{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":2,"modwavealphabyvolume":1,"wave_brighten":0,"wrap":0,"darken":1,"wave_a":0.001,"wave_scale":20.944651,"wave_smoothing":0,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"y":0.47,"rad":0.24057,"tex_zoom":0.14057,"g":0.3,"b":0.5,"g2":0,"b2":0.3,"a2":1,"border_b":0,"border_a":0},"init_eqs_str":"a.q24=0;","frame_eqs_str":"a.x=.5;a.y=.5;a.a=a.q24;a.a2=a.q24;"},{"baseVals":{"enabled":1,"sides":100,"additive":1,"thickoutline":1,"rad":0.05134,"tex_zoom":0.12288,"r":0.3,"g":0.2,"b":0.2,"a":0.7,"g2":0,"border_r":0,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.r=.5+.3*Math.sin(a.time);a.g=.5+.3*Math.sin(div(a.time,1.5));a.b=.5+.3*Math.sin(div(a.time,3.7));a.r2=0;a.b2=0;a.g2=0;a.a=.05;a.a2=0;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":100,"thick":1,"scaling":0.045052,"smoothing":0.1,"a":0.6},"init_eqs_str":"a.k1=0;a.dy=0;a.dx=0;a.t2=0;a.q24=0;a.q27=0;","frame_eqs_str":"a.t2=.45+div(randint(10),100);","point_eqs_str":"a.k1=bnot(mod(100*a.sample+a.time,2));a.dy=.015*above(Math.sin(11*a.sample),0)+.008*above(Math.sin(a.time+74*a.sample),0)+.008*above(Math.sin(a.time+128*a.sample),0);a.dx=.01*above(Math.sin(27*a.sample),0)+.01*above(Math.sin(a.time+134*a.sample),0);a.x=.2*(a.sample-.5)+.5+a.dx;a.y=a.t2+a.dy;a.a=a.q24*a.k1*bnot(mod(a.q27,4));a.r=.6;a.g=0;a.b=.6;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.dec_xlow=0;a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.q9=0;a.movx=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.tilt_=0;a.q4=0;a.peakx=0;a.dir__=0;a.dir=0;a.dir_=0;a.movy=0;a.q26=0;a.maxp=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.p1=0;a.peak=0;a.tilt=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.q7=0;a.q20=0;a.q8=0;a.xk=0;","frame_eqs_str":"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.dec_xlow=pow(.995,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=\na.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.peakx=above(a.q22,1.5*a.maxp);a.maxp=Math.max(a.maxp,a.q22);a.maxp*=a.dec_xlow;a.k1=a.is_beat*equal(mod(a.index,3),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,4));a.dir=a.dir+div(a.trig*a.q26*(div(randint(100),100)-.5),2)+a.peakx;a.dir_=a.dir_*a.dec_slow+a.dir*(1-a.dec_slow);\na.dir__=a.dir__*a.dec_slow+a.dir_*(1-a.dec_slow);a.q5=Math.cos(a.dir__);a.q6=Math.sin(a.dir__);a.speed=a.speed*bnot(a.trig)+div(a.trig*a.q26*5,a.fps);a.speed_=a.speed_*a.dec_slow+a.speed*(1-a.dec_slow);a.movx+=a.speed_*a.q6;a.movy+=a.speed_*a.q5;a.q7=a.movx;a.q8=a.movy;a.tilt=a.dir-a.dir__;a.tilt_=a.dec_slow*a.tilt_+(1-a.dec_slow)*a.tilt;a.monitor=a.maxp;a.q9=Math.cos(a.tilt_*a.speed_);a.q10=Math.sin(a.tilt_*a.speed_);a.q12=a.time;","pixel_eqs_str":"a.zoom=1.3;","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = ((2.0 * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }","comp":"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\n shader_body { \n  vec2 uv1_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)].x = q9;\n  tmpvar_2[uint(0)].y = -(q10);\n  tmpvar_2[1u].x = q10;\n  tmpvar_2[1u].y = q9;\n  uv1_1 = (((uv_orig - 0.5) * aspect.xy) * tmpvar_2);\n  uv1_1 = (uv1_1 * aspect.yx);\n  float tmpvar_3;\n  tmpvar_3 = (3.0 / abs(uv1_1.y));\n  xlat_mutablers.x = (uv1_1.x * tmpvar_3);\n  xlat_mutablers.y = (tmpvar_3 / 2.0);\n  mat2 tmpvar_4;\n  tmpvar_4[uint(0)].x = q5;\n  tmpvar_4[uint(0)].y = -(q6);\n  tmpvar_4[1u].x = q6;\n  tmpvar_4[1u].y = q5;\n  xlat_mutablers = (tmpvar_4 * xlat_mutablers);\n  vec2 tmpvar_5;\n  tmpvar_5.x = q7;\n  tmpvar_5.y = q8;\n  xlat_mutablers = (xlat_mutablers + tmpvar_5);\n  xlat_mutableret1 = ((texture (sampler_blur1, fract(\n    (xlat_mutablers / 12.0)\n  )).xyz * scale1) + bias1);\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.0;\n  tmpvar_6.x = q5;\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = (((xlat_mutableret1 * 32.0) / tmpvar_3) + ((\n    ((q22 * sqrt(tmpvar_3)) / 4.0)\n   * \n    sin(((uv1_1 - q12) * q27))\n  .x) * texture (sampler_main, (\n    (((4.0 * xlat_mutableret1) / tmpvar_3).xy + ((uv1_1 / 2.0) / (0.5 + abs(uv1_1.y))))\n   + tmpvar_6)).xyz));\n  ret = tmpvar_7.xyz;\n }"}