{"baseVals":{"rating":3,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":2.103075,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.11,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":18,"textured":1,"rad":0.154155,"tex_ang":3.769911,"tex_zoom":5.277839,"g":1,"b":1,"a":0.7,"r2":1,"b2":1,"border_b":0,"border_a":0},"init_eqs_str":"a.q1=0;","frame_eqs_str":"a.tex_ang=3+2*a.q1;"},{"baseVals":{"enabled":1,"sides":32,"rad":0.06892,"tex_zoom":1.831505,"g":1,"b":1,"a":0.9,"g2":0,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.q24=0;a.q22=0;","frame_eqs_str":"a.a=div(a.q24,2);a.a2=0;a.r=div(randint(10),10);a.g=div(randint(10),10);a.b=div(randint(10),10);a.rad=.06*a.q22;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"y":0.51,"rad":0.198688,"tex_ang":1.00531,"tex_zoom":0.499805,"g":0.4,"a":0.7,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);"}],"waves":[{"baseVals":{"enabled":1,"samples":442,"thick":1,"additive":1,"scaling":0.891519,"smoothing":0.82},"init_eqs_str":"a.q24=0;a.q27=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*(.01*randint(101)-.01*randint(101));","frame_eqs_str":"","point_eqs_str":"a.x=a.sample;a.y=.5+0*a.value2;a.a=.5*a.q24*mod(a.q27+1,2);a.r=0;"},{"baseVals":{"enabled":1,"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1},"init_eqs_str":"a.q24=0;a.q27=0;a.t;","frame_eqs_str":"","point_eqs_str":"a.y=a.sample;a.x=.5+0*a.value2;a.a=.5*a.q24*mod(a.q27,2);a.r=0;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.vol=a.vol*a.dec_slow+a.q26*(1-a.dec_slow)+a.q24*a.q1;a.q10=a.q27*a.q28;a.movex+=div(.03*30,a.fps);a.q29=a.movex;a.movez+=div(2.1,a.fps);a.q30=a.movez;a.q31=6+4*(1+Math.sin(div(a.time,\n7)));a.zoom=1;a.dy=0;a.dx=0;a.warp=0;a.rot=0;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float x_4;\n  x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n  float tmpvar_5;\n  tmpvar_5 = (q31 * sqrt((x_4 * x_4)));\n  uv_1 = (uv - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n  uv6_2 = (0.4 * sin((\n    (uv_1 * 14.0)\n   + rand_frame.xy)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((texture (sampler_main, \n    (((uv_1 - 0.5) * (0.95 + (0.2 * tmpvar_5))) + 0.5)\n  ).xyz + \n    (vec3((0.01 / sqrt(dot (uv6_2, uv6_2)))) * (0.3 * (1.0 + roam_cos)).xyz)\n  ) * 0.99) - 0.025);\n  ret = tmpvar_6.xyz;\n }","comp":"vec3 xlat_mutablemus;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  float inten_1;\n  float dist_2;\n  vec2 uv2_3;\n  xlat_mutablemus = texture (sampler_main, uv).xyz;\n  uv2_3 = (uv - 0.5);\n  float tmpvar_4;\n  tmpvar_4 = (time / 2.0);\n  dist_2 = (1.0 - fract(tmpvar_4));\n  inten_1 = ((sqrt(dist_2) * (1.0 - dist_2)) * 2.0);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.5);\n  vec2 tmpvar_5;\n  tmpvar_5 = fract(xlat_mutableuv3);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_5).xyz + ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((0.3333333 + tmpvar_4)));\n  inten_1 = ((sqrt(dist_2) * (1.0 - dist_2)) * 2.0);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.5);\n  vec2 tmpvar_6;\n  tmpvar_6 = fract(xlat_mutableuv3);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_6).xyz + ((texture (sampler_blur1, tmpvar_6).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((0.6666667 + tmpvar_4)));\n  inten_1 = ((sqrt(dist_2) * (1.0 - dist_2)) * 2.0);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.5);\n  vec2 tmpvar_7;\n  tmpvar_7 = fract(xlat_mutableuv3);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_7).xyz + ((texture (sampler_blur1, tmpvar_7).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((1.0 + tmpvar_4)));\n  inten_1 = ((sqrt(dist_2) * (1.0 - dist_2)) * 2.0);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.5);\n  vec2 tmpvar_8;\n  tmpvar_8 = fract(xlat_mutableuv3);\n  xlat_mutableuv3 = tmpvar_8;\n  xlat_mutableneu = (texture (sampler_main, tmpvar_8).xyz + ((texture (sampler_blur1, tmpvar_8).xyz * scale1) + bias1));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((xlat_mutableret1.zyx * (0.5 + xlat_mutablemus)) + ((3.0 * xlat_mutablemus) * (0.1 + xlat_mutableret1)));\n  ret = tmpvar_9.xyz;\n }"}