{"baseVals":{"rating":2,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.169162,"wave_smoothing":0,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b2x":0.3,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":53,"rad":0.05408,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.2,"g":0.7,"g2":0,"a2":1,"border_b":0,"border_a":0},"init_eqs_str":"a.q24=0;a.rad0=0;","frame_eqs_str":"a.x=.5;a.y=.5;a.a=a.q24;a.a2=0;a.a=0;a.rad0=bnot(a.q24)*a.rad0+div(randint(10),50)*a.q24;a.rad=a.rad0;a.b=0;a.r=div(randint(10),10);a.g=1;a.a2=a.q24;"},{"baseVals":{"enabled":1,"sides":44,"textured":1,"x":0.7,"rad":0.2173,"tex_zoom":3.277448,"g":1,"b":0.5,"r2":1,"b2":1,"a2":1,"border_r":0.5,"border_g":0.5,"border_b":0},"init_eqs_str":"a.rot0=0;a.q1=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;","frame_eqs_str":"a.textured=1;a.rot0+=div(1,a.fps)*a.q1;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),300));a.rad=a.rad0;a.x=a.posx;a.y=a.posy;a.ang=a.rot0;"},{"baseVals":{"enabled":1,"sides":63,"x":0.503,"rad":0.038857,"tex_zoom":2.2233,"g":0.1,"r2":1,"b2":1,"a2":0.7,"border_a":0},"init_eqs_str":"a.rot0=0;a.q2=0;a.posx=0;a.q24=0;a.posy=0;a.rad0=0;a.q26=0;","frame_eqs_str":"a.textured=1;a.rot0+=div(.1,a.fps)*a.q2;a.posx=(1-a.q24)*a.posx+a.q24*(.3+div(randint(100),200));a.posy=(1-a.q24)*a.posy+a.q24*(.3+div(randint(100),200));a.rad0=(1-a.q24)*a.rad0+a.q24*(.05+div(randint(100),400));a.rad=a.rad0;a.x=a.posx+a.q26;a.y=a.posy;a.ang=a.rot0;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.q25=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q7=0;a.ds=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.q8=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.beat=a.bass+a.mid+a.treb;a.beat*=a.beat;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2*a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;\na.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+3;a.q27=a.index+1;a.q28=a.index2;a.q29=a.index2;a.monitor=a.q29;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.q5=Math.cos(div(a.time,17));a.q6=Math.sin(div(a.time,17));a.q7=-a.q2;a.q8=a.q1;a.ds=a.ds*a.dec_med+a.q24*(1-a.dec_med);a.q25=a.q24;a.q10=a.q22+3;a.t_rel=8*a.time;a.p3=\na.p3*a.dec_med+(1-a.dec_med)*(100*a.index+0*a.q26);a.q30=a.p3;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.zoom=1.1+.2*a.q1;a.warp=0;a.ob_size=.01;a.ob_r=.9;a.ob_g=1;a.ob_b=0;a.ob_a=.2*Math.sin(div(a.time,7));","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_3;\n  tmpvar_3 = (sqrt(dot (tmpvar_2, tmpvar_2)) + (rand_frame * 13.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_3) / cos(tmpvar_3)) / normalize(tmpvar_2))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 16.0));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = ((q24 * (\n    ((texture (sampler_main, uv_1).xyz + ((0.1 * vec3(\n      ((q1 * cos((uv_1.x * 44.0))) - cos((uv_1.y * 82.0)))\n    )) * (1.0 + texture (sampler_noise_lq, \n      ((uv_1 / 16.0) + (time / 100.0))\n    )).xyz)) * 0.98)\n   - 0.025)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_4.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv2_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  uv2_1 = (uv - 0.5);\n  vec2 tmpvar_4;\n  tmpvar_4.y = 0.0;\n  float tmpvar_5;\n  tmpvar_5 = (time / 8.0);\n  tmpvar_4.x = tmpvar_5;\n  float tmpvar_6;\n  tmpvar_6 = (q27 * 2.0);\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_4);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_7;\n  tmpvar_7 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  vec4 tmpvar_8;\n  tmpvar_8 = (1.0 + roam_cos);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_7)) + ((0.45 * \n    dot (vec3(tmpvar_7), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * 1.252262));\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.0;\n  tmpvar_9.x = tmpvar_5;\n  xlat_mutableuv3 = (((tmpvar_6 * uv2_1) * 0.1) + tmpvar_9);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.yx);\n  xlat_mutableuv3 = ((0.1 * cos(\n    (22.0 * xlat_mutableuv3)\n  )) + (18.0 * xlat_mutabledz));\n  float tmpvar_10;\n  tmpvar_10 = clamp ((0.02 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  xlat_mutableneu = ((0.1 * vec3(tmpvar_10)) + ((0.45 * \n    dot (vec3(tmpvar_10), vec3(0.32, 0.49, 0.29))\n  ) * tmpvar_8).xyz);\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * 1.252262));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (xlat_mutableret1 + clamp ((\n    (texture (sampler_main, uv).xyz * 4.0)\n   * \n    (0.2 + xlat_mutableret1)\n  ), 0.0, 1.0));\n  ret = tmpvar_11.xyz;\n }"}