{"baseVals":{"rating":2,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.005,"wave_scale":0.527,"wave_smoothing":0.09,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"wave_y":1,"ob_a":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":6,"num_inst":128,"x":0.26,"y":0.2,"rad":0.39317,"tex_zoom":0.9355,"g":1,"b":0.6,"g2":0,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_str":"a.k1=0;a.n=0;a.reg07=0;a.k1=0;a.rad0=0;a.q32=0;a.rad0=0;a.rad0=0;a.k2=0;a.reg07=0;a.k2=0;a.q10=0;a.trel=0;a.q12=0;a.m1=0;a.trel=0;a.m2=0;a.trel=0;a.m3=0;a.trel=0;a.m1=0;a.m1=0;a.m2=0;a.m2=0;a.m3=0;a.m3=0;","frame_eqs_str":"a.k1=div(a.instance,a.num_inst);a.n=a.gmegabuf[Math.floor(a.reg07+a.instance)]+1E3;a.x=a.k1;a.x-=Math.floor(a.x);a.rad0=div(4,a.num_inst)*a.q32;a.y=1-div(a.rad0,2);a.rad=a.rad0;a.a=1;a.a2=.8;a.k2=a.gmegabuf[Math.floor(a.reg07+a.instance)];a.r=div(a.k2,128);a.b=1-a.r;a.g=4*pow(a.r-.5,2);a.ang=a.q10;a.trel=3*a.q12;a.m1=a.trel;a.m2=3*a.trel;a.m3=7*a.trel;a.r=Math.sin(a.m1)*a.r+Math.cos(a.m1)*a.g;a.g=Math.sin(a.m2)*a.g+Math.cos(a.m2)*a.b;a.b=Math.sin(a.m3)*a.b+Math.cos(a.m3)*a.r;\n"},{"baseVals":{"enabled":1,"sides":6,"textured":1,"num_inst":2,"x":0.6,"y":0.9,"rad":0.05785,"tex_zoom":0.40556,"r":0,"g2":0,"a2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.rad0=0;a.q32=0;a.rad0=0;a.rad0=0;a.n=0;a.q10=0;a.q10=0;a.q12=0;a.k1=0;a.q12=0;a.trel=0;a.x1=0;a.trel=0;a.k1=0;a.k1=0;a.x2=0;a.trel=0;a.k1=0;a.k1=0;a.x1=0;a.x2=0;a.q12=0;","frame_eqs_str":"a.rad0=div(4,128)*a.q32;a.y=1-div(a.rad0,2)+0*a.y;a.rad=a.rad0*(1+0*a.gmegabuf[Math.floor(a.n)]);a.ang=a.q10;a.x=div(a.q10-a.q12+1,2);a.k1=Math.max(3,80*Math.abs(a.q12));a.trel=a.frame;a.x1=div(mod(a.trel,a.k1),a.k1);a.x2=1-div(mod(a.trel,a.k1),a.k1);.00001<Math.abs(.00001>Math.abs(mod(a.instance,2)-0)?1:0)?a.x=a.x1:a.x=a.x2;a.a=.8*(0<=Math.sin(73*a.q12)?1:0);a.a2=a.a;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":128,"sep":128,"spectrum":1,"additive":1,"scaling":2.15542,"smoothing":0,"r":0,"a":0.7},"init_eqs_str":"a.n=0;","frame_eqs_str":"","point_eqs_str":"a.x=a.sample;a.n=Math.floor(128*a.sample);a.gmegabuf[Math.floor(a.n)]=.5*a.gmegabuf[Math.floor(a.n)]+.5*(a.value1+a.value2)*(1+0*(randint(100)-50));a.a=0;a.y=.15*a.gmegabuf[Math.floor(a.n)]+.2;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.n=0;a.index2=0;a.reg10=0;a.index=0;a.q12=0;a.mean=0;a.q1=0;a.q5=0;a.ran1_=0;a.flen=0;a.dec_s=0;a.sortbase=0;a.n0=0;a.is_beat=0;a.q24=0;a.ran2=0;a.q11=0;a.q10=0;a.value=0;a.vol1=0;a.ran3=0;a.dd=0;a.dec_m=0;a.q4=0;a.reg11=0;a.avg=0;a.trig=0;a.beat=0;a.vol=0;a.ran2_=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.vol_=0;a.dec=0;a.ran1=0;a.q32=0;a.ran3_=0;for(var