{"baseVals":{"rating":3,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_brighten":0,"darken":1,"wave_a":0.002,"wave_scale":0.14,"wave_smoothing":0,"wave_mystery":-0.84,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0.6,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":23,"textured":1,"rad":0.72143,"tex_ang":0.62832,"tex_zoom":0.0402,"g":1,"b":1,"a":0.9,"r2":0.9,"b2":1,"a2":0.3,"border_a":0},"init_eqs_str":"a.vis=0;a.q27=0;a.q22=0;","frame_eqs_str":"a.vis=div(bnot(mod(a.q27,8))*a.q22,2);a.vis=Math.min(a.vis,1);a.a=div(a.vis,2);a.a2=div(a.vis,2);a.tex_zoom=1;a.rad=.3*a.vis;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":5,"additive":1,"num_inst":4,"x":0.9,"rad":0.24732,"tex_zoom":0.40839,"g":0.6,"a":0.4,"g2":0,"b2":0.6,"border_a":0},"init_eqs_str":"a.blue=0;a.ampl=0;a.steps=0;a.k1=0;a.q24=0;a.green=0;a.red=0;a.trig=0;a.q27=0;a.q28=0;","frame_eqs_str":"a.steps=a.q28+1;a.steps=4;a.ampl=.2;a.x=.5+a.ampl*Math.cos(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.y=.5+a.ampl*Math.sin(6.28*(div(a.q27,a.steps)+div(a.instance,4)));a.a=.4;a.a2=0;a.trig=a.q24*bnot(mod(a.q27,4));a.red=bnot(a.trig)*a.red+div(randint(100),100)*a.trig;a.green=bnot(a.trig)*a.green+div(randint(100),100)*a.trig;a.blue=bnot(a.trig)*a.blue+div(randint(100),100)*a.trig;a.k1=div(a.instance,a.num_inst);a.r=a.red*a.k1;a.g=a.green*(1-a.k1);a.b=4*a.blue*a.k1*(1-a.k1);\na.r=a.red;a.g=a.green;a.b=a.blue;a.r2=a.r;a.b2=a.b;a.g2=a.g;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.px=0;a.index2=0;a.speed_=0;a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q13=0;a.q15=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.py=0;a.movz=0;a.trel=0;a.q9=0;a.rott=0;a.vol__=0;a.is_beat=0;a.k1=0;a.q24=0;a.vx=0;a.dec_slow=0;a.q11=0;a.q10=0;a.vy=0;a.vz=0;a.q4=0;a.dir=0;a.q16=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.q17=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.speed=0;a.q3=0;a.t0=0;a.vol_=0;a.q7=0;a.q28=0;a.q20=0;a.q8=0;a.ang0=0;a.speed_=1;a.vx=0;a.vy=0;a.vz=0;a.trel=0;a.p1=0;a.dir=0;a.ang0=\n0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.5);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q24=a.is_beat;a.vol=a.bass_att+a.mid_att+\na.treb_att;a.vol_=a.dec_med*a.vol_+(1-a.dec_med)*a.vol;a.vol__=a.dec_med*a.vol__+(1-a.dec_med)*a.vol_;a.q27=a.index+1;a.q28=a.index2+1;a.k1=a.is_beat*equal(mod(a.index,4),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trig=a.q24*bnot(mod(a.index,8));a.vx=a.vx*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vy=a.vy*bnot(a.trig)+a.trig*(div(randint(100),100)-.5);a.vz=a.vz*bnot(a.trig)+\na.trig*(div(randint(100),100)-.5);a.q10=.2+a.vy*a.vy*4;a.q11=.5*Math.cos(div(a.time,9))+.3;a.speed=Math.min(a.vol_-a.vol__+.5,1);a.speed=Math.max(a.speed,-.5);a.speed_=bnot(a.trig)*a.speed_+a.trig*a.speed;a.movz+=div(1,a.fps)*a.speed_;a.q9=a.movz;a.q12=2*Math.min(a.q22,6);a.trig=bnot(mod(a.index,4))*a.q24;a.dir=bnot(a.trig)*a.dir+a.trig*(randint(10)-5);a.trel+=div(.2,a.fps)*a.dir;a.q5=Math.cos(a.trel);a.q6=Math.sin(a.trel+0*a.q27*mod(a.q28,2));a.q7=-a.q6;a.q8=a.q5;a.px=a.px*a.dec_med+(1-a.dec_med)*\na.vx;a.py=a.py*a.dec_med+(1-a.dec_med)*a.vy;a.q15=div(a.px,3);a.q16=div(a.py,3);a.q13=Math.min(2,1+Math.abs(8*a.px*a.py));a.ang0=a.ang0*a.dec_med+a.vz*(1-a.dec_med);a.q17=2*a.ang0;a.zoom=1.1;a.rot=.2*Math.sin(bnot(mod(a.q28,2))*a.q28);a.dx=0;a.monitor=a.q11;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv6_1;\n  