{"baseVals":{"rating":2,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":7,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.958,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":100,"additive":1,"x":0.26,"y":0.2,"rad":0.39317,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"g2":0.4,"b2":0.4,"a2":0.07,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0},"init_eqs_str":"a.trig=0;a.q24=0;a.x0=0;a.x0=0;a.trig=0;a.trig=0;a.y0=0;a.y0=0;a.trig=0;a.trig=0;a.x0=0;a.x0=0;a.q1=0;a.q26=0;a.y0=0;a.y0=0;a.q2=0;a.q26=0;a.x0=0;a.x0=0;a.x0=0;a.y0=0;a.y0=0;a.y0=0;a.q1=0;a.q2=0;a.x0=0;a.y0=0;a.rad0=0;a.rad0=0;a.trig=0;a.trig=0;a.rad0=0;a.r0=0;a.trig=0;a.r0=0;a.trig=0;a.g0=0;a.trig=0;a.g0=0;a.trig=0;a.b0=0;a.trig=0;a.b0=0;a.trig=0;a.r0=0;a.b0=0;a.g0=0;","frame_eqs_str":"a.trig=a.q24;a.x0=a.x0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.5+div(randint(100),200));a.x0+=div(.1*a.q1*(3+a.q26),a.fps);a.y0+=div(.1*a.q2*(3+a.q26),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.tex_ang=a.time;a.tex_zoom=a.q1;a.ang=div(a.time,100)*a.q2;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+a.trig*(.04+div(randint(100),1E3));a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.g0=bnot(a.trig)*a.g0+div(a.trig*\nrandint(10),10);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(10),10);a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=0;a.b2=0;a.g2=0;a.a=1;a.a2=.3;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.dec_med=0;a.dec_slow=0;a.q1=0;a.q2=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.95,div(30,a.fps));a.q1=1;a.q2=0;","pixel_eqs_str":"a.zoom=1;","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - vec2(0.5, 0.5));\n  float x_4;\n  x_4 = (tmpvar_3.x * tmpvar_3.y);\n  float tmpvar_5;\n  tmpvar_5 = (64.0 * sqrt((x_4 * x_4)));\n  vec2 tmpvar_6;\n  tmpvar_6 = normalize(tmpvar_3);\n  uv_1 = (uv + ((\n    (q28 * -0.01)\n   * tmpvar_6) * (1.0 - \n    ((1.0/(tmpvar_5)) * (q2 + 1.0))\n  )));\n  uv_1 = (uv_1 - ((\n    clamp (((sin(tmpvar_5) / cos(tmpvar_5)) * tmpvar_6), vec2(-2.0, -2.0), vec2(2.0, 2.0))\n   / 20.0) * rad));\n  uv6_2 = (0.2 * cos((\n    (uv_1 * 12.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((0.5 * (\n    ((texture (sampler_main, ((\n      (uv_1 - 0.5)\n     * \n      (1.1 + (0.1 * tmpvar_5))\n    ) + 0.5)).xyz + (vec3((\n      (0.004 / sqrt(dot (uv6_2, uv6_2)))\n     * \n      (1.0 - rad)\n    )) * (1.0 + roam_cos).xyz)) * 0.96)\n   - 0.01)) + (0.5 * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_7.xyz;\n }","comp":"vec2 xlat_mutablers0;\nvec3 xlat_mutablesun;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv5;\nvec2 xlat_mutableuv_wat;\nfloat xlat_mutablez;\nfloat xlat_mutablezc;\n shader_body { \n  vec3 ret_1;\n  xlat_mutableuv1 = ((uv - vec2(0.5, 