;\n  tmpvar_14 = (tmpvar_13 * tmpvar_13);\n  tmpvar_14 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_14) + 0.05368138) * tmpvar_14) - 0.1173503)\n     * tmpvar_14) + 0.1938925) * tmpvar_14) - 0.3326756)\n   * tmpvar_14) + 0.9999793) * tmpvar_13);\n  tmpvar_14 = (tmpvar_14 + (float(\n    (abs((tmpvar_3.y / tmpvar_3.x)) > 1.0)\n  ) * (\n    (tmpvar_14 * -2.0)\n   + 1.570796)));\n  tmpvar_12 = (tmpvar_14 * sign((tmpvar_3.y / tmpvar_3.x)));\n  if ((abs(tmpvar_3.x) > (1e-08 * abs(tmpvar_3.y)))) {\n    if ((tmpvar_3.x < 0.0)) {\n      if ((tmpvar_3.y >= 0.0)) {\n        tmpvar_12 += 3.141593;\n      } else {\n        tmpvar_12 = (tmpvar_12 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_12 = (sign(tmpvar_3.y) * 1.570796);\n  };\n  xlat_mutablers2.x = tmpvar_12;\n  xlat_mutablers2.y = (((\n    (0.1 * q27)\n   / \n    ((abs((0.2 * q1)) + 0.1) + sqrt(dot (tmpvar_3, tmpvar_3)))\n  ) + time) + ((xlat_mutablers.x * \n    sin((time / 14.0))\n  ) * 2.0));\n  xlat_mutablers2 = ((0.15 * cos(\n    ((xlat_mutablers2 * q27) * 3.0)\n  )) - (tmpvar_11 * 2.0));\n  ret1_1 = ((tmpvar_8.xyz + vec3(clamp (\n    ((0.01 * q26) / sqrt(dot (xlat_mutablers2, xlat_mutablers2)))\n  , 0.0, 1.0))) - 0.1);\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret1_1;\n  ret = tmpvar_15.xyz;\n }"}