b=a.index=0;1E5>b;b++)a.megabuf[Math.floor(a.index)]=0,a.gmegabuf[Math.floor(a.index)]=0,a.index+=1;a.flen=128;a.shapes=\n32;a.sortbase=7E3;a.reg07=a.sortbase;for(b=a.n=0;b<a.flen;b++)a.gmegabuf[Math.floor(a.sortbase+a.n)]=a.n,a.n+=1;","frame_eqs_str":"a.dec_m=pow(.85,div(30,a.fps));a.dec_s=pow(.9,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_s+a.beat*(1-a.dec_s);a.is_beat=above(a.beat,1.5*a.avg+2*a.peak)*above(a.time,a.t0+.3);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_m;a.index=mod(a.index+a.is_beat,32);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q27=a.index;a.q24=a.is_beat;a.trig=a.is_beat;a.vol1=.00001<Math.abs(a.trig)?.5+div(sqrt(a.peak),\n4):a.vol1;a.ran1=.00001<Math.abs(a.trig)?(div(randint(100),50)-1)*a.vol1:a.ran1;a.ran2=.00001<Math.abs(a.trig)?(div(randint(100),50)-1)*a.vol1:a.ran2;a.trig=a.is_beat*(.00001>Math.abs(mod(a.index,8)-0)?1:0);a.ran3=.00001<Math.abs(a.trig)?(div(randint(100),50)-1)*a.vol1:a.ran3;a.ran1_=a.ran1_*a.dec_m+(1-a.dec_m)*a.ran1;a.ran2_=a.ran2_*a.dec_m+(1-a.dec_m)*a.ran2;a.ran3_=a.ran3_*a.dec_m+(1-a.dec_m)*a.ran3;a.dec_m=pow(.7,div(30,a.fps));a.q10=a.ran1_;a.q11=a.ran2_;a.q12=a.ran3_;a.reg10=5E3;a.reg11=40;\na.gmegabuf[Math.floor(a.reg10+mod(a.frame,a.reg11))]=a.ran1_;a.gmegabuf[Math.floor(a.reg10+a.reg11+mod(a.frame,a.reg11))]=a.ran2_;a.gmegabuf[Math.floor(a.reg10+2*a.reg11+mod(a.frame,a.reg11))]=a.ran3_;a.n=0;a.vol=.1;for(var b=a.mean=0;b<a.flen;b++)a.value=a.gmegabuf[Math.floor(a.n)]*(1+div(1,a.n+.5)),a.dec=.00001<Math.abs(a.megabuf[Math.floor(a.n)]<=a.value?1:0)?.2:pow(.95,div(30,a.fps)),a.megabuf[Math.floor(a.n)]=a.megabuf[Math.floor(a.n)]*a.dec+(1-a.dec)*a.value,a.vol+=pow(a.megabuf[Math.floor(a.n)],\n2),a.n+=1;a.vol=sqrt(a.vol);a.vol_=a.dec_m*a.vol_+(1-a.dec_m)*a.vol;for(b=a.n=0;b<a.flen;b++)a.dec=.00001<Math.abs(div(a.megabuf[Math.floor(a.n)],a.vol)>a.gmegabuf[Math.floor(a.n+1E3)]?1:0)?.5:.8,a.gmegabuf[Math.floor(a.n+1E3)]=a.gmegabuf[Math.floor(a.n+1E3)]*a.dec+div((1-a.dec)*a.megabuf[Math.floor(a.n)],a.vol_),a.n+=1;a.n0=1E3;for(b=a.n=0;b<a.flen-1;b++)a.q1=a.n,a.q2=a.n+1,a.q3=a.gmegabuf[Math.floor(a.n0+a.gmegabuf[Math.floor(a.sortbase+a.q1)])],a.q4=a.gmegabuf[Math.floor(a.n0+a.gmegabuf[Math.floor(a.sortbase+\na.q2)])],.00001<Math.abs(a.q3<=a.q4?1:0)?(a.q5=a.gmegabuf[Math.floor(a.sortbase+a.q1)],a.gmegabuf[Math.floor(a.sortbase+a.q1)]=a.gmegabuf[Math.floor(a.sortbase+a.q2)],a.gmegabuf[Math.floor(a.sortbase+a.q2)]=a.q5):0,a.n+=1;a.monitor=a.gmegabuf[Math.floor(a.sortbase+1)];a.monitor=a.vol1;a.q32=a.aspecty;","pixel_eqs_str":"a.dd=div(45,a.fps);a.zoom=1+.06*a.dd*a.y*a.gmegabuf[Math.floor(a.reg10+mod(a.frame+a.y*a.reg11,a.reg11))];a.rot=.05*a.dd*a.gmegabuf[Math.floor(a.reg10+a.reg11+mod(a.frame+a.y*a.reg11,a.reg11))];a.dx=0;a.dy=.008*a.dd;a.warp=0;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_fc_main, uv) - (0.003921569 * float(\n    (texture (sampler_noise_lq, ((uv * 2.0) + rand_frame.xy)).x > 0.8)\n  ))).xyz;\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  uv_1 = (((uv - 0.5) * 0.96) + 0.5);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((texture (sampler_main, uv_1).xyz * 4.0) + ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2));\n  ret = tmpvar_2.xyz;\n }"}