{"baseVals":{"rating":0,"gammaadj":1.780001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.527429,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_r":0.3999,"ob_b":0.5,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":25,"textured":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"g2":0.4,"b2":0.4,"a2":0.07,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0},"init_eqs_str":"a.trig=0;a.q24=0;a.x0=0;a.x0=0;a.trig=0;a.trig=0;a.y0=0;a.y0=0;a.trig=0;a.trig=0;a.x0=0;a.x0=0;a.q1=0;a.q26=0;a.y0=0;a.y0=0;a.q2=0;a.q26=0;a.x0=0;a.x0=0;a.x0=0;a.y0=0;a.y0=0;a.y0=0;a.q2=0;a.x0=0;a.y0=0;a.rad0=0;a.rad0=0;a.trig=0;a.trig=0;a.rad0=0;a.r0=0;a.trig=0;a.r0=0;a.trig=0;a.b0=0;a.trig=0;a.b0=0;a.trig=0;a.g0=0;a.trig=0;a.g0=0;a.trig=0;","frame_eqs_str":"a.trig=a.q24;a.textured=1;a.x0=a.x0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.x0+=div(.04*a.q1*(3+a.q26),a.fps);a.y0+=div(.04*a.q2*(3+a.q26),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.x=.5;a.y=.5;a.tex_ang=div(a.time,2);a.tex_zoom=2;a.ang=div(a.time,100)*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+div(a.trig*randint(100),400);a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.b0=\nbnot(a.trig)*a.b0+div(a.trig*randint(10),10);a.g0=bnot(a.trig)*a.g0+div(a.trig*randint(10),10);a.r=1;a.b=1;a.g=1;a.r2=.4;a.b2=.4;a.g2=.4;a.a=1;a.a2=.5;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.xk=0;a.index4=0;a.yk=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.dt=0;a.movex=0;a.y0=0;a.q1=0;a.dec_med=0;a.index3=0;a.q9=0;a.x0=0;a.ax=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.q4=0;a.q16=0;a.q26=0;a.ay=0;a.p2=0;a.avg=0;a.rota=0;a.movez=0;a.q19=0;a.beat=0;a.q17=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.movey=0;a.q3=0;a.t0=0;a.m=0;a.q28=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.monitor=a.index4;\na.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.q11=Math.min(a.q22,3);a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,4);a.q27=8-a.index;a.q28=a.index2;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.rota=a.rota*a.dec_med+div((1-a.dec_med)*a.q22,4);a.zoom=1.05+.1*a.q1;a.rot=.01*a.q2+div(a.rota,12)*a.q2;a.dx=.01*a.q1;a.dy=.01*a.q2;a.wave_a=0;a.movex+=\ndiv(a.dx,a.fps);a.movey+=div(a.dy,a.fps);a.movez+=div(a.zoom-1,a.fps);a.q16=a.rota;a.q17=200*a.movez;a.q18=a.movex;a.q19=a.movey;a.warp=.5;a.dt=div(3,a.fps);a.m=.03;a.x0=0;a.y0=0;a.x0=a.q1;a.y0=div(a.q27,4);a.ax=-(a.xk-a.x0);a.ay=-(a.yk-a.y0);a.vx=a.vx*a.dec_med+div(a.ax*a.dt,a.m);a.vy=a.vy*a.dec_med+div(a.ay*a.dt,a.m);a.xk+=a.vx*a.dt;a.yk+=a.vy*a.dt;a.q9=a.xk;a.q10=a.yk;a.monitor=a.q10;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  uv_1 = (uv + (vec2(0.0, 0.01) * dot (\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  , vec3(0.32, 0.49, 0.29))));\n  uv6_2 = (0.4 * sin((\n    (uv_1 * 8.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \n      fract(uv_1)\n    ).xyz * scale2) + bias2) * 0.03))\n   + \n    (0.1 * (vec3((0.1 / sqrt(\n      dot (uv6_2, uv6_2)\n    ))) * ((1.0 + roam_cos) / 2.0).xyz))\n  ) * 0.99) - 0.02);\n  ret = tmpvar_3.xyz;\n }","comp":"float xlat_mutablepads;\nvec2 xlat_mutablers;\n shader_body { \n  vec2 uv1_1;\n  uv1_1 = (((uv - 0.5) * aspect.xy) * aspect.yx);\n  float tmpvar_2;\n  tmpvar_2 = (3.0 / abs(uv1_1.y));\n  xlat_mutablers.x = ((uv1_1.x * tmpvar_2) * 2.0);\n  xlat_mutablers.y = tmpvar_2;\n  mat2 tmpvar_3;\n  tmpvar_3[uint(0)] = _qa.xy;\n  tmpvar_3[1u] = _qa.zw;\n  xlat_mutablers = (xlat_mutablers * tmpvar_3);\n  xlat_mutablers.y = (xlat_mutablers.y + q17);\n  vec2 tmpvar_4;\n  tmpvar_4 = sin(xlat_mutablers);\n  float x_5;\n  x_5 = (tmpvar_4.x * tmpvar_4.y);\n  xlat_mutablepads = (0.5 - sqrt(sqrt(\n    (x_5 * x_5)\n  )));\n  xlat_mutablepads = (xlat_mutablepads * (float(\n    (xlat_mutablepads <= -0.1)\n  ) * clamp (\n    ((15.0 / tmpvar_2) - 0.3)\n  , 0.0, 1.0)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((\n    ((1.0 - (2.0 * xlat_mutablepads)) * texture (sampler_main, (uv + (xlat_mutablepads / 4.0))).xyz)\n   * \n    (1.0 + q22)\n  ) - (\n    ((xlat_mutablepads * q2) * texture (sampler_main, (xlat_mutablers / 180.0)).xyz)\n   * 4.0)) - ((\n    (xlat_mutablepads * q1)\n   * texture (sampler_main, \n    (1.0 - uv)\n  ).xyz) * 4.0));\n  ret = tmpvar_6.xyz;\n }"}