vec2 uv1_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  float x_4;\n  x_4 = (abs(tmpvar_3.x) - abs(tmpvar_3.y));\n  float tmpvar_5;\n  tmpvar_5 = (18.0 * sqrt((x_4 * x_4)));\n  uv1_2 = (tmpvar_3 - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_3))\n  , vec2(-3.0, -3.0), vec2(3.0, 3.0)) / 60.0));\n  uv6_1 = (0.4 * cos((\n    (uv1_2 * 4.0)\n   * q28)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((texture (sampler_main, \n    ((uv1_2 * (q11 + (q10 * tmpvar_5))) + 0.5)\n  ).xyz + \n    (vec3((0.006 / sqrt(dot (uv6_1, uv6_1)))) * (1.0 + roam_cos).xyz)\n  ) * 0.99) - 0.025);\n  ret = tmpvar_6.xyz;\n }","comp":"float xlat_mutableang2;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec3 ret1_3;\n  uv_1 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q15;\n  tmpvar_4.y = q16;\n  uv_1 = (uv_1 + tmpvar_4);\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)] = _qb.xy;\n  tmpvar_5[1u] = _qb.zw;\n  uv_1 = (uv_1 * tmpvar_5);\n  float tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (min (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0) / max (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0));\n  float tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * tmpvar_7);\n  tmpvar_8 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_8) + 0.05368138) * tmpvar_8) - 0.1173503)\n     * tmpvar_8) + 0.1938925) * tmpvar_8) - 0.3326756)\n   * tmpvar_8) + 0.9999793) * tmpvar_7);\n  tmpvar_8 = (tmpvar_8 + (float(\n    (abs((uv_1.y / uv_1.x)) > 1.0)\n  ) * (\n    (tmpvar_8 * -2.0)\n   + 1.570796)));\n  tmpvar_6 = (tmpvar_8 * sign((uv_1.y / uv_1.x)));\n  if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n    if ((uv_1.x < 0.0)) {\n      if ((uv_1.y >= 0.0)) {\n        tmpvar_6 += 3.141593;\n      } else {\n        tmpvar_6 = (tmpvar_6 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_6 = (sign(uv_1.y) * 1.570796);\n  };\n  xlat_mutablers0.x = ((tmpvar_6 / 3.1416) * 2.0);\n  xlat_mutablers0.y = (0.03 / sqrt(dot (uv_1, uv_1)));\n  ret1_3 = vec3(0.0, 0.0, 0.0);\n  for (int n_2 = 0; n_2 <= 10; n_2++) {\n    float tmpvar_9;\n    tmpvar_9 = fract((-(q9) + (\n      float(n_2)\n     / 10.0)));\n    xlat_mutableang2 = (((q1 * 3.14) * float(n_2)) / 10.0);\n    float tmpvar_10;\n    tmpvar_10 = cos(xlat_mutableang2);\n    float tmpvar_11;\n    tmpvar_11 = sin(xlat_mutableang2);\n    mat2 tmpvar_12;\n    tmpvar_12[uint(0)].x = tmpvar_10;\n    tmpvar_12[uint(0)].y = -(tmpvar_11);\n    tmpvar_12[1u].x = tmpvar_11;\n    tmpvar_12[1u].y = tmpvar_10;\n    xlat_mutableuv2 = (uv_1 * ((q13 * tmpvar_9) * tmpvar_12));\n    ret1_3 = max (ret1_3, (texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz * (1.0 - tmpvar_9)));\n  };\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ((ret1_3 * 2.0) + ((\n    (bass_att * xlat_mutablers0.y)\n   * texture (sampler_main, \n    ((uv_1 * q12) + vec2(0.5, 0.0))\n  ).yzx) * clamp (\n    (1.0 - (ret1_3 * 32.0))\n  , 0.0, 1.0)));\n  ret = tmpvar_13.xyz;\n }"}