{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"modwavealphabyvolume":1,"darken":1,"wave_a":0.002705,"wave_scale":1.291486,"wave_smoothing":0.45,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0.025,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.11,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":44,"rad":0.108525,"tex_ang":1.00531,"tex_zoom":1.531168,"g":1,"b":1,"r2":0.83,"g2":0.93,"b2":0.8,"border_b":0,"border_a":0},"init_eqs_str":"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;","frame_eqs_str":"a.trig=a.q24*equal(mod(a.q27,4),0);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5-div(div(1,a.dist+1),2);a.y=1-a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{"baseVals":{"enabled":1,"sides":34,"thickoutline":1,"x":0.4,"rad":2.366958,"tex_ang":3.455753,"tex_zoom":0.993053,"r":0.5,"b":1,"a":0.2,"r2":0.7,"g2":0.4,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;","frame_eqs_str":"a.trig=a.q24*equal(mod(a.q27,4),2);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5+div(div(1,a.dist+1),1.9);a.y=1-a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{"baseVals":{"enabled":1,"sides":44,"x":0.503,"rad":0.038857,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_a":0},"init_eqs_str":"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;","frame_eqs_str":"a.trig=a.q24*equal(mod(a.q27,4),1);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5-div(div(1,a.dist+1),1.9);a.y=a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"},{"baseVals":{"enabled":1,"sides":63,"y":1,"rad":0.548217,"tex_zoom":2.223327,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.g0=0;a.cmax=0;a.q24=0;a.q11=0;a.q10=0;a.r0=0;a.trig=0;a.q27=0;a.dist=0;a.b0=0;","frame_eqs_str":"a.trig=a.q24*equal(mod(a.q27,4),3);a.dist=bnot(a.trig)*(a.dist+div(a.q10,a.fps));a.x=.5+div(div(1,a.dist+1),1.9);a.y=a.x;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(100),100);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(100),100);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(100),100);a.cmax=Math.max(Math.max(a.r0,a.g0),a.b0);a.r=div(a.r0,a.cmax);a.r2=a.r;a.g=div(a.g0,a.cmax);a.g2=a.g;a.b=div(a.b0,a.cmax);a.b2=a.b;a.rad=div(a.q11,a.dist+1);a.a=div(1,1+div(a.dist,4));a.a2=0;"}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.px=0;a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q15=0;a.q29=0;a.q6=0;a.ppx=0;a.q1=0;a.dec_med=0;a.q5=0;a.py=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q10=0;a.q4=0;a.q16=0;a.q26=0;a.p2=0;a.avg=0;a.puls=0;a.beat=0;a.trel2=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.trel1=0;a.q3=0;a.roty=0;a.t0=0;a.q32=0;a.ppy=0;a.q7=0;a.q28=0;a.rotx=0;a.q20=0;a.q8=0;","frame_eqs_str":"a.dec_med=pow(.5,div(30,a.fps));a.dec_slow=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.q28=div(-a.index2,100);a.q29=bnot(below(a.index2+a.index3,1));a.puls=a.dec_slow*a.puls+(1-a.dec_slow)*a.q29;a.q32=a.puls;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trel1+=div(4.2*a.q1,a.fps)*a.q22;a.trel2+=1*div(3*a.q2,a.fps);a.px=.2*\nMath.sin(a.trel1);a.py=.1*Math.cos(a.trel2);a.q5=a.px;a.q6=a.py;a.rotx+=4*div(a.q5,a.fps);a.roty+=4*div(a.q6,a.fps);a.q15=a.rotx;a.q16=a.roty;a.ppx=a.ppx*a.dec_slow+(1-a.dec_slow)*a.px;a.ppy=a.ppy*a.dec_slow+(1-a.dec_slow)*a.py;a.q7=a.ppx;a.q8=a.ppy;a.q10=20;a.q11=.8;a.zoom=1;a.dy=0;a.dx=0;a.warp=.1;","pixel_eqs_str":"a.rot=.05*a.q1*(1-a.rad);","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - vec2(0.5, 0.5));\n  float x_4;\n  x_4 = (tmpvar_3.x * tmpvar_3.y);\n  float tmpvar_5;\n  tmpvar_5 = (64.0 * sqrt((x_4 * x_4)));\n  vec2 tmpvar_6;\n  tmpvar_6 = normalize(tmpvar_3);\n  uv_1 = (uv + ((q28 * tmpvar_6) * (1.0 - \n    ((1.0/(tmpvar_5)) * (q2 + 1.0))\n  )));\n  uv_1 = (uv_1 - ((\n    clamp (((sin(tmpvar_5) / cos(tmpvar_5)) * tmpvar_6), vec2(-2.0, -2.0), vec2(2.0, 2.0))\n   / 20.0) * rad));\n  uv6_2 = (0.2 * cos((\n    (uv_1 * 32.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (((texture (sampler_main, \n    (((uv_1 - 0.5) * (0.95 + (0.1 * tmpvar_5))) + 0.5)\n  ).xyz + vec3(\n    ((0.002 / (sqrt(\n      dot (uv6_2, uv6_2)\n    ) - 0.004)) * (1.0 - rad))\n  )) * 0.94) - 0.01);\n  ret = tmpvar_7.xyz;\n }","comp":"vec2 xlat_mutablers;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = q7;\n  tmpvar_1.y = q8;\n  vec2 tmpvar_2;\n  tmpvar_2 = (((uv - 0.5) - tmpvar_1) * aspect.xy);\n  vec2 tmpvar_3;\n  tmpvar_3.x = q5;\n  tmpvar_3.y = q6;\n  xlat_mutablers = (((uv_orig - 0.5) - tmpvar_3) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((22.0 * \n    sqrt(dot (xlat_mutablers, xlat_mutablers))\n  ) * q32) - 0.1);\n  vec2 tmpvar_5;\n  tmpvar_5.x = q15;\n  tmpvar_5.y = q16;\n  vec2 tmpvar_6;\n  tmpvar_6 = fract(((\n    (tmpvar_2 * (1.0 - pow (sqrt(\n      dot (tmpvar_2, tmpvar_2)\n    ), 3.0)))\n   - 0.5) - (\n    (texture (sampler_noise_hq, (((0.1 * \n      (sin(tmpvar_4) / cos(tmpvar_4))\n    ) * normalize(xlat_mutablers)) + tmpvar_5)).xyz * 0.04)\n   * \n    clamp ((10.0 - (7.0 * tmpvar_4)), 0.0, 1.0)\n  ).xy));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((1.5 * texture (sampler_main, tmpvar_6).xyz) + ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  ret = tmpvar_7.xyz;\n }"}