{"baseVals":{"rating":1,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":64,"thickoutline":1,"num_inst":24,"rad":0.02988,"tex_zoom":1.35028,"r":0,"g":1,"b":1,"r2":1,"g2":0,"b2":1,"border_b":0,"border_a":0},"init_eqs_str":"a.t1=0;a.t1=randint(6);","frame_eqs_str":"a.x=.5+.1*Math.sin(17*a.instance+a.t1);a.y=.55+.06*Math.sin(12*a.instance);"},{"baseVals":{"enabled":1,"sides":3,"num_inst":251,"x":0.6,"rad":0.02217,"tex_zoom":60.80383,"g":1,"b":1,"a":0.9,"g2":0,"border_g":0.59,"border_b":0,"border_a":1},"init_eqs_str":"a.fov=0;a.arg=0;a.t1=0;a.posx=0;a.trel=0;a.k1=0;a.posy=0;a.t2=0;a.dist=0;a.speed=0;a.radi=0;a.t1=randint(6);a.t2=11+div(randint(100),3);","frame_eqs_str":"a.speed=.02;a.trel=Math.floor(a.time*a.speed)-a.time*a.speed+1;a.k1=div(a.instance,a.num_inst);a.k1-=Math.floor(a.k1);a.dist=1.2-a.k1;a.fov=.1;a.arg=a.dist-.02*a.time;a.posx=div(a.fov,a.dist)*(Math.sin(13*a.arg)+.1*Math.sin(332*a.dist));a.posy=div(a.fov,a.dist)*(Math.cos(a.arg*a.t2+a.t1)+.1*Math.sin(332*a.dist));a.x=.5+a.posx;a.y=.5+a.posy;a.ang=a.time*Math.sin(44*a.k1)*12;a.a=1;a.border_a=0*Math.min(4*a.radi,1);a.a2=1;a.rad=div(.01,a.dist);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.vol=0;a.p1=0;a.vx=.2;a.vy=-.1;a.kx=0;a.ky=0;","frame_eqs_str":"","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  float k1_1;\n  float ky_2;\n  vec2 uv3_3;\n  uv3_3 = (100.0 * ((uv - vec2(0.5, 0.5)) * aspect.xy));\n  ky_2 = clamp ((0.25 - (uv3_3.y / 40.0)), 0.0, 1.0);\n  float tmpvar_4;\n  tmpvar_4 = (uv3_3.x * 2.0);\n  k1_1 = (tmpvar_4 - (sign(tmpvar_4) * 16.0));\n  k1_1 = (k1_1 + ((\n    -((102.0 * sign(k1_1)))\n   * ky_2) * ky_2));\n  ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n  k1_1 = (k1_1 + ((\n    -((102.0 * sign(k1_1)))\n   * ky_2) * ky_2));\n  ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n  k1_1 = (k1_1 + ((\n    -((102.0 * sign(k1_1)))\n   * ky_2) * ky_2));\n  ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n  k1_1 = (k1_1 + ((\n    -((102.0 * sign(k1_1)))\n   * ky_2) * ky_2));\n  ky_2 = clamp ((ky_2 - 0.1), 0.0, 1.0);\n  float tmpvar_5;\n  tmpvar_5 = clamp (k1_1, -1.6, 1.6);\n  k1_1 = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((abs(\n    cos(tmpvar_5)\n  ) * vec3(0.8, 0.8, 0.2)) - 0.1);\n  ret = tmpvar_6.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = texsize.z;\n  vec2 tmpvar_2;\n  tmpvar_2.x = 0.0;\n  tmpvar_2.y = texsize.w;\n  vec2 uv_3;\n  float inten_4;\n  float dist_5;\n  vec2 uv1_6;\n  vec3 ret_7;\n  vec2 tmpvar_8;\n  tmpvar_8 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_9;\n  tmpvar_9 = (time / 18.0);\n  dist_5 = (1.0 - fract((0.25 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (inten_4 * ((2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n  ) - (2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutabledz.y = (inten_4 * ((2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n  ) - (2.0 * \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  dist_5 = (1.0 - fract((0.5 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  dist_5 = (1.0 - fract((0.75 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.51, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  dist_5 = (1.0 - fract((1.0 + tmpvar_9)));\n  inten_4 = ((sqrt(dist_5) * (1.0 - dist_5)) * 4.0);\n  uv_3 = (tmpvar_8 * aspect.yx);\n  xlat_mutableuv3 = (vec2(0.49, 0.55) + (uv_3 * dist_5));\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_1)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_4 * (\n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n   - \n    (2.0 * dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_2)).xyz, vec3(0.32, 0.49, 0.29)))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_4));\n  xlat_mutabledz = (xlat_mutabledz * (0.5 + rand_preset.z));\n  vec2 tmpvar_10;\n  tmpvar_10 = (2.0 * (rand_preset.xy - 0.5));\n  uv1_6 = (4.0 * tmpvar_8);\n  vec2 tmpvar_11;\n  tmpvar_11 = sin(((uv1_6 + xlat_mutabledz) + tmpvar_10));\n  vec2 tmpvar_12;\n  tmpvar_12 = sin(((uv1_6 + \n    (xlat_mutabledz * 1.4)\n  ) + tmpvar_10));\n  vec2 tmpvar_13;\n  tmpvar_13 = sin(((uv1_6 + \n    (xlat_mutabledz * 1.8)\n  ) + tmpvar_10));\n  vec3 tmpvar_14;\n  tmpvar_14.x = inversesqrt(dot (tmpvar_11, tmpvar_11));\n  tmpvar_14.y = inversesqrt(dot (tmpvar_12, tmpvar_12));\n  tmpvar_14.z = inversesqrt(dot (tmpvar_13, tmpvar_13));\n  ret_7 = (((\n    (tmpvar_14 * ((vec3(0.01, 0.01, 0.01) * (1.0 + \n      (rand_preset.xyz / 2.0)\n    )) * (0.5 + rand_preset.y)))\n   * \n    ((((rand_preset.x - 0.5) * 4.0) * xlat_mutableret1) + (8.0 * (1.0 + rand_preset)).xyz)\n  ) - (xlat_mutableret1.x * 0.5)) + ((xlat_mutableret1.y + xlat_mutableret1.z) / 3.0));\n  ret_7 = (ret_7 * (1.0 + ret_7));\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret_7;\n  ret = tmpvar_15.xyz;\n }"}