{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":7,"wave_dots":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.39158,"wave_scale":0.01,"wave_smoothing":0.504,"wave_mystery":-1,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.7,"wave_g":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":5,"additive":1,"x":0.9,"rad":0.22613,"g":0.6,"g2":0,"b2":0.4,"a2":0.3,"border_a":0},"init_eqs_str":"a.dx=0;a.dy=0;a.q22=0;a.q24=0;a.t_rel=5*a.time;a.t1=Math.floor(a.t_rel);","frame_eqs_str":"a.dx=div(randint(1E3),1E3)-.5;a.dy=div(randint(1E3),1E3)-.5;a.x=.5+a.dx*(1-div(a.q22,4));a.y=.5+a.dy*(1-div(a.q22,4));a.ang=a.time;a.a=1;a.rad=.1*a.q24+.08+div(a.q22,40);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":256,"spectrum":1,"usedots":1,"scaling":0.5033,"g":0.6,"b":0.4},"init_eqs_str":"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.t_rel=0;a.mz=0;a.q26=0;a.oy=0;a.mx=0;a.zang=0;a.t_abs=0;a.ox=0;","frame_eqs_str":"","point_eqs_str":"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,1);a.ampl=a.time;a.ox=10*a.ampl*Math.sin(68*a.t_abs);a.oy=10*a.ampl*Math.cos(28*a.t_abs);a.oz=10*a.ampl*Math.cos(128*a.t_abs);a.r=1;a.g=.5;a.b=1;a.a=div(a.q26,18);a.xang=a.t1;a.yang=2*a.t1;a.zang=a.t1;a.fov=.12;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=\na.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{"baseVals":{"enabled":1},"init_eqs_str":"","frame_eqs_str":"","point_eqs_str":"a.a=Math.max(Math.sin(div(a.time,8))-.5,0);a.r=.4;a.g=.2;a.b=.7;a.x=a.sample+.01*Math.cos(243*a.sample+a.time);a.y=.5+.5*Math.sin(div(a.time,13))+.02*Math.sin(143*a.sample);a.a=.7;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=.5+div(Math.sin(div(a.time,7)),10);a.q29=a.index4;a.mv_a=.2;a.t_rel=div(a.time,3);a.wave_a=Math.max(Math.sin(div(a.time,8))-.5,0);a.wave_a=0;a.wave_x=.5+.5*Math.sin(div(a.time,13));a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.movez+=div(.3,a.fps);\na.q29=a.movez;a.zoom=1;a.rot=0;a.dx=.003;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (((uv - vec2(0.5, 0.5)) * texsize.xy) * 0.03);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((0.99 * texture (sampler_main, (uv + \n    (((clamp (\n      (sin(tmpvar_1) / cos(tmpvar_1))\n    , vec2(-12.0, -12.0), vec2(12.0, 12.0)) * cos(\n      (tmpvar_1.yx * tmpvar_1.yx)\n    )) * texsize.zw) * 12.0)\n  )).xyz) - 0.01);\n  ret = tmpvar_2.xyz;\n }","comp":"vec3 xlat_mutableret1;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_3 = (1.0 - fract((0.25 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, fract(\n    (((2.0 * uv_1) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  xlat_mutableuv2.x = -(uv_1.y);\n  xlat_mutableuv2.y = uv_1.x;\n  dist_3 = (1.0 - fract((0.5 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n    (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  dist_3 = (1.0 - fract((0.75 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n    (((2.0 * uv_1) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  xlat_mutableuv2.x = -(uv_1.y);\n  xlat_mutableuv2.y = uv_1.x;\n  dist_3 = (1.0 - fract((1.0 + q29)));\n  inten_2 = (sqrt(dist_3) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, fract(\n    (((2.0 * xlat_mutableuv2) * dist_3) + 0.5)\n  )).xyz * inten_2));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (xlat_mutableret1 * 3.0);\n  ret = tmpvar_4.xyz;\n }"}