{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.527429,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"thickoutline":1,"textured":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"g2":0.4,"b2":0.4,"a2":0.07,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0.2},"init_eqs_str":"a.trig=0;a.q24=0;a.x0=0;a.x0=0;a.trig=0;a.trig=0;a.y0=0;a.y0=0;a.trig=0;a.trig=0;a.x0=0;a.x0=0;a.q1=0;a.q26=0;a.y0=0;a.y0=0;a.q2=0;a.q1=0;a.q2=0;a.x0=0;a.y0=0;a.rad0=0;a.rad0=0;a.trig=0;a.trig=0;a.rad0=0;a.r0=0;a.trig=0;a.r0=0;a.trig=0;a.b0=0;a.trig=0;a.b0=0;a.trig=0;a.g0=0;a.trig=0;a.g0=0;a.trig=0;a.r0=0;a.b0=0;a.g0=0;","frame_eqs_str":"a.trig=a.q24;a.textured=1;a.x0=a.x0*bnot(a.trig)+a.trig*div(randint(100),100);a.y0=a.y0*bnot(a.trig)+a.trig*div(randint(100),100);a.x0=a.x0+div(.5*a.q1,a.fps)+div(a.q26,200);a.y0+=div(.5*a.q2,a.fps);a.tex_ang=a.time;a.tex_zoom=a.q1;a.ang=div(a.time,100)*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+div(a.trig*randint(100),200);a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(10),10);a.g0=bnot(a.trig)*a.g0+div(a.trig*\nrandint(10),10);a.r=a.r0;a.b=a.b0;a.g=a.g0;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":282,"sep":20,"usedots":1,"additive":1,"scaling":3.915805,"smoothing":0.1,"r":0.2,"g":0.3,"a":0.6},"init_eqs_str":"a.q26=0;","frame_eqs_str":"","point_eqs_str":"a.x=a.sample;a.y=div(a.value1*randint(50),100)*Math.abs(a.sample-.5)+.49;a.a=div(a.q26,4)*(.2+Math.abs(a.sample-.5));"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,0+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.p3=a.p3*a.dec_med+(1-a.dec_med)*(100*a.index+0*a.q26);a.q30=a.p3;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.zoom=1+div(a.q28,4);a.warp=0;a.dx=.2*a.q2;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q29 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  float tmpvar_5;\n  tmpvar_5 = (0.5 + (rand_preset * 10.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(\n    -(tmpvar_5)\n  ), vec2(tmpvar_5)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_6.xyz;\n }","comp":"vec3 xlat_mutablenoise;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers;\n shader_body { \n  float z_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - 0.5);\n  float tmpvar_3;\n  tmpvar_3 = (0.4 / abs(tmpvar_2.y));\n  xlat_mutablers.x = (tmpvar_2.x * tmpvar_3);\n  float tmpvar_4;\n  tmpvar_4 = (time * 4.0);\n  xlat_mutablers.y = (tmpvar_3 + tmpvar_4);\n  vec4 tmpvar_5;\n  tmpvar_5 = texture (sampler_pw_noise_lq, (xlat_mutablers / 28.0));\n  xlat_mutablenoise = (tmpvar_5.xyz * vec3(greaterThanEqual (tmpvar_5.xyz, vec3(0.84, 0.84, 0.84))));\n  xlat_mutableret1 = xlat_mutablenoise;\n  z_1 = (0.4 / abs(tmpvar_2.x));\n  xlat_mutablers.y = (tmpvar_2.y * z_1);\n  xlat_mutablers.x = (z_1 + tmpvar_4);\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_pw_noise_lq, (xlat_mutablers / 28.0));\n  xlat_mutablenoise = (tmpvar_6.xyz * vec3(greaterThanEqual (tmpvar_6.xyz, vec3(0.84, 0.84, 0.84))));\n  xlat_mutableret1 = (xlat_mutableret1 + xlat_mutablenoise);\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((texture (sampler_main, (uv + \n    (xlat_mutableret1 * 0.1)\n  .xy)).xyz * 1.5) - (0.1 * xlat_mutableret1));\n  ret = tmpvar_7.xyz;\n }"}