{"baseVals":{"rating":5,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.952379,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.391579,"wave_scale":1.575857,"wave_smoothing":0.45,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.5,"wave_g":0.79,"ob_size":0,"ob_a":0.8,"ib_size":0.26,"mv_x":31.999998,"mv_y":24.000004,"mv_l":0.05,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"rad":0.545996,"ang":2.199115,"tex_ang":0.502655,"tex_zoom":2.02311,"g":1,"b":0.9,"a":0.6,"r2":0.8,"g2":0.8,"b2":0.8,"a2":0.6,"border_b":0,"border_a":0.7},"init_eqs_str":"a.q29=0;a.q22=0;a.q23=0;a.q24=0;","frame_eqs_str":"a.tex_ang=1+Math.sin(div(a.time,9));a.rad=a.q29;a.tex_zoom=2+Math.sin(div(a.time,17));a.additive=div(a.q22,6);a.textured=1-bnot(a.q23)*a.q24;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":100,"x":0.503,"rad":0.01,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.q21=0;","frame_eqs_str":"a.x=.5+div(randint(10),25);a.y=.5+div(randint(10),25);a.ang=randint(6);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.r2=a.b;a.g2=a.r;a.b2=a.g;a.a=Math.min(div(a.q21,2),.9);a.rad=div(a.a,9);a.a=.5;a.a2=.8;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.copy=0;a.q22=0;a.q21=0;a.grid=0;a.q29=0;a.q1=0;a.dec_med=0;a.str=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q28=0;a.q30=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=Math.max(a.peak,4);a.q23=a.index;a.q24=a.is_beat;a.q26=Math.max(a.bass+a.mid+a.treb,3);a.go=a.go*a.dec_slow+(1-a.dec_slow)*equal(a.index2,2);a.movez+=div(3*(1+.3*a.q26),a.fps)*a.go;a.q30=a.movez;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.str=a.str*a.dec_slow+(1-a.dec_slow)*a.index3;a.q27=4-a.str;\na.grid=a.grid*a.dec_med+(1-a.dec_med)*equal(a.index2,2)*bnot(a.index);a.mv_a=.6*a.grid;a.rot1=a.dec_med*a.rot1+(1-a.dec_med)*bnot(a.index2);a.q28=a.rot1;a.copy=a.copy*a.dec_slow+(1-a.dec_slow)*a.index3;a.q29=.3*a.copy;","pixel_eqs_str":"a.dx=.02*a.q28;a.rot=.04*a.q2;a.zoom=.96+.1*Math.sin(div(a.time,7));","warp":" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * 0.01) * tmpvar_2);\n  zz_1 = -(zz_1.yx);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv + \n    (((clamp (\n      (sin(zz_1.yx) / cos(zz_1.yx))\n    , vec2(-8.0, -8.0), vec2(8.0, 8.0)) * cos(\n      (4.0 * zz_1)\n    )) * texsize.zw) * 16.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec2 uv3_1;\n  vec2 uv2_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (0.1 / (sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  ) + 0.1));\n  vec2 tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = (ang / 3.14);\n  tmpvar_5.x = tmpvar_6;\n  tmpvar_5.y = (q27 * tmpvar_4);\n  uv2_2.y = (tmpvar_5.y + (0.1 * q30));\n  uv2_2.x = (tmpvar_6 + (0.2 * time));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_6;\n  tmpvar_7.y = (4.0 * tmpvar_4);\n  uv3_1.y = (tmpvar_7.y - (0.2 * q30));\n  uv3_1.x = tmpvar_7.x;\n  vec2 tmpvar_8;\n  tmpvar_8 = fract(uv3_1);\n  uv3_1 = tmpvar_8;\n  float tmpvar_9;\n  tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = (((\n    (3.0 * max (((2.0 * texture (sampler_main, uv2_2).xyz) + texture (sampler_main, tmpvar_8).xyz), ((2.0 * \n      ((texture (sampler_blur2, fract(uv2_2)).xyz * scale2) + bias2)\n    ) + (\n      (texture (sampler_blur2, fract(tmpvar_8)).xyz * scale2)\n     + bias2))))\n   * rad) + (\n    ((uv.y * pow ((1.0 - rad), 8.0)) * roam_cos)\n  .xyz * tmpvar_9)) + ((tmpvar_9 * 2.0) * (\n    (texture (sampler_blur1, fract(uv)).xyz * scale1)\n   + bias1)));\n  ret = tmpvar_10.xyz;\n }"}