{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.527429,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"thickoutline":1,"textured":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"g2":0.4,"b2":0.4,"a2":0.07,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0.2},"init_eqs_str":"a.trig=0;a.q24=0;a.x0=0;a.x0=0;a.trig=0;a.trig=0;a.y0=0;a.y0=0;a.trig=0;a.trig=0;a.x0=0;a.x0=0;a.q1=0;a.q26=0;a.y0=0;a.y0=0;a.q2=0;a.q26=0;a.x0=0;a.x0=0;a.x0=0;a.y0=0;a.y0=0;a.y0=0;a.q1=0;a.q2=0;a.x0=0;a.y0=0;a.rad0=0;a.rad0=0;a.trig=0;a.trig=0;a.rad0=0;a.r0=0;a.trig=0;a.trig=0;a.b0=0;a.trig=0;a.trig=0;a.g0=0;a.trig=0;a.trig=0;a.r0=0;a.b0=0;a.g0=0;","frame_eqs_str":"a.trig=a.q24;a.textured=1;a.x0=a.x0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.x0+=div(.1*a.q1*(3+a.q26),a.fps);a.y0+=div(.1*a.q2*(3+a.q26),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.tex_ang=a.time;a.tex_zoom=a.q1;a.ang=div(a.time,100)*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+div(a.trig*randint(100),200);a.rad=a.rad0;a.r0=bnot(a.trig)+div(a.trig*randint(10),10);a.b0=bnot(a.trig)+div(a.trig*randint(10),\n10);a.g0=bnot(a.trig)+div(a.trig*randint(10),10);a.r=a.r0;a.b=a.b0;a.g=a.g0;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=div(a.bass_att+\na.mid_att+a.treb_att,2);a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.p3=a.p3*a.dec_med+(1-a.dec_med)*(100*a.index+0*a.q26);a.q30=a.p3;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.zoom=1+div(a.q28,4);a.warp=0;a.dx=.2*a.q2;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q29 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  float tmpvar_5;\n  tmpvar_5 = (0.5 + (rand_preset * 10.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(\n    -(tmpvar_5)\n  ), vec2(tmpvar_5)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_6.xyz;\n }","comp":" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = -(uv);\n  tmpvar_2 = (texture (sampler_main, uv).xyz + texture (sampler_main, tmpvar_3).xyz);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  tmpvar_4.x = texsize.z;\n  vec2 tmpvar_5;\n  tmpvar_5.x = 0.0;\n  tmpvar_5.y = texsize.w;\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x + (texture (sampler_main, (tmpvar_3 - tmpvar_4)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_4)).xyz).x);\n  tmpvar_6.y = ((texture (sampler_main, (uv - tmpvar_5)).xyz - texture (sampler_main, (uv + tmpvar_5)).xyz).x + (texture (sampler_main, (tmpvar_3 - tmpvar_5)).xyz - texture (sampler_main, (tmpvar_3 + tmpvar_5)).xyz).x);\n  uv1_1 = ((uv - 0.5) * aspect.xy);\n  uv1_1 = ((0.4 * cos(\n    (uv1_1 * q27)\n  )) - (16.0 * tmpvar_6));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (((\n    (0.5 * q1)\n   * tmpvar_2) + (q26 * \n    clamp ((0.04 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) + ((22.0 * vec3(\n    clamp ((0.04 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * (-0.1 + tmpvar_2)));\n  ret = tmpvar_7.xyz;\n }"}