0.7)) * aspect.xy);\n  float tmpvar_2;\n  tmpvar_2 = clamp ((512.0 * xlat_mutableuv1.y), 0.0, 1.0);\n  xlat_mutablez = (1.0/(xlat_mutableuv1.y));\n  xlat_mutablers0.x = (xlat_mutableuv1.x * xlat_mutablez);\n  xlat_mutablers0.y = xlat_mutablez;\n  vec2 tmpvar_3;\n  tmpvar_3.x = xlat_mutablers0.x;\n  tmpvar_3.y = (xlat_mutablez + time);\n  vec3 tmpvar_4;\n  tmpvar_4 = ((texture (sampler_noise_hq, (tmpvar_3 * tmpvar_2)) + texture (sampler_noise_hq, (\n    ((tmpvar_3 / 4.0) * tmpvar_2)\n   + \n    (time / 8.0)\n  ))) - 1.0).xyz;\n  vec2 tmpvar_5;\n  tmpvar_5.x = xlat_mutableuv1.x;\n  tmpvar_5.y = abs(xlat_mutableuv1.y);\n  xlat_mutableuv_wat = (tmpvar_5 - ((\n    (tmpvar_4 / xlat_mutablez)\n   * 0.25) * tmpvar_2).xy);\n  vec2 x_6;\n  x_6 = (xlat_mutableuv_wat - vec2(0.2, 0.08));\n  xlat_mutablesun = (clamp ((0.01 / \n    sqrt(dot (x_6, x_6))\n  ), 0.0, 1.0) * vec3(0.3, 0.5, 1.0));\n  xlat_mutablezc = (0.7 / (xlat_mutableuv_wat.y + 0.5));\n  vec2 tmpvar_7;\n  tmpvar_7.x = (xlat_mutableuv_wat.x * xlat_mutablezc);\n  tmpvar_7.y = (xlat_mutablezc + (time * 0.01));\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_main, fract((tmpvar_7 + (rand_preset.xy - 0.5))));\n  float tmpvar_9;\n  tmpvar_9 = (0.9 * uv.x);\n  xlat_mutableuv5 = ((xlat_mutableuv_wat / 8.0) / tmpvar_9);\n  vec2 tmpvar_10;\n  tmpvar_10.x = (((xlat_mutableuv5.x / 2.0) + (\n    ((sin((\n      (uv.x * 8.0)\n     + time)) * (xlat_mutableuv1.y * xlat_mutableuv1.y)) * 0.004)\n   / tmpvar_9)) + rand_preset.x);\n  tmpvar_10.y = (0.04 * xlat_mutableuv5.y);\n  float tmpvar_11;\n  tmpvar_11 = (texture (sampler_noise_lq, (tmpvar_10 * 8.0)).x - 0.5);\n  vec2 tmpvar_12;\n  tmpvar_12.x = (xlat_mutableuv5.x * 8.0);\n  tmpvar_12.y = ((xlat_mutableuv5.y * 128.0) - (tmpvar_11 / 2.0));\n  vec3 tmpvar_13;\n  tmpvar_13 = clamp ((1.0 - vec3((\n    (abs(((xlat_mutableuv5.y * 32.0) / tmpvar_9)) * (1.0 + (0.5 * tmpvar_11)))\n   * \n    (1.0 + (0.4 * texture (sampler_noise_lq, tmpvar_12).x))\n  ))), 0.0, 1.0);\n  vec3 v_14;\n  v_14 = (tmpvar_13 * sqrt(xlat_mutablesun));\n  ret_1 = ((xlat_mutablesun + (\n    (vec3(0.09, 0.12, 0.15) * clamp ((0.5 - abs(xlat_mutableuv1.y)), 0.0, 1.0))\n   * \n    clamp ((1.0 - (dot (tmpvar_8.xyz, vec3(0.32, 0.49, 0.29)) * 3.0)), 0.0, 1.0)\n  )) + ((tmpvar_8.xyz * tmpvar_8.xyz) * 8.0));\n  ret_1 = ((ret_1 * clamp (\n    (1.0 - (tmpvar_13 * 8.0))\n  , 0.0, 1.0)) + ((\n    ((vec3(2.4, 8.0, 11.2) * (1.0 + tmpvar_11)) * tmpvar_9)\n   * \n    (abs(dFdx(v_14)) + abs(dFdy(v_14)))\n  ) * (1.0 - \n    (tmpvar_2 * 0.5)\n  )));\n  ret_1 = (ret_1 + ((\n    (tmpvar_2 * texture (sampler_noise_lq, (tmpvar_2 * ((xlat_mutablers0 / 4.0) + (tmpvar_4 * 0.01).xy))).x)\n   * 0.4) / xlat_mutablez));\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret_1;\n  ret = tmpvar_15.xyz;\n }"}