{"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":1,"additivewave":1,"wave_dots":1,"darken":1,"wave_a":0.005,"wave_scale":3.783,"wave_smoothing":0.81,"wave_mystery":-1,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.45,"wave_g":0.4,"wave_b":0.5,"ob_r":0.4,"ob_b":0.5,"ib_size":0,"mv_x":32,"mv_y":24,"mv_l":0.2,"mv_r":0.6,"mv_g":0.2,"mv_b":0.7,"mv_a":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":6,"textured":1,"x":0.53,"rad":0.0882,"tex_zoom":0.4928,"g":1,"b":0.7,"a":0.7,"r2":0.4,"g2":0,"b2":0.8,"a2":0.6,"border_b":0.2,"border_a":1},"init_eqs_str":"a.trig=0;a.q24=0;a.seed=0;a.rr1=0;a.rr1=0;a.trig=0;a.seed=0;a.trig=0;a.q24=0;a.rr1=0;a.q28=0;a.rr1=0;","frame_eqs_str":"a.trig=a.q24;a.seed=sqr(a.time-Math.floor(a.time));a.rr1=a.rr1*(1-a.trig)+a.seed*a.trig;a.textured=1-a.q24;a.x=.5+.2*a.rr1*mod(a.q28,3);a.y=a.x+.002;a.border_a=1;a.border_r=div(Math.sin(a.time)+1,2);a.border_g=div(Math.sin(div(a.time,3))+1,2);a.border_b=div(Math.sin(div(a.time,5))+1,2);a.a=.9;a.a2=.5;a.rad=.2*a.rr1;a.tex_zoom=div(.8,a.rad);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"x":0.553,"y":0.6,"rad":0.04914,"tex_zoom":0.49981,"g":1,"b":1,"r2":1,"g2":0,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.q24=0;","frame_eqs_str":"a.textured=bnot(a.q24);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":102,"sep":10,"scaling":0.89152,"smoothing":0,"g":0.5,"b":0.5,"a":0.6},"init_eqs_str":"a.dx=0;a.iy=0;a.k1=0;a.ix=0;a.k2=0;a.q26=0;a.oy=0;a.dy=0;a.t2=0;a.sp=0;a.k0=0;a.ox=0;","frame_eqs_str":"a.t2+=a.bass_att;","point_eqs_str":"a.k0=Math.floor(100*a.sample);a.k2=Math.floor(100*a.sample+1);a.k1=equal(mod(a.k0,2),0);a.k2=equal(mod(a.k0,2),1);a.ix=mod(100*a.value1,7)-3;a.iy=mod(100*a.value2,7)-3;a.sp=a.bass_att+a.treb_att;a.sp=div(a.sp,1E3);a.dx=.99*(a.dx+a.sp*a.ix);a.dy=.99*(a.dy+a.sp*a.iy);a.ox=a.k1*a.dx+(1-a.k1)*a.ox;a.oy=a.k2*a.dy+(1-a.k2)*a.oy;a.x=a.ox+.5;a.y=a.oy+.5;a.r=.6;a.g=.8;a.b=.9;a.a=.1+div(a.q26,8);a.a=div(Math.max(a.a,1),4);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index4=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q4=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.rota=0;a.movez=0;a.q19=0;a.beat=0;a.q17=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.movey=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q11=Math.min(a.q22,3);a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index2;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.rota=a.rota*a.dec_med+div((1-a.dec_med)*a.q22,2);a.zoom=1+.02*a.q1;a.rot=.01*a.q2+div(a.rota,12)*a.q2;a.dx=.02*a.q1;a.dy=.02*a.q2;a.wave_a=0;a.movex+=\na.dx;a.movey+=a.dy;a.movez=a.movez+a.zoom-1;a.q16=a.rota;a.q17=a.movez;a.q18=a.movex;a.q19=a.movey;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  uv_1 = (uv + (vec2(0.0, 0.01) * dot (\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  , vec3(0.32, 0.49, 0.29))));\n  uv6_2 = (0.4 * sin((\n    (uv_1 * 8.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \n      fract(uv_1)\n    ).xyz * scale2) + bias2) * 0.03))\n   + \n    (0.1 * (vec3((0.1 / sqrt(\n      dot (uv6_2, uv6_2)\n    ))) * ((1.0 + roam_cos) / 2.0).xyz))\n  ) * 0.99) - 0.02);\n  ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutablers;\n shader_body { \n  vec2 uv1_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  xlat_mutablers.x = ((ang / 3.14) + q28);\n  xlat_mutablers.y = ((0.1 / (0.05 + \n    sqrt(dot (tmpvar_2, tmpvar_2))\n  )) + (time * 0.5));\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(xlat_mutablers);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  tmpvar_4.x = texsize.z;\n  vec2 tmpvar_5;\n  tmpvar_5.x = 0.0;\n  tmpvar_5.y = texsize.w;\n  vec2 tmpvar_6;\n  tmpvar_6.x = (texture (sampler_main, (tmpvar_3 - tmpvar_4)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_4)).xyz).x;\n  tmpvar_6.y = (texture (sampler_main, (tmpvar_3 - tmpvar_5)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_5)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    (fract(xlat_mutablers) * 16.0)\n  )) - (4.0 * tmpvar_6));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((1.0 + bass_att) * ((3.2 * vec3(\n    clamp ((0.04 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (0.6 - \n    (texture (sampler_main, tmpvar_3).xyz + ((texture (sampler_blur1, tmpvar_3).xyz * scale1) + bias1))\n  )));\n  ret = tmpvar_7.xyz;\n }"}