{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":2.232543,"wave_smoothing":0.81,"wave_mystery":0.28,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":0.01,"warpscale":0.01,"zoom":1.001832,"dx":1,"warp":0.01,"sx":0.999997,"wave_r":0,"wave_g":0,"wave_b":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.ready=0;a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.movex=0;a.fade=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.is_beat2=0;a.q26=0;a.p2=0;a.avg=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.shift=0;a.fade=.5;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.1+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),4);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,4);a.q27=a.index+1;a.q28=a.index2+1;a.q29=4*a.index3+1;a.q30=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.movex+=div(.06,a.fps);a.q30=a.movex;a.fade=\na.dec_med*a.fade+(1-a.dec_med);a.q32=a.fade;a.zoom=.98;a.dx=.04*a.q2*bnot(a.index2);a.dy=.04*a.q1*bnot(a.index2);a.rot=.02;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (sqrt(dot (tmpvar_4, tmpvar_4)) + (rand_frame * 116.0)).x;\n  uv_1 = (uv + ((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .xy * vec2(0.0, 1.0)) + (0.01 * \n    clamp (((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_4)), vec2(-18.0, -18.0), vec2(18.0, 18.0))\n  )));\n  uv6_2 = (0.4 * sin((\n    ((tmpvar_4 * 2.0) * q27)\n   + rand_frame.xy)));\n  ret_3 = ((q24 * (\n    (((texture (sampler_main, (0.95 + uv_1)).xyz - (\n      ((texture (sampler_blur2, fract(uv_1)).xyz * scale2) + bias2)\n     * 0.03)) + (0.2 * (vec3(\n      (0.051 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_sin.xyz))) * 0.95)\n   - 0.02)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret_3 = (ret_3 * q32);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_3;\n  ret = tmpvar_6.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutablemus;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  float inten_1;\n  float dist_2;\n  vec2 uv2_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5.y = 0.0;\n  tmpvar_5.x = texsize.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = 0.0;\n  tmpvar_6.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_5)).xyz - texture (sampler_main, (uv - tmpvar_5)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_6)).xyz - texture (sampler_main, (uv - tmpvar_6)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutablemus = (texture (sampler_main, (uv + (0.03 * xlat_mutabledz))).xyz + 0.02);\n  uv2_3 = (uv - 0.5);\n  float tmpvar_7;\n  tmpvar_7 = (time / 4.0);\n  dist_2 = (1.0 - fract(tmpvar_7));\n  float tmpvar_8;\n  tmpvar_8 = (1.0 - rad);\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_9;\n  tmpvar_9 = fract(xlat_mutableuv3);\n  xlat_mutabledz.x = (texture (sampler_main, (tmpvar_9 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_9 - tmpvar_5)).xyz).x;\n  xlat_mutabledz.y = (texture (sampler_main, (tmpvar_9 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_9 - tmpvar_6)).xyz).x;\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_9).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((0.3333333 + tmpvar_7)));\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_10;\n  tmpvar_10 = fract(xlat_mutableuv3);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (texture (sampler_main, (tmpvar_10 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_10 - tmpvar_5)).xyz).x);\n  xlat_mutabledz.y = (xlat_mutabledz.y + (texture (sampler_main, (tmpvar_10 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_10 - tmpvar_6)).xyz).x);\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_10).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_10).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((0.6666667 + tmpvar_7)));\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_11;\n  tmpvar_11 = fract(xlat_mutableuv3);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (texture (sampler_main, (tmpvar_11 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_11 - tmpvar_5)).xyz).x);\n  xlat_mutabledz.y = (xlat_mutabledz.y + (texture (sampler_main, (tmpvar_11 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_11 - tmpvar_6)).xyz).x);\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_11).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_11).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((1.0 + tmpvar_7)));\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_12;\n  tmpvar_12 = fract(xlat_mutableuv3);\n  xlat_mutableuv3 = tmpvar_12;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (texture (sampler_main, (tmpvar_12 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_12 - tmpvar_5)).xyz).x);\n  xlat_mutabledz.y = (xlat_mutabledz.y + (texture (sampler_main, (tmpvar_12 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_12 - tmpvar_6)).xyz).x);\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_12).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_12).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  ret_4 = ((xlat_mutableret1 * (1.0 - \n    dot (xlat_mutablemus, vec3(0.32, 0.49, 0.29))\n  )) + ((\n    (4.0 * xlat_mutablemus)\n   * \n    (1.0 + (3.0 * xlat_mutableret1))\n  ) * tmpvar_8));\n  ret_4 = (ret_4 * q32);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_4;\n  ret = tmpvar_13.xyz;\n }"}